Phase 3 LIVE + Bug Information:

Mu online season 21 - grand opening

DiabloVodkaShot

LOMCN VIP
VIP
Feb 20, 2009
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Hi Guys,

As we approach BETA PHASE 3, it is important that the testers are aware that some features are not fully available yet. Alongside this there also may be a few interface differences which will develop over phase 3. All skill damages, are not exact they are subject to change.

Bug Fixes Patch 0.0.7 :
Code:
+ Adjustments to thunderstorm overall damage+ Book store locations fixed
+ BichonWall to SerpentValley doors fixed
+ SaddleStitch is now taken from bag upon completion of quest
+ Some fixes to snow cavern mobs
+ Collector in PrajnaIsland now buys weapons
+ GoldDarkArmour no longer has mc and sc on but instead dc
+ Player brown time is reset when they die
+ Khazard spawn amount reduced from 8 to 2
+ GhoulKing has been added to DeadMines
+ FlameField damage has been corrected.
+ LionRoar can now be used on monsters the same level or higher.
+ Lightning and flamestrike damage increased.
+ save poisons on logout
+ poisons no longer clears from players if caster logs out
+ fixed hair & wings on player inspect
+ curse buff will clear on death
+ green poison length reduced
+ show health on self when in group
+ rev'd health bar shows red
+ fixed revelation bug
+ added ingame music
+ Curse now displays on weapons in red text
+ Luck now displays on armours again (HeavenArmour & MirArmour)
+ "The text in the top section of an item label will turn red when it 
reaches 0 durability"
+ "You no longer drop amulets/ poison from your body 100% of the 
time. Instead at a 1/30 chance."
+ Chance to drop from your body has been trippled.
+ Pet hp now sends to group
+ "BagWeight set bonus no longer causes bagweight to reset
to 255 if over 255 bag weight."
+ "Experience bar now shows your % on hover and weight
+ bar now shows current weight / max weight on hover"
+ Items that have no durability no longer show red when hovered.
+ Added improved mail hover
+ "Spells that green poison / slow with poison attack / feezing no longer do
e.g. SoulFireBall green poisoning / slowing monsters."
+ Screen tearing whilst running on horses has been addressed
+ "GlobalShoutScroll has been added and will be accessible for
phase 3 players."
+ New interface 90% complete.
+ SnowSub Added.
+ Collosus pull fixed.
+ GateKeeper added 
+ Hell Mobs Fixed
+ Orc mobs fixed
+ ArcticBurst slow chance altered.
+ Map alterations ( too many to list)
+ Quest Fixes 
+ Tree Cave finalised 
+ Red Cave finalised
+ Assassinate Altered 
+ Thunderbolt Buffed.

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BETA TESTERS, PLEASE RUN YOUR AUTO PATCHER AND WE WILL SEE YOU ALL IN GAME.<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

We also recommend that all BETA testers use our team speak.

Please Note: We have tried to address most bugs from phase 1 & 2: some minor bugs still need to be addressed and will be patched in during phase 3.

- Apocalypse Team
 
Last edited:

jaffar91

Dedicated Member
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Apr 10, 2011
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hey m8 i just had a look through this, youve made great progress, u like that youve upped death drops rates, however will there be a 'no-death drop potion' in the game store? i dont like these ^^
 

Stavros

LOMCN Veteran
Veteran
Jan 25, 2014
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hey m8 i just had a look through this, youve made great progress, u like that youve upped death drops rates, however will there be a 'no-death drop potion' in the game store? i dont like these ^^

if theres that potion in game, therel be no point in pk and i play for pvp
 

knnight

Dedicated Member
Dedicated Member
Jan 23, 2014
16
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still w8 for msg about get into the phase 3 beta test , thx alot for ur time
 

<SOSO>

LOMCN Veteran
Veteran
Jun 8, 2012
1,041
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Nice job there !
Altho
+ save poisons on logout
+ poisons no longer clears from players if caster logs out

I dont know if this is a gd idea..
What's keeping taos from grief with this?
I mean if ur in a dungeon, killing a boss or something and a tao walks in pm's his grp and psn all > thn log
Or even keeping bosses psned ( rme , zt , etc.) while ur not ingame is kinda gay tbh..just my opinion..
 

Pottsy

Legend
Legendary
Feb 26, 2004
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Nice job there !
Altho
+ save poisons on logout
+ poisons no longer clears from players if caster logs out

I dont know if this is a gd idea..
What's keeping taos from grief with this?
I mean if ur in a dungeon, killing a boss or something and a tao walks in pm's his grp and psn all > thn log
Or even keeping bosses psned ( rme , zt , etc.) while ur not ingame is kinda gay tbh..just my opinion..

Poisons always been this way lol.

Why is it only now a problem?
 

TheDayIDie

Banned
Banned
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Jul 29, 2011
4,071
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UK
Nice job there !
Altho
+ save poisons on logout
+ poisons no longer clears from players if caster logs out

I dont know if this is a gd idea..
What's keeping taos from grief with this?
I mean if ur in a dungeon, killing a boss or something and a tao walks in pm's his grp and psn all > thn log
Or even keeping bosses psned ( rme , zt , etc.) while ur not ingame is kinda gay tbh..just my opinion..

Poison does not damage if the player is not within a 2 screen radius. I don't know if the player goes to same co-ords in a different map it will continue ticking but we can look into fixing it so that it checks if the player is on the same map too.