- Feb 9, 2004
- 286
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... What good is testing at medicore levels and medicore kit? Seriously, speak some sense. Eventually everyone in the game will be X level with all spells and sick kit. The IRL cash problem is exactly the reason why Mir is doomed because it's a pay 2 win game, but that's a separate argument that has no base in the current one we're trying to have.
We have to test with end-game kits and equal levels because that's the highest possible power of each class. When all classes are at their highest power you can finally start seeing who's stronger and who's weaker.
I refer to my previous post in another thread: http://www.lomcn.org/forum/showthre...-for-mods-devs&p=998048&viewfull=1#post998048
about why sins cannot simply "shadow dash in" when a wizz is casting blizzard/Met. The very second blizz/Met is casted the damage is already going off. Shadowstepping into a wizzard casting blizz/met on himself is literally suicide. Believe me, after pvping with EW2 and Adaephon many times, I realised how hopeless it was. The only thing you can do when a wizz casts blizz or met on themself is wait.
Even if we were to ShS in, their MagicShield absorbs 66.6% of ALL our damage. Example: Instead of hitting 100+100 like we would on say an archer, we hit 33+33 on a wizard. So we do as you say, simply run away. Not sure about you, but I don't think I've ever killed a wizard by running away.
The whole point of this argument is that Sins are essentially screwed against wizards (and, sadly warriors) in almost every matchup endgame assuming both equally skilled. We're getting very close to end-game now and sins are starting to wonder what niche they fulfill. Gemming has only further increased the speed at which we reach end-game, it isn't the problem nor the solution.
When did I say in any of my posts that we should be testing all of this in 'mediocre' levels and kit? Have you even read my posts? Don't start acting like the big man and telling me to 'speak sense' when you aren't even reading my posts properly.
As for wizzies, I agree they are OP, FF does far too much dmg and Blizz/Met's lock needs to be looked into - saying that, sort out the gemming issue and a lot of this would be sorted. Gemming is just an excuse of not having to update the game with regular items/weaps/armours.
You keep referring to 'end game' but there's only a small % of players who are either there or considered close. Realistically your 'tests' don't really matter, not whilst Gems are still around - a lvl 42 sin can get my 800hp down very quickly and cause me problems if their gear is gemmed to the teeth, same with an archer, hell, same with any class - it's the in game items that cause the unbalance - maybe there are some spells which need revisiting but the bulk of it comes down to the huge difference in stats - I would expect a lvl 50+ chara to easily get my life down with 1 or 2 hits or kill me with no problems, but another class at the same lvl? That just doesn't seem fair to me.
