Discussion Public Test Server

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TheOnlyOne

DarkReturn Server High Rate
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Dark Return
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Oct 6, 2017
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Jordan
I can't recreate this issue. If someone can give me reliable steps I can have a look into fixing it.
if you look at this error maybe you focus it

C#:
[3/20/2023 8:50:25 PM] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Client.MirControls.MirItemCell.MoveItem() in D:\DarkReturn\Dark\mir2\Client\MirControls\MirItemCell.cs:line 920
   at Client.MirControls.MirItemCell.OnMouseClick(MouseEventArgs e) in D:\DarkReturn\Dark\mir2\Client\MirControls\MirItemCell.cs:line 294
   at Client.MirControls.MirScene.OnMouseClick(MouseEventArgs e) in D:\DarkReturn\Dark\mir2\Client\MirControls\MirScene.cs:line 140
   at Client.CMain.CMain_MouseClick(Object sender, MouseEventArgs e) in D:\DarkReturn\Dark\mir2\Client\Forms\CMain.cs:line 287
[3/20/2023 8:50:25 PM] System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Client.MirScenes.GameScene.TakeBackHeroItem(TakeBackHeroItem p) in D:\DarkReturn\Dark\mir2\Client\MirScenes\GameScene.cs:line 2824
   at Client.MirNetwork.Network.Process() in D:\DarkReturn\Dark\mir2\Client\MirNetwork\Network.cs:line 220
   at Client.CMain.UpdateEnviroment() in D:\DarkReturn\Dark\mir2\Client\Forms\CMain.cs:line 335
   at Client.CMain.Application_Idle(Object sender, EventArgs e) in D:\DarkReturn\Dark\mir2\Client\Forms\CMain.cs:line 119
 

grimchamp

LOMCN Developer
Developer
May 16, 2005
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Just tried for 10 minutes doing various forms of moving items back and forth and also in different states on hero (just spawned, spawn on login, hide and show) to no avail. If someone can consistently reproduce the issue then I will fix otherwise I'll not be spending more time on it.

Edit: I did look at code above, nothing obvious.
 

Skyline

LOMCN Admin
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Mar 26, 2003
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Why is char name view so low down?
Seems to be a lot lower than it is normally. Image 1.png
 

TheOnlyOne

DarkReturn Server High Rate
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Oct 6, 2017
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Jordan
No code related to how the name displays has been adjusted.
Resolution maybe?
this been change from few months if i remember when they change guild title place
 

grimchamp

LOMCN Developer
Developer
May 16, 2005
156
143
130
@Skyline

Is this something that needs changed back or was it just a query? ie. is it important enough to throw into a PR?
If yes to above, can you take that image you have above and overlay where it should be? Just put your name and guild in red.
 

Skyline

LOMCN Admin
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@Skyline

Is this something that needs changed back or was it just a query? ie. is it important enough to throw into a PR?
If yes to above, can you take that image you have above and overlay where it should be? Just put your name and guild in red.
It was more a wuery. It's not ground breaking.
Just something I noticed that it's position seemed to have changed, or it could just be me?

No need to make it necessary to change.
 

Jev

ғᴜᴄᴋɪɴɢ ᴊᴇᴠ
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May 16, 2017
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Patch Notes

-Way to Monghcon quest. (Pickup in Serpent Valley/Drop off in Monghcon)
-Gameshop items added. (Gold ONLY)
-Mudwall board. (Fixed teleports to stores)
-BichonWall board. (Added Hairdresser teleport)
-Swamp. (Monster drop files added & Stats changed)
-Hero Inspect now working.
-Press ESC to close Hero windows.
-Hero windows now in English.
-Hero bag. (Drop items straight to floor)
-Curse now causes attacking players to go brown.
-Turn Undead now makes you brown if you cast upon a player's pet.
-MP/HP now regen when running.
-Fixed Lover Buff.
-Shoulder Dash bug fix.
-Focus Master Target pet mode added.
-Flaming Sword now has a visible timer icon.
-Blizzard & Meteor Shower light bug fixed.
-Fixed custom Keybinds resetting after re-logging.
-All NPC scripts now organized into sub folders.
-SpiderLegs item now drops when the quest is active.
-Gold Chestnut drop rate increased. (Easier to obtain)
-2 Assassin weapons removed. (Duplicate)
-Assassin base agility changed from 7 - 16. (Parity, will need testing)
-BoneFamiliar is now classified as undead.
 
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Jev

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Patch Notes
-ChesnutTree HP/EXP Values changes. (Parity)
-EbonyTree Level Changed from 16 to 60. (Parity)
-CherryTree Level Changed from 16 to 60. (Parity)
-Added Material Dealer NPC in Border Village.
-All Teleport NPC scripts adjusted to remove same-town teleport and included a 2k service fee.
-SuperiorMagicHelmet AC/AMC stats changed from 1-3 to 1-2.
-Ancient Natural Cave now boots you out if you exceed max level for cave.
-NewbieGuild wont boot you after every level. Now checks for max level.
-Red Orchid Items now have the correct HP Drain %.
-Assassin Base Accuracy changed to 7.
-Lowered gold prices of all Premium Passes.
-Specialist_Eugene In TaoVillage now sells green poison.
-You can now sell belts to Merchant_Jennifer in Mudwall.
-Minimap/Bigmaps added to Ancient Stone Tomb.
-Bug Cave Evil Tongs now all have drop files.
-Adjusted movements into Border Village Storage.
-Healing Circle (Taoist Spell) now fully implemented.
-Stack size of Benediction Oils increased from 1 to 5.
-All Ancient Monsters have had their AI's looking at.
-Bug Cave GiantWorms SunPotion drop rate increased (Harder) due to typo.
-All Archer spells have been adjusted where needed to match official. (Levels + EXP Requirements)
 

Jev

ғᴜᴄᴋɪɴɢ ᴊᴇᴠ
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May 16, 2017
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Patch Notes

-Added new spells to GM Book NPC. (Buy & Give option)
-Meteor Shower spell added. (Image bug found)
-Immortal Skin spell added.
-MoonMist spell now fully added.
-Healing Circle spell added.
-GM Chars now login into Gamemaster map. (r001)
-Added Rebirth Manager Panel to GM Manager NPC.
-GM Set flag now working correctly to hide GM NPCS from non-gm chars.
-Started working on Rebirth NPC script addition to BichonWall Notice Board. (Still outstanding)
-Last but not least: Conquests are now fully implemented into game. SabukWall set to start for 30 mins @ 18:00, daily. (All conquest bugs fixed)
 
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Hercules

Prime Hunter
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Patch Notes

-Added new spells to GM Book NPC. (Buy & Give option)
-Meteor Shower spell added. (Image bug found)
-Immortal Skin spell added.
-MoonMist spell now fully added.
-Healing Circle spell added.
-GM Chars now login into Gamemaster map. (r001)
-Added Rebirth Manager Panel to GM Manager NPC.
-GM Set flag now working correctly to hide GM NPCS from non-gm chars.
-Started working on Rebirth NPC script addition to BichonWall Notice Board. (Still outstanding)
-Last but not least: Conquests are now fully implemented into game. SabukWall set to start for 30 mins @ 18:00, daily. (All conquest bugs fixed)

When u say last but not least I get the feels you may be thinking of re releasing as a live server? What you saying @Jev

Also your database now is set to version 107, whereas @LightBringer guide sends you on the path to set up a server and it expects version 105, which means it does no longer work for a noob.

Are you planning on making your updates work for the noobs that wish to start servers?
 

Jev

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When u say last but not least I get the feels you may be thinking of re releasing as a live server? What you saying @Jev

Also your database now is set to version 107, whereas @LightBringer guide sends you on the path to set up a server and it expects version 105, which means it does no longer work for a noob.

Are you planning on making your updates work for the noobs that wish to start servers?
The database released on the main Github has been updated and ready for a Pull Request which will be done tomorrow at the latest which includes all the fixes for the following Issue Numbers: 641, 642, 652, 653, 763

Can you ping me the URL to @LightBringer's guide so I can adjust it accordingly.

In terms of a server relaunch:

At this current stage of development, I am not happy to re-launch the server, Me and @grimchamp are busy working on getting as many Bugs fixed from the list and any major database bugs before I decide to re-launch.

Sorry for the bad news.

Don't shy away from coming and jumping on the server, same account database from day 1 and loads of updates since then ;)
 

Jev

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Patch Notes
-Rebirth 1-3 now fully implemented. (Check BW Board)
-Dangerous Cavern now has a minimap/bigmap.
-Pranja Temple Door icon fixed for F 7>KR + Bigmap added to KR.
-Hell Fire KR now has a minimap/bigmap.
-Red Cavern floors renamed to be more straightforward.
-Stone Trap AI now correct. (130 > 255)
 
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Jev

ғᴜᴄᴋɪɴɢ ᴊᴇᴠ
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May 16, 2017
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Patch Notes

Only a small one today.

-Red Cavern all movements are in with Bigmap icons too.
-Red Valley now has Bigmap Icons.
-Snow Cavern door to KR fixed.
-Lunar door added to treepath.
-Ice Hell doors fixed.
 

Jev

ғᴜᴄᴋɪɴɢ ᴊᴇᴠ
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May 16, 2017
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Patch Notes

-Bigmap no longer opens and locks onto the search bar. (Press magnifying glass to open search)
-Mount loyalty is now displayed correctly.
-Hero leveling adjusted.
-Huge sound adjustments made. (Bars now work better and display a %)
-Settings now save correctly after rebooting the Client.
-Evil Mir and Dragon Statues now play sounds.
-Hero level % now displays correctly.

Massive shoutout to @grimchamp for this patch.
 
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Jev

ғᴜᴄᴋɪɴɢ ᴊᴇᴠ
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May 16, 2017
3,434
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Patch Notes

-Class books now have correct colors depending on Required Class (Parity)
-All spells have been adjusted to either be useable or not useable by a Hero.
-TaoVillage Notice Board NPC script adjustment to fix broken Shop Teleports.
-All Merchant NPCS display currently equipped Items. (NPC Dependant)
-WhiteDragonPassage: Hydra AI Fixed/SmallDrake AI Fixed/SandStorm Mob removed from Respawns/Respawn count increased.
-WhiteValley: Cave Movements adjusted/Added Icons for movements/Added NPC Charlotte to enter IceHell.
-IceHell: Icons added for movements/Movements tweaked (Still needs more work)/Minimaps & Bigmaps added.

Live Now!