- Feb 20, 2009
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Hi Guys,
As we approach BETA PHASE 3, it is important that the testers are aware that some features are not fully available yet. Alongside this there also may be a few interface differences which will develop over phase 3. All skill damages, are not exact they are subject to change.
Bug Fixes Patch 0.0.7 :
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BETA TESTERS, PLEASE RUN YOUR AUTO PATCHER AND WE WILL SEE YOU ALL IN GAME.<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
We also recommend that all BETA testers use our team speak.
Please Note: We have tried to address most bugs from phase 1 & 2: some minor bugs still need to be addressed and will be patched in during phase 3.
- Apocalypse Team
As we approach BETA PHASE 3, it is important that the testers are aware that some features are not fully available yet. Alongside this there also may be a few interface differences which will develop over phase 3. All skill damages, are not exact they are subject to change.
Bug Fixes Patch 0.0.7 :
Code:
+ Adjustments to thunderstorm overall damage+ Book store locations fixed
+ BichonWall to SerpentValley doors fixed
+ SaddleStitch is now taken from bag upon completion of quest
+ Some fixes to snow cavern mobs
+ Collector in PrajnaIsland now buys weapons
+ GoldDarkArmour no longer has mc and sc on but instead dc
+ Player brown time is reset when they die
+ Khazard spawn amount reduced from 8 to 2
+ GhoulKing has been added to DeadMines
+ FlameField damage has been corrected.
+ LionRoar can now be used on monsters the same level or higher.
+ Lightning and flamestrike damage increased.
+ save poisons on logout
+ poisons no longer clears from players if caster logs out
+ fixed hair & wings on player inspect
+ curse buff will clear on death
+ green poison length reduced
+ show health on self when in group
+ rev'd health bar shows red
+ fixed revelation bug
+ added ingame music
+ Curse now displays on weapons in red text
+ Luck now displays on armours again (HeavenArmour & MirArmour)
+ "The text in the top section of an item label will turn red when it
reaches 0 durability"
+ "You no longer drop amulets/ poison from your body 100% of the
time. Instead at a 1/30 chance."
+ Chance to drop from your body has been trippled.
+ Pet hp now sends to group
+ "BagWeight set bonus no longer causes bagweight to reset
to 255 if over 255 bag weight."
+ "Experience bar now shows your % on hover and weight
+ bar now shows current weight / max weight on hover"
+ Items that have no durability no longer show red when hovered.
+ Added improved mail hover
+ "Spells that green poison / slow with poison attack / feezing no longer do
e.g. SoulFireBall green poisoning / slowing monsters."
+ Screen tearing whilst running on horses has been addressed
+ "GlobalShoutScroll has been added and will be accessible for
phase 3 players."
+ New interface 90% complete.
+ SnowSub Added.
+ Collosus pull fixed.
+ GateKeeper added
+ Hell Mobs Fixed
+ Orc mobs fixed
+ ArcticBurst slow chance altered.
+ Map alterations ( too many to list)
+ Quest Fixes
+ Tree Cave finalised
+ Red Cave finalised
+ Assassinate Altered
+ Thunderbolt Buffed.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BETA TESTERS, PLEASE RUN YOUR AUTO PATCHER AND WE WILL SEE YOU ALL IN GAME.<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<
We also recommend that all BETA testers use our team speak.
Please Note: We have tried to address most bugs from phase 1 & 2: some minor bugs still need to be addressed and will be patched in during phase 3.
- Apocalypse Team
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