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Rollcage

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not sure how it is for taos but i expect its the same, when u target a player with a spell after u cast it u freeze for 1 second, leaves u hangin in the wind like a nob and gets you killed
 

Samuel

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not sure how it is for taos but i expect its the same, when u target a player with a spell after u cast it u freeze for 1 second, leaves u hangin in the wind like a nob and gets you killed

I noticed this whilst spying on people... Defo something we need to look into.

Sam
 

thedeath

LOMCN Developer
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Mar 26, 2003
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wonder why ppl complain about this, you made me check the damed dm2 source :(

turns out the exact same pvp delay is in dm2 so it's likely to be in every mir2 you ever seen
 

joking

Golden Oldie
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Its always been like this.. some spells take even longer than a second to move after casting.. its just how it is.. if ur using spells then be far enough away to have the time to run.. if u miss... u miss...

---------- Post Merged at 10:31 AM ---------- Previous Post was at 10:28 AM ----------

I noticed this whilst spying on people...

Sam

.... pervert ...!!!! Haha
 

JC/Raiden

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I'm sure this spell delay is with every spell for a Wizard on this server though with respect to PVP. For example, I've used Frost Crunch on every server for PVP and I don't ever remember being rooted to the spot for a good 2 seconds before being able to move.

You can't quick fire any Wizard spells anymore which makes PVP near suicidal. Delays in spells like FlameField & Blizzard are completely understandable. I can't imagine how Sabuk Wall is meant to work out, in such a closed space with many people.

This definitely needs looking at.
 

joking

Golden Oldie
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I'm sure this spell delay is with every spell for a Wizard on this server though with respect to PVP. For example, I've used Frost Crunch on every server for PVP and I don't ever remember being rooted to the spot for a good 2 seconds before being able to move.

You can't quick fire any Wizard spells anymore which makes PVP near suicidal. Delays in spells like FlameField & Blizzard are completely understandable. I can't imagine how Sabuk Wall is meant to work out, in such a closed space with many people.

This definitely needs looking at.

Thats obviously an issue if its 2 seconds but all spells keep u in the same spot for a certain amout of time weather it be .5 or 1 second. I cant think of any spell that lets u move during a cast. Straight after maybe but not instantly? Unless im terribly mistaken?
 

JC/Raiden

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Thats obviously an issue if its 2 seconds but all spells keep u in the same spot for a certain amout of time weather it be .5 or 1 second. I cant think of any spell that lets u move during a cast. Straight after maybe but not instantly? Unless im terribly mistaken?

There's a ever so slight delay in movement during casting, probably by .5 of a second as you mentioned. But as soon as you see the animation of your spell, you should be able to move immediately after.

The only real delays in spell casting are from AOE spell's. As far as single targeting spells are concerned though, you've always been able to move quick especially since you need to manually lock your opponent.

But at the moment you truly are rooted to the ground, like someone is holding your feet to the floor. I'll have to show you in game.
 

Rollcage

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Its always been like this.. some spells take even longer than a second to move after casting.. its just how it is.. if ur using spells then be far enough away to have the time to run.. if u miss... u miss...

---------- Post Merged at 10:31 AM ---------- Previous Post was at 10:28 AM ----------



.... pervert ...!!!! Haha

No....Even the coder sees theres somthing wrong here, stop talking nonsense please.

---------- Post Merged at 08:12 PM ---------- Previous Post was at 08:09 PM ----------

Thats obviously an issue if its 2 seconds but all spells keep u in the same spot for a certain amout of time weather it be .5 or 1 second. I cant think of any spell that lets u move during a cast. Straight after maybe but not instantly? Unless im terribly mistaken?

as soon as a spell is cast u should be able to move, no ones talking about moving during the cast, as it is im stood there unable to do fk all for 1 second maybe more.
should be moving as soon as the animation is over
 

thedeath

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No....Even the coder sees theres somthing wrong here, stop talking nonsense please.

---------- Post Merged at 08:12 PM ---------- Previous Post was at 08:09 PM ----------


as soon as a spell is cast u should be able to move, no ones talking about moving during the cast, as it is im stood there unable to do fk all for 1 second maybe more.
should be moving as soon as the animation is over


sigh no: the coder (aka me) says these files use the EXACT same delay code as dm2,
heroes code is slightly different: dm2 and these files have a semi random delay, while heroes has a fixed 600ms delay
 

Koriban

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sigh no: the coder (aka me) says these files use the EXACT same delay code as dm2,
heroes code is slightly different: dm2 and these files have a semi random delay, while heroes has a fixed 600ms delay

Surely having no delay what so ever would make AceM2 the superior set of files, and should be on your list to fix? ;)

Just because it's been like that forever, doesn't mean it's a good thing.
 

joking

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sigh no: the coder (aka me) says these files use the EXACT same delay code as dm2,
heroes code is slightly different: dm2 and these files have a semi random delay, while heroes has a fixed 600ms delay

Cheers TD lol

---------- Post Merged at 07:00 AM ---------- Previous Post was at 06:57 AM ----------

Surely having no delay what so ever would make AceM2 the superior set of files, and should be on your list to fix? ;)

Just because it's been like that forever, doesn't mean it's a good thing.

Would this change the game dramatically though? :/ not to sound like im looking too much into it but if a wizz has absolutely zero delay they would become a much more superior class when it comes to pvp. Unless im talking "nonsense" again? Sorry if i am btw tbh i dont know that much ha
 

Rollcage

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sigh no: the coder (aka me) says these files use the EXACT same delay code as dm2,
heroes code is slightly different: dm2 and these files have a semi random delay, while heroes has a fixed 600ms delay

so..your saying theres nothing wrong then?
 

thedeath

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so..your saying theres nothing wrong then?

with the delay code there isnt
i checked heroes, phili, lemon, mir3, dm2 code and they all have a delay on wiz pvp, heroes is the only set of files where the delay is fixed, others have it all the same random

i even went ingame on arcadia on my wiz to test, it also gets rooted if i use a tbolt on a player
 

JC/Raiden

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with the delay code there isnt
i checked heroes, phili, lemon, mir3, dm2 code and they all have a delay on wiz pvp, heroes is the only set of files where the delay is fixed, others have it all the same random

i even went ingame on arcadia on my wiz to test, it also gets rooted if i use a tbolt on a player

So does this mean your own 2.3 files has the delay in to then? Because I've played numerous 2.3 servers, none of which had this severity of delay in.

At the end of the day though even if most if not all file sets have this same delay in, that doesn't make this a good thing. You played a Wizard your self on Ragezone, so surely you of all people can appreciate how much of a idiotic handicap this is. Delays in AOE spells are completely understandable, (Firebang, Icestorm, Flamefield, Blizzard, etc) but single targeting spells which also require you to manually lock your opponent shouldn't have this movement delay.

This means every spell a Wizard uses in PVP leaves you wide open, instead of being able to quick fire those single targeting spells. Further more if Wizards have this delay, then how it is at all balanced that Warriors can sprint & chase you down just by simply holding shift? In any sort of PVP environment this isn't fair at all. As previously mentioned, during times like Sabuk Wall Wizards will just be dog food. So much activity so many people trying to kill one another in a small closed off space, Wizards don't stand a chance with a spell delay like this with every spell.
 

Rollcage

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with the delay code there isnt
i checked heroes, phili, lemon, mir3, dm2 code and they all have a delay on wiz pvp, heroes is the only set of files where the delay is fixed, others have it all the same random

i even went ingame on arcadia on my wiz to test, it also gets rooted if i use a tbolt on a player

funny that, cos i just went on arcadia too and there is 0 delay
iv noticed that uve reduced the delay on here, but it shouldnt be there at all.
 

TravisW

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lol, Wizards have always had a delay on spells in PVP, what do you want? being able to insta run after casting a spell in PVP? what a joke.
 

demonical

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lol, Wizards have always had a delay on spells in PVP, what do you want? being able to insta run after casting a spell in PVP? what a joke.

i think your missing what he is saying. I play a warr on this server and wizzies/taos are such an easy target because if they cast i can hit them 99% of the time if i am within 4-6 spaces of them runnng, luckily they currently have over powered amount of hp due to hp runes....
 

JC/Raiden

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Jul 22, 2012
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lol, Wizards have always had a delay on spells in PVP, what do you want? being able to insta run after casting a spell in PVP? what a joke.

I don't understand comments like these. Have people like your self cared enough to even test out the issue for your self before posting? Or even read previous posts for that matter? Or do you just simply enjoy spouting hot air? The delay in Wizards spells on this server has never been a issue in any other server I've played.

i think your missing what he is saying. I play a warr on this server and wizzies/taos are such an easy target because if they cast i can hit them 99% of the time if i am within 4-6 spaces of them runnng, luckily they currently have over powered amount of hp due to hp runes....

It's nice to see you aware of the problem, but to me it sounds like your talking about HP runes like every Wizard on the server are currently using them when that certainly isn't the case.