Question / Suggestion ?

Mu online season 21 - grand opening
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d1craig

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if repulse had a change so it usable on the mobs you would be hunting at your level then it would be the ideal skill. atm you are looking at something like 5 minimum levels higher than the mobs you should be hunting.

ill put it in easier to understand terms lol;
- hunt in WT at level 20+ can repulse at closer to level 30... may even be the other side of 30.
- hunt in ZT at level 30+ can repulse rats and archers before 40 the rest is closer to 45.

this goes for almost all places you would hunt at certain levels and all skills with level requirements to be effective.
 

Sorry

Audrey
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Apr 13, 2011
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if repulse had a change so it usable on the mobs you would be hunting at your level then it would be the ideal skill. atm you are looking at something like 5 minimum levels higher than the mobs you should be hunting.

ill put it in easier to understand terms lol;
- hunt in WT at level 20+ can repulse at closer to level 30... may even be the other side of 30.
- hunt in ZT at level 30+ can repulse rats and archers before 40 the rest is closer to 45.

this goes for almost all places you would hunt at certain levels and all skills with level requirements to be effective.

i'm lvl 46 and in zt i cant repulse only archers and rats :) so i think u are wrong here :P so u wanna say ZT for lvl 46 is not a place for my level ? same for Mino i can only repulse normal Minos , and the list can go on , i think those place are places in my range lvl ? any way like i said in the first place was looking for some ideeas not things that i alredy do and know :)
 

Razarus

Sour Sally
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Dec 6, 2013
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if repulse had a change so it usable on the mobs you would be hunting at your level then it would be the ideal skill. atm you are looking at something like 5 minimum levels higher than the mobs you should be hunting.

ill put it in easier to understand terms lol;
- hunt in WT at level 20+ can repulse at closer to level 30... may even be the other side of 30.
- hunt in ZT at level 30+ can repulse rats and archers before 40 the rest is closer to 45.

this goes for almost all places you would hunt at certain levels and all skills with level requirements to be effective.

i think that is because it would be too easy if you could "manage" all of the mobs in the area your hunting.
Imagine being able to trap hex/ repulse orcs... its not a good idea sorry mate.
 

Sorry

Audrey
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Apr 13, 2011
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i think that is because it would be too easy if you could "manage" all of the mobs in the area your hunting.
Imagine being able to trap hex/ repulse orcs... its not a good idea sorry mate.


That's true but i had problems here with other places , not about Orcs , Orcs fox and others are fine as they are :)
 

MaNnY

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Dec 27, 2003
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i think its pathetic if your going to get taos changed from a single post. Every other class is being changed and then when the Monk comes into the game, that will get changed. There needs to be a test server where each of the same level classes are tested properly and everything is calculated there. Too many people are making up their own assumptions to benefit their own class (dont chat crap and say your not....we all know thats exactly what your doing).

The GMs im guessng are attempting this and just need to not take any influence from any players unless they are taken in as a "tester".

This is the reason this game is free. Not like Fifa or COD where millions are spent on testing. Its all trial and error. But these trials and errors should be taken onto account by a specific amount of people. Not just every Tom, Dick and Harry deciding on the outcome.


P.S. paid £70 for that Audrey char. Obviously you took it back you fag. Tao was strong as hell. Must be the fact you cant play the class properly.
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
461
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i think its pathetic if your going to get taos changed from a single post. Every other class is being changed and then when the Monk comes into the game, that will get changed. There needs to be a test server where each of the same level classes are tested properly and everything is calculated there. Too many people are making up their own assumptions to benefit their own class (dont chat crap and say your not....we all know thats exactly what your doing).

The GMs im guessng are attempting this and just need to not take any influence from any players unless they are taken in as a "tester".

This is the reason this game is free. Not like Fifa or COD where millions are spent on testing. Its all trial and error. But these trials and errors should be taken onto account by a specific amount of people. Not just every Tom, Dick and Harry deciding on the outcome.


P.S. paid £70 for that Audrey char. Obviously you took it back you fag. Tao was strong as hell. Must be the fact you cant play the class properly.


I think it's pathetic that you don't know how to read , and all i said was that as a suport i need to survive better , i probs play it better then you , i can see you are a crappy archer yourself as for what you paid ... you did not pay nothing to me we talked ingame about this dunno what happened and it's your problem :) g/l " fag "
 

MaNnY

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I think it's pathetic that you don't know how to read , and all i said was that as a suport i need to survive better , i probs play it better then you , i can see you are a crappy archer yourself as for what you paid ... you did not pay nothing to me we talked ingame about this dunno what happened and it's your problem :) g/l " fag "

Well I guess you dont have brains as a tao do you? Your meant to use the pets to take agro and flinch mobs/people while you can get the right attacks done on them. Oh well. that £70 would of lasted your ass a few years by the looks of it
 

Mystickiller

Bored AF
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Dec 24, 2003
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Taos have the best luring potential ingame learn you class. I could do godly lures on orca and hardly ever have to use pots. Learn to kit and learn to play. Sc isn't the only stat needed. Look at aso or luda or even harry when he played
 

Sorry

Audrey
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Apr 13, 2011
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Taos have the best luring potential ingame learn you class. I could do godly lures on orca and hardly ever have to use pots. Learn to kit and learn to play. Sc isn't the only stat needed. Look at aso or luda or even harry when he played

Do you people even read? i did not say i can't lure ! also you are lvl 49 and aso is lvl 50 you guys can REPULSE the mobs i was talking about even Trap them ... -_- ... i know how to kit on the places i go i did not say " omg i am full sc and cant get passed lures "


Anyway this is going no were this will be my second atempt to ask a Mod for the thread to be deleted ! Thanks
 

d1craig

Golden Oldie
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Aug 12, 2010
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i'm lvl 46 and in zt i cant repulse only archers and rats :) so i think u are wrong here :P so u wanna say ZT for lvl 46 is not a place for my level ?

you are obviously not reading it properly lol, i said the rest is closer to 45, if you are 46 that is past 45? statues are what? 44/45? ZG are higher. as i said archers and rats are the only ones you are able to repulse before level 40.

yes i agree it wouldnt be great for orcs but seriously who hunts in orcs for anything other than the boss/subboss? therefore it is not really a hunting ground it is more a boss fighting place.

maybe change it so its more inline with the levels you would hunt there with? 2-5 levels above the content not almost 10?

just seems like a waste of a skill if it can only be used in places you massively out level. how to make it harder if this change made it easier - add more mobs, you can only repulse one layer of mobs.
 

HokusPokus

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Feb 4, 2014
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Well then it's my fault he is 47 i am 46 :) and if you read the first time without tying to come and say " what he is exploiting and you are not telling us " you would have known because i alredy listed mobs so yea u are right , anyway i wanted to see some sugestions here or something good but as far as i can see people come here and start to hate insted to come with good ideeas , and btw just for you to know every time i found a bug or something i give GM's msg on Facebook or private msg on Forums , i'm not like others that abuse BUG's for months then come on forums and say that " ow you know that boss ? you can LR it , we all made millions in moneys and items and spells can you fix the BUG now ? " any way i think this thread should be deleted , nothing good comes from here , and the community is really really bad , when it comes to friendly people
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Will apreciate if any mod can delete this !

I think taos definitley need sorting out,a very valuable asset to any group,but solo sadly lacking ...taos and wizzes suffer badly in some enviroments ( hell cave and orcs etc) when solo and mobbed.Audrey i sympathise in the main but has to be said ff in these mobbed enviroments wont help a wizz when mobs have high hp and 2 hit you, i agree somwhere like bdd is easy to kill way out with ff.All in all though taos need help the most of all classes.Maybe a tao pro ring for survivability?
 
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ILovePie:D

Golden Oldie
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Apr 22, 2003
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I think taos definitley need sorting out,a very valuable asset to any group,but solo sadly lacking ...taos and wizzes suffer badly in some enviroments ( hell cave and orcs etc) when solo and mobbed.Audrey i sympathise in the main but has to be said ff in these mobbed enviroments wont help a wizz when mobs have high hp and 2 hit you, i agree somwhere like bdd is easy to kill way out with ff.All in all though taos need help the most of all classes.Maybe a tao pro ring?

Archers have no defense, no hide, and lower HP. Taos are fine.
 

MaNnY

Dedicated Member
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Dec 27, 2003
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I think taos definitley need sorting out,a very valuable asset to any group,but solo sadly lacking ...taos and wizzes suffer badly in some enviroments ( hell cave and orcs etc) when solo and mobbed.Audrey i sympathise in the main but has to be said ff in these mobbed enviroments wont help a wizz when mobs have high hp and 2 hit you, i agree somwhere like bdd is easy to kill way out with ff.All in all though taos need help the most of all classes.Maybe a tao pro ring for survivability?

Yeah I am not sure how you can suggest a tao pro ring. When they are higher enough, they get their own shield. Specific stats can help them dodge attacks. Taos just need to take into account that SC with AMC and AC isn't always the way forward

---------- Post Merged at 03:38 PM ---------- Previous Post was at 03:37 PM ----------

Archers have no defense, no hide, and lower HP. Taos are fine.

Yeah our skills don't really benefit us. Only if these new books came out for all classes, it could change things but I don't see them coming any time soon which is a shame
 

HarryH

On the bandwagon
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Apr 25, 2014
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Basically, what everyone is trying to say is that:

Taoists don't need an escape spell, because through a combination of AC/MAC/PR/MR/AGIL and effective rotation of CURSE/POISONCLOUD/HIDE/PETS you are a crowd control monster, and should never be in this escape situation to begin with,
 

TheDayIDie

Banned
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Jul 29, 2011
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So i skipped all the crap:

I was thinking about this today and I think it would be good to have a spell something like 'SpiritWalk' which allows you to turn blue like an OKS spirit and run through monsters without taking any damage for a short period for like 2-3 seconds and have a big cool down of like 60 seconds. I feel this will put tao's back in place when running through caves to bosses etc. When I'm running to a boss with a guild 'especially if i'm in orcs, frozen or JD' I usually end up being like 10-15minutes behind them because I get stuck, have no escape and can't jump over the lures placed on doors whereas the rest can.

Yes as mentioned before we have Curse, Hide, Repulse and Pets but let me tell you something:
1. Curse does not help against ranged mobs that can para and freeze you, also if there is a door mobbed with about 50 mobs then cursing all of them to run in the door would be impossible.
2. Hide does not work on 50% of the mobs, I can hide in a lure 15 mobs and still have 6 attacking me which then when I cast pets the mobs still don't run anyway. Even if some mobs do follow the pets there is no way to make the pet move far unless your back is against a wall which then will teleport the pet randomly - this is a bad tactic as it gives you even less room to run.
3. Repulse is trash, if there is a mob behind the mob your trying to repulse it won't move unlike warriors shoulder dash. The repulse doesn't move the mob back far either and by time my repulse animation has finished the mob is nearly on top of me again giving me no time to move out of the way.

Also I was told that EnergyShield is rubbish for tao's themselves, I think it should be made self cast instead of target cast and buffed a little.
 
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