I'd be happy to drop 200k worth of pots, gold is very easy to come by on here and at the rate PB monsters are dropping items no ones kit is actually worth all that much. Hence there is "Nearly no downside to PK".
Anyway I don't care what actually happens as PvP on mir is ****, the people with more time to waste on it will always dominate due to kit/levels.
Bounties actually sound quite fun :-D
Am I missing something, everyone I talk to is broke as fk unless they go specific gold hunting for a few hours a day.
the server is turning toxic, i'm getting attacked by level 40+ players every time i'm leveling.
Yeah it's getting stupid, i played on chronicles for a bit and that was the exact same, i guess a lot of the idiots came over on here. The server has only just started and it seems to be an epidemic already. People will quit, like they did on chronicles. Players would rather attack you than say "hi"
I vote 2. - no reduction in safe zone.
I'd say make it more like the risk of going red was on Euro.
If your red, you cant go into town or interact with npc's again until your yellow..
If your red, you have a much higher chance of dropping more items from body and more from bag.
If your red and kill a white player - you receive no body drops from the kill., to gain pk/pvp drops the other player must return damage. ( hey used to still drop from belt/bag tho).
There needs to be a reason for going red and a risk for doing so too.
personally I would mark all red players on maps - so others can hunt them down and attempt to get pvp drops - at their own risk, while allowing others to see red chars close by and avoid should they wish too.
Everyone wants to be a bad ass but don't want the draw back of it. Having pk points does what exacly? it just promotes pking and people will just quit if they cant play the game properly. I get that pking is part of the game (i used to slap the chinese guild around a lot on phoenix server ,eu. but this isn't EU and nor does it have the player base of the old EU.
