Reboot Patch notes - A few fixes tonight - Some smiles i would hope :D

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Xx69xX

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Hi all,

Reboot tonight involves some updates that hopefully a few people have been waiting a while to see.

Torch Light has been increased. Obviously with different resolutions it looks different. However on my resolution this is now quite a large area.

Big Map player and monster images increased in size.

Auto Sell feature had issues with repairing. You can no longer Auto repair items

Guild storage Graphical error has now been fixed.

ElectricCaptain Frame images fixed so that it no longer bugs.

Certain high end bosses/Mobs (Edit) have been given increase walking/attack speed. This was a clear error that happened when we transferred to a new server.exe and didint copy the speeds in.

Overall balance adjustments of mobs/classes.

Warrior:
  • Slaying damage decreased by 20%
  • TwinDrakeBlade damage increased by 10%

Hunter:
  • The AOE Pet is finally sorted. It has kept its line attack and has been added with a fire AOE attack which will only proc if 3+ mobs are around the pet. This is set to hit a special attack 1 every 3 hits, however will sometimes just attack normal. We had it set to hit AOE every hit and it was crazy op, a pet running around FlameFielding. So it seems balanced now.
  • DoubleShot was buffed yesterday and has been reduced by 15% today to see a better result.
  • Hunter auto attack power has been increased in line with Hunter damage.

Wizard:
  • FireWall Mp cost reduced by 20%
  • Frost Crunch Slow/Freeze chance vs monsters greatly decreased, was poisoning far too often. Set back to euro rates.

GameShop promotion Finished with 40% exp pots at 1k

Thank you for your continued support and as always, letting us know any issues you find.

-Apocalypse Team
 
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Elseani0

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Dec 7, 2014
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Good patch, warr's shouldn't be doing more damage slaying than sins do fatal sword. That's how it was straight after the buff. This was even declared as OP by various inguild and out of guild warriors. Wait for your power spike... or at least wait for your spells!
 

Martyn

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you seen a sin and warrior kill in the boat cave thingy?, sins can solo it.. I can just about kill 1 at a time lol!
 

Erebus

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you seen a sin and warrior kill in the boat cave thingy?, sins can solo it.. I can just about kill 1 at a time lol!

I was hunting as a warr alongside a sin...I can solo 1v1, sin was taking 3 at a time and still killing their 3 quicker than my 1, faster kills and tanking better. I'm not wading in to nerf this or buff that, just making observations
 

meijiz

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Ty for the torch fix, what about candle? XD, Also many subs don’t have lights on maybe give them a special icon on mini map? Or give them all lilltle lights on?
 

forgot

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Good patch, warr's shouldn't be doing more damage slaying than sins do fatal sword. That's how it was straight after the buff. This was even declared as OP by various inguild and out of guild warriors. Wait for your power spike... or at least wait for your spells!

And how do we get there without being carried? if you're playing solo by the time you have lvl 32 the rest of the server are gona be 45.. and why shouldn't slaying be doing more damage than fatal sword? fatal sword = lvl 7 slaying = lvl 15.
 

Bassius

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as already said, slaying is actually a higher level skill than fatal sword. and fatal sword doesnt stop the assassin from doi ng his attack, its a bonus. slaying is instead of normal attack. once you get hemorhage on assassins you can hit one double slash and have hemorrhage and fatal sword both proc at once. once warrior gets tdb, u will never see slaying again. so yes slaying should do more damage than fatal sword which is a bonus attack rather than a actual hit. and its buff is just right atm, i saw no need to decrease it by 20%. we still struggle to kill anything even with it buffed. now we will struggle even more until 32

---------- Post Merged at 02:54 AM ---------- Previous Post was at 02:52 AM ----------

also, im not sure about tdb damage, but i hope it doesnt suck as much as the rest of warrior aspects do. im not 32 yet despite playing almost every hour of every day :(
 

Koriban

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as already said, slaying is actually a higher level skill than fatal sword. and fatal sword doesnt stop the assassin from doi ng his attack, its a bonus. slaying is instead of normal attack. once you get hemorhage on assassins you can hit one double slash and have hemorrhage and fatal sword both proc at once. once warrior gets tdb, u will never see slaying again. so yes slaying should do more damage than fatal sword which is a bonus attack rather than a actual hit. and its buff is just right atm, i saw no need to decrease it by 20%. we still struggle to kill anything even with it buffed. now we will struggle even more until 32

Atleast you don't get 1hit by the wind blowing towards you before level 31 :'(
 

Bassius

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Sep 22, 2018
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if warriors got killed in 1 hit they would be unplayable. no damage, utility or anything. wizards can be one hit yes, but what do you expect when they have no shield and still are low level?

---------- Post Merged at 02:59 AM ---------- Previous Post was at 02:58 AM ----------

also, wizard level like 10 times faster than everyone else, so just level up to 31. warriors can hardly do anything solo
 

DiabloVodkaShot

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i personally spent most of the day today on our test server playing as a warrior with the new balances... yes its a struggle to 32 but once 32... its like jelly ;)

you cant have your class good all the time. it has to have **** moments.

wait till you hit 35+. war imo is most interesting class end game.

Sent from my SM-G955F using Tapatalk
 

jsyphon

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Hunter pet still isn't fixed. Firewolf still only does a line attack every once in a blue moon and I just had him surrounded with mobs and he never once did an aoe attack. Hunter seems very screwed up in it's current form (at least at level 23). It's single target is meh, pet aggro is weak and aoe potential seems pretty bad. Nepalm looks like it will be decent but when the hell do you get that?

Trap is stupid and hard has hell to hit more than a single mob, delayed explosion is meh with the long delay and still no aoe pet. Feels like I would be better off rerolling.

Ok I was wrong, pet does work... it just sucks... I think the tendency for it to switch targets might mess up it's "third attack" going aoe or something else cause it doesn't seem to consistently go off. Overall not impressed with this mechanic with the current amount of damage that mobs seem to do and them having a tendency to follow me instead of attacking the wolf, just doesn't feel like smooth gameplay.
 
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Demus

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Agree with jsyphon,
I've pretty much just given up on doing AoE damage until we get napalm shot...

Just tested the hunter pet in mines: it still gets "stuck" when doing the AoE attack (sprite disappears, pet will no longer move around and needs to be resummoned after the lure) but it did do damage. The thing is, since we don't see the hp bar of mobs when its just the pet attacking, it's hard to tell how much damage its doing.
 

deano13

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Been disheartened about the war nerf, the buff wasn’t that great anyway, every other class still seem to kill 3/4 times as fast...
 

Keggil

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Oct 9, 2017
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No idea how anyone is complaining about warrs. Your used to a warr wearing power rings, green bead as noob kit... Your using black ring and skeleton rings and probably amber neck.. not to mind the power axe without luck.. of course ur going to be a gimp
 
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