Personal Housing

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Toxick

Golden Oldie
Golden Oldie
Apr 17, 2003
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just woundering has anyone have a Personal House system for there server?...

like a person buys a house and no one else can buy it....

the houses are in a zobne, and people can go into the zone and go into other people houses(and see how they decorate the house)....


i have some ideas on how to do it... but just woundering does anyone have it already done...
 

BloodDemon

Golden Oldie
Golden Oldie
Jul 20, 2003
649
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Darlington, UK
yea but there is currently no way of automating the system where it checks for a current owner apart from spawning a mob on a map when some 1 buys a new house but that obviasly has its flaws. The key system that project 69 uses is gm activated as scorp gives out the key once the correct resources are gathered. There is only one way of doing this that i currently implemented into DAO and it uses a mixture of programming and some features of the 1.9 emu if you think up what is currently possible then plan what should happan and what checks should be made you could easily write a program to solve your problem. Sorry if im barking up the wrong tree

Chris
 

asus

Dedicated Member
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Dec 24, 2003
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We have a house rent system on Nemesis where members of a guild that owns a castle can rent a house for 1 hour.
 

MentaL

Jev For Admín!
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Mar 3, 2004
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i got a fully working guild territory system, with deco, trainer, teleports npc the shabang.
 

BloodDemon

Golden Oldie
Golden Oldie
Jul 20, 2003
649
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Darlington, UK
correct me if im wrong mental but does that help in any way shape or form to this post or are u simply trying to brag or clarafy that you can code npcs?
 

Toxick

Golden Oldie
Golden Oldie
Apr 17, 2003
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BloodDemon said:
yea but there is currently no way of automating the system where it checks for a current owner apart from spawning a mob on a map when some 1 buys a new house but that obviasly has its flaws. The key system that project 69 uses is gm activated as scorp gives out the key once the correct resources are gathered. There is only one way of doing this that i currently implemented into DAO and it uses a mixture of programming and some features of the 1.9 emu if you think up what is currently possible then plan what should happan and what checks should be made you could easily write a program to solve your problem. Sorry if im barking up the wrong tree

Chris


well i made it befor with using a outside programe guess i can do it again, just thought there might of been a easier way these days with these habbl babbla new commands out here... ****ing hard drive had to break didnt it and lose all my files :P

Thanks Chirs anyways for the imformation,
 

MentaL

Jev For Admín!
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Mar 3, 2004
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This aint ment to plug rz mir2 but state the fact i completed it, if you plan to create a full working territory expect to use allot of npcs...


Atm total of 220 npcs are added just for the guild territorys it self, with 40 maps, 20 territory, 20 palace, all cordinates linked with full working merchants.....

IT IS A BLOODY NIGHTMARE. Your best way to do it is to limit the amount of houses until more interest builds up..!


You will need to use guild name lists and manually edit the npcs for the guild name to check via the npc to go there, which is manual 10 second editing.