- May 13, 2014
- 698
- 25
- 95
Re: Suggestion regarding Sin's PVP--------To Jamie
I like this idea, gives you the chance to still roll into the element you would want and may encourage more MC builds.
This would probably be a quick win, not sure how it would pan out late game coupled with +5 resistance
I think a review of Hermit Stat points may give the best benefits to the server longer term and cut down the silly 50+ element builds were currently seeing.
I assume MR has fail safes built in so that each successive refine reduces the success chance of the next refine.
Change it so Wizzys can only Hermit Fire/Ice/Lighting and Wind Randomly.
Taos to Holy/Dark/Phantom Randomly.
Allow Warriors and Sins to continue being able to spec 1 Element specifically (How you currently have it) since they have use for all of them.
This will bring the randomness back in and create an element of RNG and stop Wizzys and Taos for specing 1 main element unless they're lucky....but also not creating it to be impossible because they get elements they can't use. Whilst not screwing over Warriors and Sins who i doubt would use Element hermit anyway, but can if they really desire it.
I like this idea, gives you the chance to still roll into the element you would want and may encourage more MC builds.
Just make AE half as effective against players...thatd probably solve the issue for the most part.
This would probably be a quick win, not sure how it would pan out late game coupled with +5 resistance
I think a review of Hermit Stat points may give the best benefits to the server longer term and cut down the silly 50+ element builds were currently seeing.
I assume MR has fail safes built in so that each successive refine reduces the success chance of the next refine.
