- Jul 9, 2003
- 2,386
- 36
- 184
What about the psn thick 5hp at any lvl and sc...
Get more SC, mine started hitting 6 as I got more. Looks like it's probably 15 SC per 1 point of damage
What about the psn thick 5hp at any lvl and sc...
Nice to see pick axes are in. Any news on when refining will be added?
I 2nd this, my storage accounts getting full with refine gear.. Really need refining in
Edit*
Also skele too, didn't see any notes that it improves upon leveling it.. hope this is not the case since I was holding out for it before rerolling
Very concerned that this early on in a Mir 2 server we're seeing such a large class balancing act. These classes are tried and tested in servers 20 years old up to level 40 so why the sudden raft of changes to spells and damage every patch?
While I appreciate that tweaks may be required how much editing on the base game under level 40 has taken place to throw the balance so far out? Also quite concerned that we're having spells changed now before people have even got to that level for them.
I will continue to watch from the shadows, but for a server that's been in the making for over three years something doesn't feel right. We shouldn't be needing so many buffs and nerfs in the first week on the base game that is pretty much balanced and should work out of the box.
Apologies I was posting on the wrong thread :teapot:
Would you be able to look at the change in skele levels if you get a spare moment please. Level 7 seems exactly the same as level 3.
Just had a play around, and adjusted accordingly. Still this its ok, but have increased slaying a small amount as i agree there was not enough gap consistency between slaying and basic hit. I think this is now rectified, thank you for the feedback hopefully this has now been resolved.
-Apocalypse Team
Refining is ingame.
-Apocalypse Team
We cant please all im afraid, as much as id love everyone to want to play its not realistic, and you have been very negative from the off set. A realistic person realises that 2 classes were under powered, we addressed super quick and have now fixed. If that doesnt tell you we are the right team for you, then you will never like this server unfortunately. There are plenty of servers which you seem to crave, where GMs ignore players, do as they want and flood the gameshop with multiple buffs/items/gold selling items etc that are just pure P2W.
-Apocalypse Team
Just trying to understand why the balance seems to be off from the beginning. Is it due the the server files being massively different than the original base game (Euro), is it because you've cherry picked the best bits of two projects and slotted them together so its going to take time to work out all of the bugs?
Its just concerning that we're seeing so many tweaks so quickly, the butterfly effect in Mir 2 is quite great. I remember speaking with one of the original development team who were involved in the US Mir 2 release and worked heavily with the team in Korea, he always said the biggest mistake private servers make is not realising a small change at point A can lead to a massive imbalance several months down the line at points B, C and D.
For the most part I'm really enjoying playing here (I'm quite a pessimist / negative soul) I've even subbed despite promising myself I would never donate to a Mir server again. The only killer is the lag at the moment, which feels more like optimisation of the code than network related.
Can something be done about warrior tdb mana consumption please? The damage is low but that’s probably because my tdb is only level 2 so I’ll allow that to slide for now but the mana consumption is such a big issue as it’s not balanced with other class consumption.
Group hunting: When I go hunt with my friends I run out of mana in 15min and they can carry on until the 30min mark. Btw this is with bringing 70 mana and 50 health and relying on tao for heals since I’m not bringing much hp.
Solo: if I try and also with tdb I have to take more hp so usually 60 hp 60mp but this lasts me about 8-10min at the most.
I don’t think warriors should use more mana than any other class. If you could please do a full hunt on a warrior and test it for yourselves that would be great. I’ll even allow you to use my character to test it.
It might need reducing slightly but you have the smallest mana pool also so you will go trhough it quicker
Can something be done about warrior tdb mana consumption please? The damage is low but that’s probably because my tdb is only level 2 so I’ll allow that to slide for now but the mana consumption is such a big issue as it’s not balanced with other class consumption.
Group hunting: When I go hunt with my friends I run out of mana in 15min and they can carry on until the 30min mark. Btw this is with bringing 70 mana and 50 health and relying on tao for heals since I’m not bringing much hp.
Solo: if I try and also with tdb I have to take more hp so usually 60 hp 60mp but this lasts me about 8-10min at the most.
I don’t think warriors should use more mana than any other class. If you could please do a full hunt on a warrior and test it for yourselves that would be great. I’ll even allow you to use my character to test it.
