Question to beta testers

Mu online season 21 - grand opening

squall777

Golden Oldie
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Apr 3, 2004
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So since you guys spent a few hours on this server both at early and mid lvls i would like to know basicly if the hype is justified for this server.

What have you seen that makes it different/Better compared to:
1) A basic C file server
2) A succesful server with similar rates like Chronicles (just different files)

The reason im asking is that there is a lot of hype for this server but after watching a few streams i didnt see that much other than a new BW (which i saw 1yr ago on ben's C files) and couple new caves.

Basicly asking for a small review from ppl that played it even for a few hours and not the GM's that can promise everything and deliver nothing.

Edit: I have no intention to sound offencive.
 
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astrix

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Feb 16, 2011
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chron is ****. this is custom few bugs yeah been fixed. the 3 gms have worked all time and even with spell damage bugs. fixed quick. new maps bosses i aint even killed before or seen. you will like it. /luke
 

DiabloVodkaShot

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Feb 20, 2009
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chron is ****. this is custom few bugs yeah been fixed. the 3 gms have worked all time and even with spell damage bugs. fixed quick. new maps bosses i aint even killed before or seen. you will like it. /luke
Don't forget them new spells :P
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
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So since you guys spent a few hours on this server both at early and mid lvls i would like to know basicly if the hype is justified for this server.

What have you seen that makes it different/Better compared to:
1) A basic C file server
2) A succesful server with similar rates like Chronicles (just different files)

The reason im asking is that there is a lot of hype for this server but after watching a few streams i didnt see that much other than a new BW (which i saw 1yr ago on ben's C files) and couple new caves.

Basicly asking for a small review from ppl that played it even for a few hours and not the GM's that can promise everything and deliver nothing.

Edit: I have no intention to sound offencive.

CritterCave
DockIsland
LostShip
DeadLands
Passage
ForgottenCity
HowlingTemple
Pathway
LostDesert
SwampLands
SwampCave
Walkway
BanditJungle
SenjinCity
Primeval Temple
WhiteValley
IceCavern
SnowTemple
DeadLands
OrcDungeon
WasteLand
ScorchedLands
HellCavern


22 New weapons,
89 New Accessories,
35 New Armours,

172 New quests

Hunter Companions
Completely new hunter spells (50% of their spells are different from any other set of files)

20 new spells (for the other 4 classes)


There are probably loads of more things im missing, but this is just off the top of my head

Hope this helps.

When writing it down it seems quite a few bits added considering we are an official based server

-Apocalypse Team
 

squall777

Golden Oldie
Golden Oldie
Apr 3, 2004
987
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154
chron is ****. this is custom few bugs yeah been fixed. the 3 gms have worked all time and even with spell damage bugs. fixed quick. new maps bosses i aint even killed before or seen. you will like it. /luke

Are those maps/bosses aimed at low/med lvls as well?

Are there new items other than the usual drings/power rings and ****? Searched the unfinished website and noticed a few items but not that many.
 

DiabloVodkaShot

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Feb 20, 2009
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Are those maps/bosses aimed at low/med lvls as well?

Are there new items other than the usual drings/power rings and ****? Searched the unfinished website and noticed a few items but not that many.

Yes, Yes and Yes... :P ps website not complete, but will be for live.
 

Carribean

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Feb 18, 2013
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After playing for a fair few hours, it's a refreshing change from other servers out there. There a plenty of new maps that are well thought out, you have all the original bosses along with a whole new set of bosses, I feel if this server does get a good user count there is always going to be something to kill, I'm not sure on what the respawns on these are like, but it might be an idea for the team to make them all random so no camping takes place?

The quests on here are actually worth doing as well they reward a lot lot better then other servers so it's actually worth doing them. Also it's going to be a nice change to actually go levelling and have a realistic chance to get a drop, not a chance like winning the lottery.

Personally it's a recipe for a great server, plenty of old and new bosses (challenging AIs), rewarding quests, new items, also everyone the same speed (no stupid advantages like chronicles) and professionally run by a server team who won't take 6months to add and fix things.

this server will get a decent user count I'm 100% sure

hope this helps a little

---------- Post Merged at 09:28 AM ---------- Previous Post was at 09:26 AM ----------

Are those maps/bosses aimed at low/med lvls as well?

Are there new items other than the usual drings/power rings and ****? Searched the unfinished website and noticed a few items but not that many.
Some are yes, also the new spells aren't all stupid levels I thing they start mid 30s ?
 

squall777

Golden Oldie
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Apr 3, 2004
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Well sounds promising i guess for a guy that doesnt care about low or high rates but hates euro-clones.

I hope those spells are accessible unlike chronicles where they basicly werent (either stupidly rare or just not in drops)

Would appreciate a few more small reviews from ppl in beta.

Edit: Thank you Carribean. This is the sort of info i was looking for.
 

Follower

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Apr 2, 2005
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A lot of whats added will be in the pipelines for chronicles too i'd imagine at some point.

What are your plans for longevity of the server? adding all these new caves/map and new monster skins so early on, it will leave you with re-hashing old mobs/caves and items with just changed stats to keep people interested.

We all complain about chronicles being shite with no new content, but having content spread over a longer period of time is what sustains a servers longevity.

I'm not trying to big up Chronicles or anything, would just like some clarification on future plans of this server.
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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A lot of whats added will be in the pipelines for chronicles too i'd imagine at some point.

What are your plans for longevity of the server? adding all these new caves/map and new monster skins so early on, it will leave you with re-hashing old mobs/caves and items with just changed stats to keep people interested.

We all complain about chronicles being shite with no new content, but having content spread over a longer period of time is what sustains a servers longevity.

I'm not trying to big up Chronicles or anything, would just like some clarification on future plans of this server.

Its a reasonable question.

We have over 500 mobs in the database and only 297 being used at the moment, so there are no worries about updates

we already have 6 Complete caves ready to go with mobs already designated to them.

Obviously damage/drops have not been done as we will need to know how the progression of the server has gone before we can do this.

There are new spells already created and ready for new expansions.

Lets just say, there are loads of updates possible, and will be added onto Apocalypse.

-Apocalypse Team
 

squall777

Golden Oldie
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Apr 3, 2004
987
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A lot of whats added will be in the pipelines for chronicles too i'd imagine at some point.

What are your plans for longevity of the server? adding all these new caves/map and new monster skins so early on, it will leave you with re-hashing old mobs/caves and items with just changed stats to keep people interested.

We all complain about chronicles being shite with no new content, but having content spread over a longer period of time is what sustains a servers longevity.

I'm not trying to big up Chronicles or anything, would just like some clarification on future plans of this server.

Your questions imo arent half bad (even though i disagree with your way of thinking completely) but i dont believe they belong to a thread where i ask about reviews from beta testers about current content and not about future plans and longetivity from server team.
 

Carribean

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A lot of whats added will be in the pipelines for chronicles too i'd imagine at some point.
Your dreaming 22 maps/caves = about 3 years if your lucky. New items = promised months ago, still never to be seen. New spells = added months ago, recently been added to drops. It's a server full of false promises and ninja nerfs. Sorry to go off topic
 

DiabloVodkaShot

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Feb 20, 2009
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Its a reasonable question.

We have over 500 mobs in the database and only 297 being used at the moment, so there are no worries about updates

we already have 6 Complete caves ready to go with mobs already designated to them.

Obviously damage/drops have not been done as we will need to know how the progression of the server has gone before we can do this.

There are new spells already created and ready for new expansions.

Lets just say, there are loads of updates possible, and will be added onto Apocalypse.

-Apocalypse Team

To support this keep in mind, there are over 2000+ unique items across lomcn / client. There are also over 100+ unqiue skill images, a map editor and imagination for new features :D

-Apocalypse Team
 

squall777

Golden Oldie
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Apr 3, 2004
987
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Me and a lot of ppl out of beta would appreciate a few more reviews like Carribean's to join or not the hype train so lets please stick on topic. Server has its own forums so you are free to ask team whatever you want by starting a new thread with your concerns.
 

LordOfWar1

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I personally have not been beta testing, but I have been streaming at any time they put a stream up(as I have been revising everyday) the new maps look well made, mobs drops look good (not 1 in a million like some servers) so it allows grinders to gain kit while they enjoy playing how they want to play instead of having to boss(obviously big boy drops are greater chances on bosses), another bonus is they keep records of anything made so a certain GM can't @make gold and sell it for irl cash to players which has ruined servers (lomsales on chronicles)
from what I see it's like playing mir but with new enjoyable content so you are leveling all over again but doesn't have the feel of repeating your self like other servers.
also the hunter class has huge potential of changing mir considering its companion
 

Pottsy

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Feb 26, 2004
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So since you guys spent a few hours on this server both at early and mid lvls i would like to know basicly if the hype is justified for this server.

What have you seen that makes it different/Better compared to:
1) A basic C file server
2) A succesful server with similar rates like Chronicles (just different files)

The reason im asking is that there is a lot of hype for this server but after watching a few streams i didnt see that much other than a new BW (which i saw 1yr ago on ben's C files) and couple new caves.

Basicly asking for a small review from ppl that played it even for a few hours and not the GM's that can promise everything and deliver nothing.

Edit: I have no intention to sound offencive.

From my experience, this is what I got.

Bear in mind, I'm an average player, who can maybe fit in a few hours a day, depending on the day of the week. So someone who plays 24/7 would probably know better lol.

1) Team receives feedback and criticism really well.
- You mention something thats broken, or a suggestion to improve, they listen. Or at minimum, give you a reason as to why something is the way it is (Such as a skills power for example). you're never left in the dark.

2) Endless quests. I don't think i've ever not been able to keep track of my quests in any game lol, whether this is a good or bad thing is up to you. But there were a lot, so this should keep people occupied.

3) With the exception of certain spells not being touched until we were all increased in level and items/spells given. The server was really well balanced. There were a few issues with the Hunter class, but that was brought up to speed pretty quickly. The team recognised their fault with not providing appropriate quest rewards (As I said above, they accepted they forgot about them due to the change from DC to MC).

4) Content, from my own experience and from others streams when i'm at work. There is a lot. As mentioned already, there's numerous new maps as well (Or old maps if you wish). Some I recognise from Mir3.

I'm not sure if exp/drops/items are commentable, as we're all playing on a much higher rate for testing. But if things drop even in a smaller amount of what I was seeing, items will be flowing nicely. In terms of new items, i've no idea as I didn't get that far. (Best asking someone who did.

5) Classes. It's nice to see all the classes having an overhaul, however small it may be. Assassins seem to hit like they should be, nice and fast DoubleSlash with a break inbetween, as oppose to a slow Slash and constant hitting, along with their stealth skill. Archer/Hunter gets a pet thats not OP, and is more for just cannon fodder if anything, like it should be. Warriors get an aggro to better improvement the main reason of being a Warrior, to save your squishies!
 

Omniscient

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Jun 30, 2009
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I have been in the Beta from the get go, and streamed most of it, believe me when I say if I was't interested in the server or sold on it I would't stream it, but as a matter of fact its been a massive breath of fresh air since minute 1. The very fact on the c# files no one any longer has any advantage over you if they have a better pc/tweaks/connection you are now the same speed and the only thing that sets you apart from the others is your ability to use the class you choose.

The quests like Caribbean said are worth it, not just for the horse, but items that come thick and fast if you pursue those quests, as always with quest item reward always comes with risk and you will loose them if you fall over.

I've seen some of the new zones, albeit not all of them, but those I've have seen have been really great additions, for instance Critter Cave is a new 18-26 group cave and probably around 29 to something like 34 solo if you want a easy place to grind, the mobs in there are challenging enough to make you want to go and the boss I believe will be enough to make you want to go and with that he is a git at early levels but can give you some real rewards if you can kill him, he is most definitely another option to the old guard of WT and brings in some variance for that level bracket.

The server offers alot more than your tired old cliche areas your used to and even in areas where you think "well thats it" will suprise you just as I was yesterday, caves within caves and temples hidden after 2 floors of caverns will make you want to explore and find that KR, so why go BDD when you can go to Howling Temple or The Swamp, why go to EM when you can go to Frozen, Why do Orcs when you can tackle Sen'jin city, basically what I'm trying to say is your offered alot more choice and theres alot more to explore for your group/guild/friends and you may be surprised to find that the bosses don't bow down easy and can easily take you out if you half arse it, as for leveling areas well say bye bye to your 2000th run to Numa or PT3rd and say hi to one of the many zones your offered.

The new skills from what we've seen so far have been good looking and fit the classes well, as usual there are balancing issues but the gm's are constantly coming on with us on the TS and talking to us for feedback and suggestions if we are playing that class, they are actually listening to us as former players themselves they understand how frustrating it is to not have your simple question answered, or waiting 2months for a simple bug to be dealt with, I really feel the team in place are doing a great job with the beta and the server and can take this forward.

The guild system has had new life breathed into its tired old lungs before your stuck with your two leaders who do all the heavy lifting, well welcome to Apocalypse where you can assign your members powers to add/remove or even (not confirmed) change titles, also the guild now has its own storage function accessed through the guild page, no more hiding those massive rare items on level 1 characters waiting to be doled out.

Honestly I could go on alot more and I will make a final review post as beta ends, but as you can tell from my post I'm banking on this being a great server and you will all see that if you try it at live.
 

squall777

Golden Oldie
Golden Oldie
Apr 3, 2004
987
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154
I hope by launch of server as promised the website will be full of info regarding:

1) Spells and what EXACTLY they do (aka tdb does 2hits 1.2xDC each)
2) Caves and their aimed lvls and how to get to (perhaps this could be avoided but we need some info for caves so that beta testers dont have an advantage at least)
3) Items and their stats.

I understand that certain ppl will say that this will ruin the whole exploring and finding out things yourself part but at least for spells since a lot of them are new, since on these files even the old spells work in a different way, personnally i dont want to explore my class till lvl50 only to find out there is a class that does the same things better. if someone wants to play blindly and explore the server on his own he can always dodge the website right?

Other than vital info like secret/long quests or drop files etc there is no reason at all to keep things unrevealed and that would be the best advertisement of your server.
 

Kalamonde

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Jul 29, 2013
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Are those maps/bosses aimed at low/med lvls as well?

Are there new items other than the usual drings/power rings and ****? Searched the unfinished website and noticed a few items but not that many.

Watching it and playing it are two different things, the server runs so smooth, spells go where you aim them, when you swing your weapon it swings, there's no lag between skill casts like on chronicles, no annoying AI where IWTs are smarter than most players.

Everyones the same speed so fights are fair, classes are balanced (with the exception of a few spells which are being tweaked as we speak).

Also, we Beta testers haven't had time to explore half of the new content yet, luckily Beta's not over, there's tons of new content, and not boring copy and paste content, they've put thought into the maps/mobs/bosses, (few of the new bosses I've tried are really fun) . Plenty to keep us entertained for a few months before the next content patch (Will I believe they've already done, they just need to click a button and release it).

There's tons of reasons I'm excited about this, too many to list without making it sounds like I'm being paid to promote :P

To sum up, the best server I've played over last few years (and played a lot) was Ace M2... then Chronicles ****ed it up, and this team seem to have noticed how good that server is, taken the good parts of that server and added **** loads of new content. I've a feeling half of Chronicles will try this, and highly doubt most of them will go back.

I'm very excited, and want to bum the server team quite roughly up their collective bottoms. Gonna smash this on release :D

/Nyx

---------- Post Merged at 12:53 PM ---------- Previous Post was at 12:47 PM ----------

I hope by launch of server as promised the website will be full of info regarding:

1) Spells and what EXACTLY they do (aka tdb does 2hits 1.2xDC each)
2) Caves and their aimed lvls and how to get to (perhaps this could be avoided but we need some info for caves so that beta testers dont have an advantage at least)
3) Items and their stats.

I understand that certain ppl will say that this will ruin the whole exploring and finding out things yourself part but at least for spells since a lot of them are new, since on these files even the old spells work in a different way, personnally i dont want to explore my class till lvl50 only to find out there is a class that does the same things better. if someone wants to play blindly and explore the server on his own he can always dodge the website right?

Other than vital info like secret/long quests or drop files etc there is no reason at all to keep things unrevealed and that would be the best advertisement of your server.

Something like an NPC in Tao Village saying "I hear there's a jungle to the north full of terrifying monsters..." I think would be meeting them halfway, still gotta explore but you have a rough idea.

That being said, on the big province maps there's symbols anyway so anyone can find these new caves, I spent 20mins exploring at start of beta and found 5 new caves, doesn't take long at all, we get barely any advantage as testers, only thing we know is which class we wanna pick, but to be honest, the balancing is so good that any class is as good as the next, depends on your playstyle, you wanna steam in and chop peoples heads off? Or sneak in and backstab someone? Heal the group? Everyone knows the drill with classes, there's no super-one-hit-shot-mega-super-sayan class that rules them all :)

/Nyx
 
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sarafino

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Apr 21, 2012
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Some good feedback. Looking forward to giving this a try on live, if it's half as exciting as it's sounding it should keep my interest!

Very much enjoyed Omni's post, very descriptive.

One question I do have, is the run to EM still a pain in the ass 40min run? Or has this been changed also, because as Omni mentioned "why go to EM when you can to X place", I've always liked EM as a top tier boss, but the journey to it made it somewhat unbearable and almost pointless.