PK Points

Mu online season 21 - grand opening

PK Points Decrease

  • No Change

    Votes: 20 28.2%
  • PK Points don't decrease in SafeZone

    Votes: 45 63.4%
  • PK Points don't decrease out of SafeZone

    Votes: 6 8.5%

  • Total voters
    71

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Figured a Poll would be better for this. How the PK Points Reduce,

Each PK yields 100 Points.

0 - 99 Points = White.
100 - 199 Points = Yellow
200+ = Red

You lose 1 Point every 3 Minutes. (This is not for discussion)


Option 1, Leave it as it is, PK Points Decrease regardless of in or out of SafeZone.

Option 2, PK Points only decrease out of SafeZone.

Option 3, PK Points only decrease in a SafeZone.



No change will happen unless there is a clear Majority.
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
Can you not do polls on here? EDIT: Sorry poll wasnt there when i first posted.

Option 2 for me. Make them think about it.
 

Martyn

Smir.co.uk
Staff member
Administrator
Mar 24, 2003
4,095
4
1,006
410
Kent - UK
such a carebear game lol, if you make this major change, your have to reset everyone's PK points.. there's prob people out there with 1000's and 1000's!
 
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Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
If you go with Option 2, I think you need to reset everyone's current PK level.

Disagree, it's not quite the same but wizards had an overpowered shield at the start of the server and nothing was done and I agree there was no need to. If they enjoy the PK side of the game they should deal with it, currently there is nearly no downside to PK, only the bag drop and increased body drop.
 

ibby

I'm a massive prick
Dedicated Member
Jan 10, 2017
895
151
85
such a carebear game lol, if you make this major change, your have to reset everyone's PK points.. there's prob people out there with 1000's and 1000's!

me..........
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
Disagree, it's not quite the same but wizards had an overpowered shield at the start of the server and nothing was done and I agree there was no need to. If they enjoy the PK side of the game they should deal with it, currently there is nearly no downside to PK, only the bag drop and increased body drop.

Not a single wizard had shield above level 1, due to how insanely gay it is to level. When he changed it, there were approximately 3 wizards who could have even had magicshield level 3 at the time. None of them did, bar myself who logged on to go from 50%.... to 50%. Which means every wizard had 50% or less before the change which is what the maximum is now.

Anyhow, I voted 1.

"Nearly no downside to PK"

Dropping all your bags worth of stacked pots and RT's (at minimum id say people carry 200K's worth of pots/rt's with them) and a gauranteed body drop is pretty ****ing detrimental if you ask me.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Not a single wizard had shield above level 1, due to how insanely gay it is to level. When he changed it, there were approximately 3 wizards who could have even had magicshield level 3 at the time. None of them did, bar myself who logged on to go from 50%.... to 50%. Which means every wizard had 50% or less before the change which is what the maximum is now.

Anyhow, I voted 1.

"Nearly no downside to PK"

Dropping all your bags worth of stacked pots and RT's (at minimum id say people carry 200K's worth of pots/rt's with them) and a gauranteed body drop is pretty ****ing detrimental if you ask me.

I'd be happy to drop 200k worth of pots, gold is very easy to come by on here and at the rate PB monsters are dropping items no ones kit is actually worth all that much. Hence there is "Nearly no downside to PK".

Anyway I don't care what actually happens as PvP on mir is ****, the people with more time to waste on it will always dominate due to kit/levels.
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
33
110
Not a single wizard had shield above level 1, due to how insanely gay it is to level. When he changed it, there were approximately 3 wizards who could have even had magicshield level 3 at the time. None of them did, bar myself who logged on to go from 50%.... to 50%. Which means every wizard had 50% or less before the change which is what the maximum is now.

Anyhow, I voted 1.

"Nearly no downside to PK"

Dropping all your bags worth of stacked pots and RT's (at minimum id say people carry 200K's worth of pots/rt's with them) and a gauranteed body drop is pretty ****ing detrimental if you ask me.

Can you name a player on this server that has died whilst red at present? Dont think anyone has have they? JFK dying would be server wide announcement lol :D

In seriousness tho, let me clarify my point: If the risk element of the risk/reward is something so easily avoided, then is it really a risk?

You could get hit by a meteor every time you walk out of your house, but its so ****ing rare you aint gonna stay indoors for that.

At least with option 2, there is an immediate payout for going red. You can't just hide, you gotta own that ****. It's not even really going to change anything, it just makes them actually own their decision.
 
Last edited:

IHaveALongName

LOMCN Veteran
Veteran
Sep 8, 2012
1,687
2
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Qatar
I personally think that PK needs a punishment so next time He thinks twice when approaching someone, standing AFK in sz is Not a punishment they must get a decent punishment which is staying outta sz to get them points reduced.

I voted 2.
 

Pez

twitch.tv/the_pez
Dedicated Member
Dec 4, 2010
148
11
45
Loving the change, give the PKers a conscience. If i kill someone can i be assed with being red and a "target" for hours to come.
 

ibby

I'm a massive prick
Dedicated Member
Jan 10, 2017
895
151
85
U guys want marble to be fully PVE? Lol, how about adding a "warring guilds option?"
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
U guys want marble to be fully PVE? Lol, how about adding a "warring guilds option?"

There is nothing stopping you from PK if he does change safezone to not reduce PKPoints.
 

WargodSius

Dedicated Member
Dedicated Member
Aug 5, 2013
2,380
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U guys want marble to be fully PVE? Lol, how about adding a "warring guilds option?"
Stop trying to use sound bite style sentences to overly summarise the opinions discussed here.

How about a bit of intelligent reasoning from you? Why do you disagree that attacking people on sight should be a risk/reward based thing? Why do you think that death drops (death being incredibly easily avoidable, and very very rare) should be the only risk?

Have a discussion.
 

ibby

I'm a massive prick
Dedicated Member
Jan 10, 2017
895
151
85
There is nothing stopping you from PK if he does change safezone to not reduce PKPoints.

im cool with that, I'll just hide somewhere hoping not to die while lvling skills :D