Youve again asked about a cap on a.speed in your OP. Just because this time round you didnt phrase it like it was in your signature, you're still asking for the same thing.
Simply asking what the team have decided after "looking into it" there was never a Yes or No.
I could have just bumped 6 previous threads to ask for answers individually.. or put all the questions in one place in an attempt to not spam the forum with old threads and get a number of answers in one go.
Also it sounds almost like you're expecting sins and warrs dc to be closely matched?,
Not at all, Warriors should have a much higher DC but not if they are going to hit at the same speed as a sin.
you're literally just looking at it from a 'sin toe-to-toe with a better kitted warrior' perspective.
Not at all, I'm not even looking at it from a toe to toe perspective, or even a pvp one.
You're right, let's consider PVE a bit more. Of all the classes, sins are the most capable of soloing bosses. Maybe we should look at 'balancimg' warriors so they're just as capable.
If you spec +5 PA im sure you will find the bosses you struggle with a lot easier.
Lastly, no one can predict the future so i'm surprised you're trying. It's impossible to see what form this 'progression' you refer to is going to take. There have been new spells announced for instance, and no one can predict what impact that will have (except you apparently).
Lets predict the future together then.
As items get higher level.. they have more AC do they not?
As mobs get higher level they have more AC do they not?
Foreseeing that Sins damage will take a nerf at each +1 AC on mob or item in comparrison to Warriors IGNORE AC consta cast aspeed 8 spell?
This is why I
ASK if the team have considered changing pro field to a fixed number instead of a percent. percentages are constantly growing buffs, fixed amounts are well fixed..
The same applies to rage. Every 1DC will always be worth 1.2ish. This is an ever growing buff. Im looking ahead trying to preempt a potential flaw by asking if it has been considered.
Perhaps it has and that's how the team want it to be. where warriors have double the DC as a sin with the same attack speed.
a simple projection using the current progress on items would be. *using the 33% increase lilcoole added from 43-50 weaps*
Edit, i read 33% increase on items it wasn't actually 33% it was wars 26% sins 18%
Warr -
6-50 (60 inc Rage)
5-63 (76 inc Rage)
X-80 (97 inc Rage)
X-100 (121 inc Rage)
Sin -
14-40
15-47
X-55
X-65
As you can see the gap in class increases..
War have -
25% more
34% more
45% more
53% more
With rage
50% more
61% more
76% more
86% more
Now take into account that AC also increases per item. and that warriors get 29% on top.
An assassin does not ignore armor like a warrior does. ( i'm more interested in the mobs tbh but without mob stats I cant prove that the inflation of stats works against sins unless mobs AC does not increase because whats the point? wars ignore it anyway.
Just a quick example
Steel Armour 20 AC (26 with pro)
so now you get assassin dealing 50-86% less damage
They also have to penetrate the AC or the mob or player reducing said damage by X
You soon see that IF the stats progress the way they are it will soon be very unbalanced.
Thus I simply ASK, have they considered these factors.