Reasoning behind low rate official like server.

Play Now

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
Yesterday I started wondering why the rate of exp is x3 and on.
And I couldn't come up with a reason except for that they themselves want to stick to the old caves of Mir too I.E St ,Dp and on. But from my standpoint are those caves rather lack lusting and changing the skin of the cave isn't going to make me wanna do the cave another 2 days.

So could I be explained why x3>x8 exp or at least somewhere around x6 .
Cause it'd rather spend time hunting bosses which rarely dropped and hunt in possibly new content with new challenges. For example Orc province is going to stay untouched for ages and for some reason this seems wrong. I'd rather see a server where people reasonably fast reach 40+ but start struggling around 44 then around 55+ leveling becomes terribly boring and hard and at 60+ you'll feel like level 48 at euro.
saying a server won't last long then is the worst excuse you can give because if you add a newer dungeon for 55+ with strong mobs and another 60 cave then a good 55+ group cave .
maybe add Province Lords which are bosses hard to defeat below 55 in a party and you've just switched the game to another level range but the long livety of the server will be somewhat intact.

So why is x3 better then x6/8
 
Last edited:

Shane/Banshee

LOMCN Veteran
Veteran
Apr 25, 2013
1,217
24
99
Id rather it be x 2 although we have done the content many times on various servers, I dont feel people shoud be any higher then 44 after 2 or 3 months after all there is no need. It could be balanced correctly so that you have tons to do say at 44 but your not strong enough to do the level 50 ish content. This will come with time.

People will get bored when there is nothing to grind for.

---------- Post Merged at 07:05 AM ---------- Previous Post was at 07:03 AM ----------

And if everything can be killed after2 months of playing then to me this is not a low rate server. Thats why x 3 is better then x 6 or 8
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
Id rather it be x 2 although we have done the content many times on various servers, I dont feel people shoud be any higher then 44 after 2 or 3 months after all there is no need. It could be balanced correctly so that you have tons to do say at 44 but your not strong enough to do the level 50 ish content. This will come with time.

People will get bored when there is nothing to grind for.

---------- Post Merged at 07:05 AM ---------- Previous Post was at 07:03 AM ----------

And if everything can be killed after2 months of playing then to me this is not a low rate server. Thats why x 3 is better then x 6 or 8

Yeah but the only reason people don't got anything to do at 44 is cause there is no new content. the game in euro prettymuch ended once you reach 50 and have a heavenarmour or a mirset and gemmed to the max.

this could easily be bypassed in these files by adding new skills monsters dungeons from mir3 skins.
we can have west desert caves . heck even Use snowmaps and and snow palace for 50 zone to be at.
There are tons of maps we can use from mir3 or even the newer korean maps or new chinese maps from mir2 and i don't see how people think after level 50 the game will end either way.
 

Zen2

LOMCN Veteran
Veteran
Jul 26, 2007
1,818
18
125
I see the point here which is valid I agree its a grind but that's what low rates are all about, give it a month there will be people reaching level 40 its just hard for us that work full time and cant dedicate the time that a lot of other players can. it would be nice to see some fresh maps in-between the usual caves though.
 

Jungle123

Dedicated Member
Dedicated Member
Loyal Member
Feb 2, 2014
61
1
34
I see the point here which is valid I agree its a grind but that's what low rates are all about, give it a month there will be people reaching level 40 its just hard for us that work full time and cant dedicate the time that a lot of other players can. it would be nice to see some fresh maps in-between the usual caves though.

i can think of 5 new maps off top of my head....
 

Doug

Dedicated Member
Dedicated Member
Feb 2, 2014
461
10
44
If that's what you want play a diff server lol, game gets boring fast when your level 45+ and nout to do so make the actual game an achievement to level up like this, as far as in under the impression it's here for nostalgia and giving the old euro players the great feel of back in the day grinding your ass off for everything inc levelling even lower levels, good feeling of accomplishment, and usin the full game content which part of is the noob struggle, having an item means something Etc, like not just to have a dss and feel unique but having things like a d sword and feeling unique and appreciating the item you earned, then that feeling can be repeated as diff level tier gear you get many times over until teaching the dss etc, slow and easy levelling the best :)
 

Turrican

LOMCN Member
Untrusted Member
Dedicated Member
Jul 24, 2012
1,140
18
100
UK
Mir players have never been open to new, they like the familiarity of what mir was. iv seen so many messages about people feeling "all nostalgic" and its the main reason so many oldskool players have returned. we've tried to keep that nostalgic feel but at the same time rebuild those dungeons completely (meeting them in the middle some what) The world has drastically changed, though many cant fathom how much effort went into doing this and take it for granted, which for us is a sign of a job well done, as its not something that sticks out like a sore thumb.

We've thought carefully about dungeons and still are at this point, expanding the game and adding new areas is a major item on our todo list we cant wait to start work on as we can start to put our own mark on more things.
 

Dorf

LOMCN Veteran
Veteran
May 13, 2009
671
9
104
Mir players have never been open to new, they like the familiarity of what mir was. iv seen so many messages about people feeling "all nostalgic" and its the main reason so many oldskool players have returned. we've tried to keep that nostalgic feel but at the same time rebuild those dungeons completely (meeting them in the middle some what) The world has drastically changed, though many cant fathom how much effort went into doing this and take it for granted, which for us is a sign of a job well done, as its not something that sticks out like a sore thumb.


We've thought carefully about dungeons and still are at this point, expanding the game and adding new areas is a major item on our todo list we cant wait to start work on as we can start to put our own mark on more things.


The work is very evident to some of us! The team have created a highly impressive game, I'm praying that they give the server time to evolve, rather than bowing to people moaning about gold etc. Stick to your guns, you have created a server and it is up to us players to figure out how to be successful on it, not constantly moan to have the server changed so it suits us. It's us who need to make the changes, not the other way around.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
What you guys have changed I have loved, I hated going to PT, but the new maps I love it, it's strange how a small thing like a map changed how I felt about a place, it's the same with ST, love the new maps.

The map changes give you a "new" feeling to the game, but still feels like the original game I played.
 

ventus

LOMCN Veteran
Veteran
Oct 17, 2013
974
175
105
Keep them rates low. You guys are doing a wonderful job, it feels like its an official server. I love it!
 

blink

Dedicated Member
Dedicated Member
Jan 1, 2014
142
1
44
My opinion is that most euromir players say the most fun they had was in groups walling in ST b7 or getting through ZT7f with a wizard still alive and enough pots to kill boss. Having to rely on team or you would die was part of the experience. Solo boss and small group boss hunting came later when the people had time to build high stat items.
 

Noobius

Dedicated Member
Dedicated Member
May 31, 2013
76
0
32
Isn't it a x1 exp server pritty sure id seen that somewhere
 

norman

Dedicated Member
Dedicated Member
Dec 10, 2004
172
0
92
I like it low rate, yes id rather get to 40 quicker but when 40 it should be slow like euro used to be.

Also should keep the user count up as people don't zoom off. mir2forever I could get to lvl 40 in 2-3days as a wiz and that was meant 2 be low rate? to quick.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
I like the feel of the server atm. Levelling seems fair. If you level in a dungeon relevant to your level you can stay their for hours.

There are plenty of new maps on this server. Even some older maps have been changed.

The one thing I don't like is the fact that non of the new spells have been implemented ( obviously sin and archer have new spells because I haven't played them, but I originally joined this server because of the video with new skills for the old classes that looked awesome ). That's why I dropped my warrior at level 22.
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
So theres a number of reasons tbh, the usual ones of wanting an old school feel, I dont particularly like med/high rates.

But mainly its because I am the sole developer on this project, we have some of the guys pop up now and then to help, but for the most of it I am the only person developing, and I have 2 jobs + this in my spare time, so the lower rate of exp provides me with additional time to code new content before you guys out level the current.

Sent from my SM-T310 using Tapatalk
 

daneo1989

I am Ancient.
Staff member
Super Moderator
Dec 5, 2005
6,033
1
276
330
UK
I like the idea of the new maps but... Rather then wasting some good old maps couldn't you have used the new maps for new caves etc etc
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
The ones we used were obvious replacements, we dont want to introduce new caves with mobs using the same skins as other mobs! This isn't some 2 bit server that just chucks any old temple in to claim it as new content!

We are professionals and plan to do things professionally, were in this for the long run and have tons of new maps and mobs that we can claim as new content :)

Sam

Sent from my SM-T310 using Tapatalk
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
The ones we used were obvious replacements, we dont want to introduce new caves with mobs using the same skins as other mobs! This isn't some 2 bit server that just chucks any old temple in to claim it as new content!

We are professionals and plan to do things professionally, were in this for the long run and have tons of new maps and mobs that we can claim as new content :)

Sam

Sent from my SM-T310 using Tapatalk

Was just wonder for example at these exp rates the server will be 1 year old before 30% of the active playerbase can hunt in Orc dungeon cause those guys cain and wont be killed by level 40's , and even thou this nostalgia feeling is the only reason i play mir it's also abit on new stuff but if i have to do the same 1=40 again i get a bored around level 35 cause leveling ain't fast enough and em not getting the feeling that playing is rewarding i'd be better of to pull a "playing the AH"like in diablo 3 to get gear and stuff like that. This is a point that also should be avoided because it makes a huge part of your playerbase leave when it happens. Playing should be rewarding
 

blink

Dedicated Member
Dedicated Member
Jan 1, 2014
142
1
44
I am hoping that as you level up some of the newer caves will help you level that bit faster at 35. Dont forget that the higher exp caves on euro werent put in til after people had levelled. In the last couple years people were doing 0-40 in a couple weeks but in the early days there wasnt a high lev FF wiz to take you bdd or PT kr as neither the skill nor the dungeon was ingame. There is new content here with higher exp but you might have to group up to level efficiently.