Patch Notes 1.6.2

Muh

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These ones favour wizard..... lol

Ahh so its ok to favour a warrior and sin but as soon as its closer to balance but slightly lob sided, it suddenly benefits a wiz? L o l

I half expect a 'acc helps tu so wiz benefit' reply

Gz on #1 spot

---------- Post Merged at 04:40 PM ---------- Previous Post was at 04:39 PM ----------

+ i didnt know the other 4 classes didnt have hp or mp pools.
 

Drakay

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Ahh so its ok to favour a warrior and sin but as soon as its closer to balance but slightly lob sided, it suddenly benefits a wiz? L o l

I half expect a 'acc helps tu so wiz benefit' reply

Gz on #1 spot

---------- Post Merged at 04:40 PM ---------- Previous Post was at 04:39 PM ----------

+ i didnt know the other 4 classes didnt have hp or mp pools.

Any extra HP added to a wiz is in effect doubled due to shield.
 

Tai

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dynamic shards should bea choice of mc/sc/dc only - not all three and no extra stats. That's all that is necessary really
 

Piff1

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Why not have Agility how Jamie had it on Marble? 50% less damage when the Agility proc's.. We all seen on Marble how Agility can just destroy PVE and PVP side if it's " Miss " dealing 0 damage. This is just early game, think when sins can stack another 10-20 Agil on top of what they have now it's a GG.
 

Koriban

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Why not have Agility how Jamie had it on Marble? 50% less damage when the Agility proc's.. We all seen on Marble how Agility can just destroy PVE and PVP side if it's " Miss " dealing 0 damage. This is just early game, think when sins can stack another 10-20 Agil on top of what they have now it's a GG.

He did the same with MagicResist, iirc. Basically stopped the 2 stats that ruin mir from ruining mir.

...Then he added charms, so he has his moments. :highly_amused:
 

Muh

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Any extra HP added to a wiz is in effect doubled due to shield.
Shield is set to 50% not 66% and we have euro stats, it just doesnt make sense, i dont feel tanky at all due to this, it ****s the ac multis for reduced damage income.
On euro at 45 230 hp (
A dc 100 fs (260%) luck 7 with just shield no ac SHOULD hit 86.66666666666

On here it hits 130

@
DiabloVodkaShot

This is a huge problem stat wise/defence wise and is half of the 2 hit problem.
Dont worry warriors, tdb primary hit is unaffected.

Ty for the reminder rank1
@DiabloVodkaShot

Shield/ac stacking is a lot weaker here due to the 50% shield too, but I guess that was overlooked-ontop of the no flinch ff/ts we are stuck with fw/light til level 49
 

Piff1

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He did the same with MagicResist, iirc. Basically stopped the 2 stats that ruin mir from ruining mir.

...Then he added charms, so he has his moments. :highly_amused:

Charm's could of been really good they was just giving too many stats and to many could be carried.
 

xGenDanceax

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Thankyou Kane.

So, I'm just spitballing here but Dynamic Shards - can we not just solve these immediately by nerfing them to DC/MC/SC0-1?

I'm aware people will probably cry and moan a little but, lets be real here. Adding free ACC/Agil without the risk of snapping an item is absurd on a low rate server. Watching Hamad or GenD or anyone who's stacked about 5 of these things is honestly hilarious. I don't think any normal warrior can actually hit GenDancea.

When Dynamics were first teased, I was quite happy at the thought of being able to fulfill a yellow/green/red/purple slot with a dynamic to make it useful to me. Giving me MC0-1 would still make that item extremely useful.

If you did this, you could then argue you don't need to restrict them to 1 per item?
Belive me i still get many hits even with the 6 dynamic shards i got on my sloted items , and my total agility is 33 ...some warrior in bombsquad punished me so hard with a wsb and dc 90 , while i had dc 96+ all the agil acc etc anc cudnt get him down anyways the dynamic shards issue has to be solved nps.
 

GinkoTreeValley

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I’ve seen you ingame, offering ass blasts for loose coin - have some respect yourself and wear a condom.
 

<SOSO>

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Why not have Agility how Jamie had it on Marble? 50% less damage when the Agility proc's.. We all seen on Marble how Agility can just destroy PVE and PVP side if it's " Miss " dealing 0 damage. This is just early game, think when sins can stack another 10-20 Agil on top of what they have now it's a GG.

Haha, damn! I started to abuse agil on marble just to be able to solo redcave and it worked :D
Soon after all the other warriors started to build agil kit to do the same...good`ol`days...that's why he changed it to work like that. Was OP as fk.
But yea...there should only be room for 1 dynamic shard / item.
I feel on this server, ac / amc are not that great. U need a whole lot of them to make a tiny difference. Maybe it's the same with agil/acc!?
 

Chriz

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The FlameSword multiplier here is set to 370%, not 260%.

That's Absurd lol, that means that any warrior at level 40 can potentially one hit an unshielded level 40 Wiz or 2 hit with shield (Is double FS a thing on here? That's a scary thought.)

Base DC, WSB, x2 Power Ring, 2x Death Gauntlet, G Bead, Dc Stone L = 17-63DC or 63-233 FS Damage
Base DC, DSS, x2 Boundless Ring, 2x 8Trib, G Bead, Holy Dc Stone = 16-80DC or 59-296 FS Damage

Wiz HP at 40: 192; Gulp.
 

ibby

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That's Absurd lol, that means that any warrior at level 40 can potentially one hit an unshielded level 40 Wiz or 2 hit with shield (Is double FS a thing on here? That's a scary thought.)

Base DC, WSB, x2 Power Ring, 2x Death Gauntlet, G Bead, Dc Stone L = 17-63DC or 63-233 FS Damage
Base DC, DSS, x2 Boundless Ring, 2x 8Trib, G Bead, Holy Dc Stone = 16-80DC or 59-296 FS Damage

Wiz HP at 40: 192; Gulp.

imagine a warrior in 130 dc haha, ownsge
 

Veora

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The FlameSword multiplier here is set to 370%, not 260%.

Isn't the TDB multiplier 375? Also 1 of the hits ignores AC and has chance to stun. Seems a bit pointless to have a cooldown on a skill that is shittier than a spammable spell.
 

Chriz

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Isn't the TDB multiplier 375? Also 1 of the hits ignores AC and has chance to stun. Seems a bit pointless to have a cooldown on a skill that is shittier than a spammable spell.

TDB has a damage multipler as well? :|

To my knowledge TDB should be DC x1 but it hits twice with the second hit ignoring AC like you say to its like (DCx2)+AC
 
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Drakay

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Isn't the TDB multiplier 375? Also 1 of the hits ignores AC and has chance to stun. Seems a bit pointless to have a cooldown on a skill that is shittier than a spammable spell.

TDB is at x3.49

Double Slash is at x3.75
 

Veora

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TDB has a damage multipler as well? :|

To my knowledge TDB should be DC x1 but it hits twice with the second hit ignoring AC like you say to its like (DCx2)+AC

Edit: Forgot to hit send and Drakay already answered
 

Muh

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The FlameSword multiplier here is set to 370%, not 260%.

I was reffering to a euro wizards shield and a euro fs, read the actual post.

Euro
100dc x260%=260 vs 0 ac on a euro shield with 66% reduction =86.6

On here youre saying its
100dc x370vs a 50% shield with no ac would hit 185


86.6 vs 185 and a wizards hp is the same as on euro. Thats just flaming sword, lets not talk tdb at that multi, it will get nerfed to death given the top dc ingame is stupidly high.
 

Drakay

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I was reffering to a euro wizards shield and a euro fs, read the actual post.

Euro
100dc x260%=260 vs 0 ac on a euro shield with 66% reduction =86.6

On here youre saying its
100dc x370vs a 50% shield with no ac would hit 185


86.6 vs 185 and a wizards hp is the same as on euro. Thats just flaming sword, lets not talk tdb at that multi, it will get nerfed to death given the top dc ingame is stupidly high.

Correct.

That’s why we have warriors here with DC130+ 1 hitting Wiz through shield with either FS or TDB.

TDB being the stronger of the two because the first hit cuts shield. At that DC TDB can still hit 340 HP with shield up.
 
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