Problem Move NPC

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ElAmO

Ethernity Developer
Developer
Feb 27, 2006
371
571
265
Mallorca, Spain
English I not spiking

Hola, tengo un problema al usar el comando de npc para moverlo por defecto es asi no?

[@Main]
#say
Deseas mover este npc?\
<Mover/@MoverNPC>
<Salir/@exit>
[@MoverNPC]
#act
movenpc "0,131,162,Bichon-Prov" 0 131 161

por ejemplo seria el caso de este npc, yo lo tengo en las cordenadas: 0 131 161 i quiero moverlo para ver si funciona a 0 131 162 pero no se mueve alguien me puede decir como se ace?

English I not spiking
 

Liandrin2

Golden Oldie
Golden Oldie
Loyal Member
Jan 14, 2004
890
6
105
Hello, I have a problem when using the command to move an NPC?

[@Main]
#say You wish to move this npc? \
<Mover/@MoverNPC>
<Salir/@exit>
[@MoverNPC]
#act
movenpc “0.131.162, Bichon-Prov” 0 131 161

for example in the case of this npc, I have it in the co-ordinates : 0 131 161
However I want to move it to 0 131 162 but when it is clicked nothing happens.

Hell, I don't know the answer as mir3 is beyond me, but theres the basic translation for somebody who might be able to...
 
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Demonic

LOMCN VIP
VIP
Dec 1, 2003
1,806
2
165
It moves the Actual NPC not you...

What this is used for? Well you can store all the quest NPCS in one place and upon needing them - it moves the npc into place...
 
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Adamsy

LOMCN Veteran
Veteran
Oct 2, 2004
345
0
43
Peterlee, CountyDurham (UK)
Demonic said:
It moves the Actual NPC not you...

What this is used for? Well you can store all the quest NPCS in one place and upon needing them - it moves the npc into place...

Its defo handy for sabuk walls etc. War starts npc get moved to a holding map till war finishes.
 
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turboshandy

ur a smacktard!
VIP
May 11, 2005
335
0
83
Great Yarmouth/Cambridge
For those of you that don't know this command you may understand after this:

[@movenpc]
#IF
#ACT
;;;;;"currentmap,x,y,npcname" telemap x y;;;;;
movenpc "2,151,161,(Test)_MoveNPC" 2 160 160
#SAY
NPC will be moved to {FCOLOR/10}Prajna Village (160,160){FCOLOR/12} in a few seconds.


The "currentmap,x,y,npcname" must be where the npc is currently standing, with the name as is in your merchant.txt file.

Hope that clears things up

/cheekyvimto
 
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Nightwolf

Developer
VIP
Jul 16, 2003
2,133
21
265
Manchester, UK
what i like about that type of thing it is great for events so you can have some event npcs located on gm maps and when you want to do an event you can them move them to say a town etc..
 
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