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Golden Oldie
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Dec 2, 2005
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Which is imo completely backwards. Assassins(hint is in the name) should be the ones bursting and warriors should be king of DPS lol.


Not sure I understand this O.o

DPS= Damage per Second. Your saying a sin should be the biggest burst, if this is the case why wouldn't they have the highest DPS.

If you are saying long term DPS, then the only way that would be possible is adding a spell to the Assassin that helps them burst for x amount of seconds. With the way the assassins are on chronicles (current spell wise) if they are going to be the biggest burst, then they will naturally be the highest dps.

On topic:
Nice to see a private server finally release the monk!! Good work guys.
 

CantTouchThis

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Dec 9, 2012
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If this is the case, it really isn't that bad. A.speed6 is ridiculously fast and your TDB hits twice in 1 swing. We are still locked into 2 swings no matter how fast the animation goes and that is a really bad situation to be in when fighting.

I would still give the edge in a PK to a warrior, simply due to rage and massive health differential. The only thing this might effect, is sins being able to properly toe-to-toe warriors now due to flinch.

sorry kori but you're hugely biased so i take everything you say with a pinch of salt. i also know you were one of the ones who knew this update was coming before it was officially announced so i highly suspect you had a hand in influencing this change.

speed6 is not 'ridiculously fast'. also you do realise that gemming speed+8 on a warrior is incredibly difficult/expensive? in fact i KNOW you know this because you gave up trying on your warrior after what, 6? speed gems failed, the last 1 smashing your sowg. you then rerolled a sin. so please don't try to defend what both yourself and harry know is a massively OTT nerf.

sins could toe-to-toe warriors before, i've explained this multiple times and it's hugely frustrating that the team haven't at listened to this and watched the proof ingame that i see day in, day out. and again, the whole picture isn't being looked at here. there's more to pvp than just dps/toe-to-toeing - what about being able to teleport next to your target/teleport away with no cooldown? no one has responded to this yet.

to the server team - this is too much, too soon. you need to take baby steps when trying to balance things and this isnt what this is. i'd be more than happy to spend some time demonstrating/testing ingame to the staff that sins aren't anywhere near as flawed as the sins on the forum are making out, and also help demonstrate/explain why the WHOLE picture needs looking at when balancing classes.
 

ziiid

Dedicated Member
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Feb 18, 2013
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Warriors also still benefit from TDB casting yellow poison without a loss in dps (flash dash) and also that 1 of the TDB hits ignores shield and ac
 

CantTouchThis

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Warriors also have a load more DC/HP than a Sin does, so although being the same speed, a warrior will hit harder.

Warriors can solo the same bosses as Sins do also, Poison slows the regen of them down, but the extra damage can overcome this also.

sins have more luck - 50 weps for example, cant get the 50 warrior wep past luck1 due to the DC gap, also every 7th bene or so curses it back to luck0. agil more than makes up for extra HP, you of all people know this.

warriors CANNOT solo the same bosses as sins. trust me, i've tried just to prove this point. and even if some of the same bosses are soloable, it takes much, much more investment in kit and more effort on a warrior than on a sin - OK is an excellent example of this.
 
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HarryH

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Apr 25, 2014
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You can't say its OTT until testing but yes as I said a few posts back it looks like they've made a double change to assassins which may stack and make them significantly faster, I only expected one change. Testing is required, a lot of it.
 

CantTouchThis

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but why is it being tested in the live environment? warriors have been specing their kits towards a.speed since the server opened so this is a hugely fundamental change that should be tested and data collected prior to it being confirmed/released. and yeah i can say 25% is OTT, because that's what it is. no matter which way you look at the decrease, it's a big reduction. and packaging it up as 'overall attack speed' is the same as polishing a turd - it's still the same turd.
 

HarryH

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If they keep this as a permanent change, aspeed 6 should be aspeed 6. Cap it at 6 for warriors so they dont have to risk an extra 2 gems just to hit the nerfed cap. It is a 10% decrease to overall a.speed.
 

muffinpie

Golden Oldie
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Jul 19, 2005
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Still unsure about the decoy change aswell, i use this spell as a decoy when running through caves, imo it doesnt need to be an instant change the cool down just needs to be come into effect after you have switched places with it so that it can still be used as a decoy aswell as for jumping walls etc
 
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NewHope

Golden Oldie
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Nov 18, 2005
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If they keep this as a permanent change, aspeed 6 should be aspeed 6. Cap it at 6 for warriors so they dont have to risk an extra 2 gems just to hit the nerfed cap. It is a 10% decrease to overall a.speed.

No it shouldn't.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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sins have more luck - 50 weps for example, cant get the 50 warrior wep past luck1 due to the DC gap, also every 7th bene or so curses it back to luck0. agil more than makes up for extra HP, you of all people know this.

warriors CANNOT solo the same bosses as sins. trust me, i've tried just to prove this point. and even if some of the same bosses are soloable, it takes much, much more investment in kit and more effort on a warrior than on a sin - OK is an excellent example of this.

OmaKing hits on a % attack, so it's hardly fair example to use. A level 33 Sin can kill one easier than I can at level 51 also.

It's just as hard to luck Sins 50 weap too. We've seen a luck 6 DSS ingame too, so not always true. (DSS DC gap is 35DC... 26DC gap difference on 43 Sin weap, and we've not seen one past luck5).

Yes agil is great, warriors can also stack some of this on their kit. I would rather have 200+ HP more. DC is sacrificed for Agility. Warriors will always gain more DC with their % based Rage also. They also have a lot more AC, and a skill which also lifts this. I'll test with you to show you that AC DOES make a difference in hits.

ShadowStep is great yes, it's good to be able to get in next to people, but with the low HP pool, the can still be 2 hit by warriors, archers and wizards. It's also an escape skill, to get out of the way, which has a chance to fail, and when it fails with our low HP, its death. Warriors dash won't ever fail, and also take no damage when using.

Both have their advantages across the classes, sins should be a higher speed, less high damage, more average. Warriors slower speed, higher tanking capabilities, and chance of higher top end.
 

Razarus

Sour Sally
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Dec 6, 2013
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Still unsure about the decoy change aswell, i use this spell as a decoy when running through caves, imo it doesnt need to be an instant change the cool down just needs to be come into effect after you have switched places with it so that it can still be used as a decoy aswell as for jumping walls etc

I'm also unsure about this change and think it will make archers pretty OP in a number of PVP scenarios.
Perhaps pop a global cool down on landing? like when you cast rage you cant tdb for 1.2seconds? I don't think Decoy > AB is a good move.
I did not test this though, perhaps there is already a global cooldown?

Capped at speed 6 is perfect. especially with a new weapon that effectively has 85DC. 52% higher top end than the Sins 56....

Soon as warriors learn to get 4 acc on each brace, 2 on helm, 2-3 on belt and now NECK aswell! you will be able to combat the people you always use as an example... sins in agil 4 bracers, agil 2 armors, agil 3 boots and belt...

---------- Post Merged at 02:43 PM ---------- Previous Post was at 02:40 PM ----------

  • Level 60 statues added to BichonWall.

Be interesting if you clicked on the statue and it pops up with "Supported the server by buying XXX GoldGame"
 

knives

100% Hyphonix
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Aug 3, 2004
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I'm also unsure about this change and think it will make archers pretty OP in a number of PVP scenarios.
Perhaps pop a global cool down on landing? like when you cast rage you cant tdb for 1.2seconds? I don't think Decoy > AB is a good move.
I did not test this though, perhaps there is already a global cooldown?

Capped at speed 6 is perfect. especially with a new weapon that effectively has 85DC. 52% higher top end than the Sins 56....

Soon as warriors learn to get 4 acc on each brace, 2 on helm, 2-3 on belt and now NECK aswell! you will be able to combat the people you always use as an example... sins in agil 4 bracers, agil 2 armors, agil 3 boots and belt...

---------- Post Merged at 02:43 PM ---------- Previous Post was at 02:40 PM ----------



Be interesting if you clicked on the statue and it pops up with "Supported the server by buying XXX GoldGame"



the decoy cool down issues was what i said back when they opened up the testing, but i got slated for that
 

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
rage you cant tdb for 1.2seconds? I don't think Decoy > AB is a good move.

With the magic interval changes this could well not be the same after reboot - TDB could be instant after Rage
 

Lilcooldoode

LOMCN Developer
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May 10, 2003
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Yes
Can you confirm whats happening with sin wep?

RazorEdgedBlades become the 46 weapon - they were level 45 blades that needed stats adjusting - theres no point having 2 weapons for sin with 1 level and dc1-2 difference. Other class level 46 weapons will catch up even if it means they drop more frequent

You tell me :P Youre the coder

At the moment im not interested in looking into it before ive done the rest of the changes we are planning
 

Azz

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Jul 12, 2014
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it's alright i've heard enough and you've confirmed what needed to be confirmed. let's simplify this then - these changes mean that for warriors:

1 old attack speed = 0.75 new attack speed
2 old attack speed = 1.5 new attack speed
3 old attack speed = 2.25 new attack speed
4 old attack speed = 3 new attack speed
5 old attack speed = 3.75 new attack speed
6 old attack speed = 4.5 new attack speed
7 old attack speed = 5.25 new attack speed
8 old attack speed = 6 new attack speed

warrs are effectively going to be capped at speed6 but still need to gem +8 on their kit to achieve this. nice.

I'm hoping this is not true... I was all for sins having an increase (animation fixed) so get speed 8 as they shud be, but this is bollocks. I currently have speed5 and spent alot on kit building gems and breaking stuff.

Sins now get speed 8 with spell (way it should be) but after all I have spent I'm below speed 4??? Are the gm's taking the piss?

Next argument will be agil, yes sins can gem normal dc kit to get this which counters alot of wars aspeed anyway. But now I have to try and get speed 8, which is actually 6??? (costs alot more than agi) and keep gemming my acc kit (half of which I smashed lol)

Silly changes imo. Fuked wars royally.

Next point is the 46 weps please God don't say ur changing the 45 sin weps to these.. There are loads in game (alot were bought from tm before this accouncement which to me says sum 1 knew)
 
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