Important Reboot today at 1:30PM - various balance changes

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TheMainVein

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May 21, 2014
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Jesus people on here are such drama queens, and any attempt at creative input seem to be people wanting massive boosts or ridiculous nerfs to skills. Only minor adjustments need to be made. The rest is how good you are at your class
The reason you are getting owned by People of said classes is because they are better at their class than you are at yours, or they have a much better kit, or both. Maybe use the time you'd be complaining to figure out how best to counteract their methods?
Theres definately people around, not complaining, who have managed it. So have a go yourself.

Intended as a happy suggestion, nothing else

+1 and some more +1's etc etc more +1
 

PackardBell

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Jesus people on here are such drama queens, and any attempt at creative input seem to be people wanting massive boosts or ridiculous nerfs to skills. Only minor adjustments need to be made. The rest is how good you are at your class
The reason you are getting owned by People of said classes is because they are better at their class than you are at yours, or they have a much better kit, or both. Maybe use the time you'd be complaining to figure out how best to counteract their methods?
Theres definately people around, not complaining, who have managed it. So have a go yourself.

Intended as a happy suggestion, nothing else


+1

problem is not with the baby crys...problem is with the GM team listening to any lvl 45 cry baby that he cant own a lvl 52+ thats how silly it got.
 

onestone

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Mar 22, 2014
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I never post on these things, but given the server is down I will have my say.

I dont think there was a need for any of the changes in the patch the other day.

1. Flamefield
People are complaining about wiz FF. If any war/sin actually thought to not run away from a wiz with FF and actually stopped and smashed the wiz, his shield would be down in seconds and most likely the wiz would be dead as well. Level 49 and 270HP sees to that.
By nerfing FF without giving a wiz any other options. FF is an AOE spell, however its a high end spell and should do a lot of damage - also wiz has no single target spell that is worth mentioning. Where a wiz should be attacking from range with something like Flame Disruptor, he cant because the targeting for a wizard is terrible in PVP with no lock on and terrible targetting in the game mechanics, secondly even if he does manage to hit the target, it will do 30-70 damage, which will be out potted by the time he ever hits again with another FD. Another issue with the FF change is, there are hardly any items available to make a proper FF kit. You have RMS, but given it smashes on death, no one really has them/uses them. No gems for base MC. Warriors/sins have loads of different gems to alter kit for there liking. Change FF back, unless you give more base MC KIT and increase FlameDisruptor damage.

2. Warriors Aspeed
As mentioned by numerous warriors, its not really a tank and not a tanking game. Maybe they should have been limited to max Aspeed 6, but changing how fast they do in the game mechanics after over a year of the game is unfair. The main complaint on this is when sins and wars go toe to toe. No sin should be going toe to toe with a warrior, but with the aspeed of sins now and flinch lock that they have always been able to do, but made much worse in new patch a sin can toe to toe a warrior easily, instead of playing smarter and running away and hitting in bursts. Reduce max Aspeed to 6.

3. Sins Aspeed
Sins can already flinch lock most classes and do a hell of a lot of DPS. They can solo most high end bosses/subs that no other classes can do. They have plenty of skills to get them out of trouble and used wisely they are nearly unkillable. Giving them more aspeed and more flinch locking will ruin the server. Sins should be put back to how they were last week on both Doubleslash and aspeed. Sins have nearly made the need for warriors obselete. They are not squishy like they should be. Aspeed/doubleslash back to normal.

4. Archers
Stop your moaning, you solo most things, level fast and do insane 1 hit damage in pvp. Its why all archers are red most the time. Yes you perhaps are squishy without a shield etc, but given you are always on the opposite side of the screen with some of the best skills in game, you could have 100hp and still be the same.
 

reecew

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LOL assassins attack speed back down to like 6... hitting slow like before all this crap was added then removed... but so many moans from wiz war nothing will happen.
 

ILovePie:D

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Apr 22, 2003
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I never post on these things, but given the server is down I will have my say.

I dont think there was a need for any of the changes in the patch the other day.

1. Flamefield
People are complaining about wiz FF. If any war/sin actually thought to not run away from a wiz with FF and actually stopped and smashed the wiz, his shield would be down in seconds and most likely the wiz would be dead as well. Level 49 and 270HP sees to that.
By nerfing FF without giving a wiz any other options. FF is an AOE spell, however its a high end spell and should do a lot of damage - also wiz has no single target spell that is worth mentioning. Where a wiz should be attacking from range with something like Flame Disruptor, he cant because the targeting for a wizard is terrible in PVP with no lock on and terrible targetting in the game mechanics, secondly even if he does manage to hit the target, it will do 30-70 damage, which will be out potted by the time he ever hits again with another FD. Another issue with the FF change is, there are hardly any items available to make a proper FF kit. You have RMS, but given it smashes on death, no one really has them/uses them. No gems for base MC. Warriors/sins have loads of different gems to alter kit for there liking. Change FF back, unless you give more base MC KIT and increase FlameDisruptor damage.

2. Warriors Aspeed
As mentioned by numerous warriors, its not really a tank and not a tanking game. Maybe they should have been limited to max Aspeed 6, but changing how fast they do in the game mechanics after over a year of the game is unfair. The main complaint on this is when sins and wars go toe to toe. No sin should be going toe to toe with a warrior, but with the aspeed of sins now and flinch lock that they have always been able to do, but made much worse in new patch a sin can toe to toe a warrior easily, instead of playing smarter and running away and hitting in bursts. Reduce max Aspeed to 6.

3. Sins Aspeed
Sins can already flinch lock most classes and do a hell of a lot of DPS. They can solo most high end bosses/subs that no other classes can do. They have plenty of skills to get them out of trouble and used wisely they are nearly unkillable. Giving them more aspeed and more flinch locking will ruin the server. Sins should be put back to how they were last week on both Doubleslash and aspeed. Sins have nearly made the need for warriors obselete. They are not squishy like they should be. Aspeed/doubleslash back to normal.

4. Archers
Stop your moaning, you solo most things, level fast and do insane 1 hit damage in pvp. Its why all archers are red most the time. Yes you perhaps are squishy without a shield etc, but given you are always on the opposite side of the screen with some of the best skills in game, you could have 100hp and still be the same.

Since you're a wizad, you're aware how good your magic shield is. Reducing damage taken by 66%. Maybe have it so your damage output is also -66%. So when you are shielded, it is exactly that. I suggest making a Sin/Warrior and try and "tank" the FF damage, while hitting through shield. FF can 2 hit us.

Level 49 and he's not thought to wear a 5 String set, or holy HP stone? Add them into play and couple in your current shield. You might as well throw protection rings into the game. At least there you can make them drink all their MP.

---------- Post Merged at 03:13 PM ---------- Previous Post was at 03:12 PM ----------

LOL assassins attack speed back down to like 6... hitting slow like before all this crap was added then removed... but so many moans from wiz war nothing will happen.

Start a thread :)
 

onestone

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Mar 22, 2014
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I've played sins - Had a level 45 sin with shadowstep. Yes, our shields reduce a lot of damage while it is up, but its only up for about 2-3 seconds if we are getting hit constantly.
Yes I can increase my health with stones/5string, but then I lose my MC. Its a balance, which you try to get right.

Watch every mass pvp, its the wiz thats dead first. Its the warriors and Sins that are still standing at the end.
 

ILovePie:D

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I've played sins - Had a level 45 sin with shadowstep. Yes, our shields reduce a lot of damage while it is up, but its only up for about 2-3 seconds if we are getting hit constantly.
Yes I can increase my health with stones/5string, but then I lose my MC. Its a balance, which you try to get right.

Watch every mass pvp, its the wiz thats dead first. Its the warriors and Sins that are still standing at the end.

It's the same if I wear a tiger necklace to avoid wizards damage too, I sacrifice DC .... oh wait?
 

ziiid

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Feb 18, 2013
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LOL assassins attack speed back down to like 6... hitting slow like before all this crap was added then removed... but so many moans from wiz war nothing will happen.

Yeah it appears to be exactly the same as pre reboot, Aspeed +6 on sins.
 

squall777

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Apr 3, 2004
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Its only up for about 2-3 seconds if we are getting hit constantly.
Watch every mass pvp, its the wiz thats dead first.

I had already accepted that chronicle players are quite "special" but you must be rewarded with a medal for the most retarded post ever.

2-3 seconds of getting constantly hit and getting no damage is not enough for you lol?
Try have a guess why ppl aim for the wizzies in teamfights. Perhaps cause their AOE no matter if its overpower or underpowered controls the outcome of the fight? Naaaaaa cant be that.

Seriously though the IQ of 99% chronicle players is really low.
 

ziiid

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Feb 18, 2013
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I never post on these things, but given the server is down I will have my say.

I dont think there was a need for any of the changes in the patch the other day.

1. Flamefield
People are complaining about wiz FF. If any war/sin actually thought to not run away from a wiz with FF and actually stopped and smashed the wiz, his shield would be down in seconds and most likely the wiz would be dead as well. Level 49 and 270HP sees to that.
.

This was the best post of the day. If you wore a little hp you can most likely just stand there and hold down FF, if shield drops pop a sun and shield again then continue to hold down FF. Most likely you could win most pvp with 1 hand, now imagine your a good wizard who like uses there mouse, moves about, maybe even clone with master target etc. Wait its getting complicated.

---------- Post Merged at 03:40 PM ---------- Previous Post was at 03:39 PM ----------

MiloFoxburr you said aspeed should still be faster than before the reboot? any idea what happened?
 

horton

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Sep 17, 2007
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Problem seems to be that the staff don't or haven't played the game or not for a very long time. They like coding like making it look good but how it plays isn't what interests them.
After that it's who complains loudest and most often and spreads the most rumours and threatens to leave or stop donating.
Theres not only drama queens but a lot convinced that anyone who can kill them has got to be using some kind of extra help. (Refusing to see that cash paying to get an advantage either in levels having all the rare skills and the best kit in days is exactly the same, or that some people are just better at playing mir most of those have been practicing constantly on all the servers for 12 years.)
IF I am wrong tell us which servers staff have played in the last 5 years.
 

MiloFoxburr

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MiloFoxburr you said aspeed should still be faster than before the reboot? any idea what happened?

That's one for lil, I'm not involved in the coding side of things. He's back at work now so I'm sure he'll respond later,

-edit- lil got back to me to say Sins are faster, it's slight but DoubleSlash is definitely faster than pre update. About 10% rather than 25%.
 
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ziiid

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That's one for lil, I'm not involved in the coding side of things. He's back at work now so I'm sure he'll respond later,

-edit- lil got back to me to say Sins are faster, it's slight but DoubleSlash is definitely faster than pre update. About 10% rather than 25%.


Can you have him take a quick peek at it again? it was 175 hits/minute before patch and its currently 175 hits/minute now.(warriors were 195 ish at cap)
 

HarryH

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It's 175 as before reboot.. speed 7 warrior is 195, speed 8 lastnight was 210.
 

MiloFoxburr

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Can you have him take a quick peek at it again? it was 180 hits/minute before patch and its currently 180 hits/minute now.(warriors were 195 at cap)

100% it's faster. Originally it was 60ms now it's 55ms. So approx 9% faster. I checked the commit logs to confirm
 

ziiid

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Feb 18, 2013
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When you say warriors were 195 ish at cap, what does this actually mean?

It means that at speed 7 (7 and 8 are currently the same) Warrios will hit 195 times on average in 1 min. Take total damage and divide it by the average hit on the trainer over a 1 minute period of time.

Basically what happened before patch speed 8 sin = speed 6, speed 7 or 8 warriors = Speed 7. After the patch speed 8 sin = speed 8 and speed 8 warrior = speed 6.

---------- Post Merged at 04:07 PM ---------- Previous Post was at 04:04 PM ----------

100% it's faster. Originally it was 60ms now it's 55ms. So approx 9% faster. I checked the commit logs to confirm

Could there be something else causing this issue? We are just taking the trainer total / trainer average over a 1 minute time period. Would expect 175 hits to translate to 192 hits if it was increased by 10%.
 

CantTouchThis

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By a 'hit' i take it you mean tdb then and not a swing. But yeah i guess one swing from a warr is 1 x double slash (2 swings) from a sin. Cheers.
 

Razarus

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100% it's faster. Originally it was 60ms now it's 55ms. So approx 9% faster. I checked the commit logs to confirm



so let me get this right.

The first patch changed Warriors from 60ms to 45ms and left sins at 60.
the "fix" is to revert warriors back to 60ms and reduce sins to 55ms?

or have i got the wrong end of the stick here?
 
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<SOSO>

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100% it's faster. Originally it was 60ms now it's 55ms. So approx 9% faster. I checked the commit logs to confirm

Not even 9...its 8.33 %..it's and upgrade..but still..the difference between a speed should be greater between sins and warrs imo. Wont even start to say the obvious as to why..
 
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