Important Required, one or two passionate Archers.

muffinpie

Golden Oldie
Golden Oldie
Jul 19, 2005
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Managed to get on via the work wifi, ill be on from about 7:15 would like to be considered for this as i've been making alot of suggestions and think iv got a good idea of where the class needs to be withouy wanting it to be OP

/shrekislife
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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its just shadow step with different images then? personally I think it should be the same as it is but instead of having to re cast it to move, make it automatically move after 2-3 seconds... This makes it different from SS and makes archers play sneaky.. Drop clone, if players run towards clone break it (distance) could be a interesting way.
 

Silencer

Comedian
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Feb 9, 2008
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LOMCN HQ with Tai, eating bagels.
its just shadow step with different images then? personally I think it should be the same as it is but instead of having to re cast it to move, make it automatically move after 2-3 seconds... This makes it different from SS and makes archers play sneaky.. Drop clone, if players run towards clone break it (distance) could be a interesting way.

That would be awful.
 

Cerci

Dedicated Member
Dedicated Member
Jul 6, 2004
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After playing archer for past 3 months its great that were getting a little tlc , thank you

if you need help testing im very willing to help

/Imhotep
 

Razarus

Sour Sally
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Dec 6, 2013
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Im thinking maybe a 50/50 chance to instant move, so that the decoy is actualy a decoy, with this change it sounds like you may be able to move from 1side of the screen to the other, shoot 2-3times before they run next to you and repeat, having instant move on a ranged class is dangerouse--
Maybe give it a global cool down so that after instant move you cant shoot for 1-2 seconds making it a fantastic escape spell but not a active damage tactic.

More will be known from testing but its a massive positive that they are getting looked at and dealt with.

---------- Post Merged at 02:03 PM ---------- Previous Post was at 02:02 PM ----------

Not sure i want archers teleporting next to me and dropping a 600+ AB instantly.
 

Silencer

Comedian
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Feb 9, 2008
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LOMCN HQ with Tai, eating bagels.
Im thinking maybe a 50/50 chance to instant move, so that the decoy is actualy a decoy, with this change it sounds like you may be able to move from 1side of the screen to the other, shoot 2-3times before they run next to you and repeat, having instant move on a ranged class is dangerouse--
Maybe give it a global cool down so that after instant move you cant shoot for 1-2 seconds making it a fantastic escape spell but not a active damage tactic.

More will be known from testing but its a massive positive that they are getting looked at and dealt with.

---------- Post Merged at 02:03 PM ---------- Previous Post was at 02:02 PM ----------

Not sure i want archers teleporting next to me and dropping a 600+ AB instantly.

Not sure I want Sins teleporting next to me and dropping a 300+ FD and 200+200 double slash, but it happens!!
 

reecew

LOMCN Veteran
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Feb 23, 2010
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if you need a hand testing anything il help out

nice to see some changes happening :)

Monk + new content hopefully maybe bring back some life into the server!


/Reno
 

Nemo

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Jun 10, 2009
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Am i right in thinking powershot no longer pushes the enemy it hits, but rather the mobs(players) around it? if so large pvp nerf on archer. On the other hand if not, having no cooldown on powershot was extremely OP as previously tested.
 

reecew

LOMCN Veteran
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Am i right in thinking powershot no longer pushes the enemy it hits, but rather the mobs(players) around it? if so large pvp nerf on archer. On the other hand if not, having no cooldown on powershot was extremely OP as previously tested.

not really every other class can still gap close regardless...

Sin - Shadowstep.. next to no cool down 3 secs maybe if that.

War - Shoulder dash no cool down.

Wiz - dont need a gap close met / bliz 1 hit archers.

Tao - support so don't matter.. curse spam group will kill unmovable archer

also you say (OP as previously tested) but shadowstep and other nuke/gap closer's are now in game.
 
Last edited:

Nemo

LOMCN Veteran
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Jun 10, 2009
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not really every other class can still gap close regardless...

Sin - Shadowstep.. next to no cool down 3 secs maybe if that.

War - Shoulder dash no cool down.

Wiz - dont need a gap close met / bliz 1 hit archers.

Tao - support so don't matter.. curse spam group will kill unmovable archer

also you say (OP as previously tested) but shadowstep and other nuke/gap closer's are now in game.

They were all in game in testing. It was OP. Ask anyone that saw it. lol
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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So Decoy... is no longer a Decoy?

It has the same effect, but currently it would require 2 key presses to achieve the effect, one to spawn the clone and then another to swap position with it, now it spawns and swaps in one...

Am i right in thinking powershot no longer pushes the enemy it hits, but rather the mobs(players) around it? if so large pvp nerf on archer. On the other hand if not, having no cooldown on powershot was extremely OP as previously tested.

My thought on reducing the cooldown on power shot is to provide Archers a means of keeping warriors/assassins at bay, warriors and assassins would be required to utilize shadow step/shoulder dash/slashing burst a little better to actually get in and get hold of an Archer...

But your right, if an Archer is able to get power shots off before an enemy has a chance to move then it is OP and maybe the delay needs adjusting...

Sam
 

Sorry

Audrey
Dedicated Member
Apr 13, 2011
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Morning all,

With the Monk beta underway and Lilcooldoode focusing on any issues that arise from the beta testers... I have had a little time to potentially give the Archer class some much needed TLC.

I have made some changes to the class that will be ready to go as of next reboot... But I am a little bit concerned because some existing skills required refactoring...

Would one or two people who are passionate about improvements to the class be interested in hoping on the test server to make sure there are no regressions and to provide some feedback on the new additions.

Preferably I would want a couple of people who currently/have played Archers, and have a fair amount of experience with them.

Changes/additions:
- PowerShot: Now causes a repulsion effect on explosion causing enemies around your target to get pushed back.
- NEW skill "QuickLoad": Passive skill which will reduce the cooldown on archer spells.
- RapidFire: Had to be re-factored to allow QuickLoad to reduce its delay (this is the one I am most worried about).
- Traps: Although these haven't been changed, it would be good to have a few people dry test them incase of any issues.
- AttunedBody: Same as above.
- Decoy: Now spawns and moves with a single press, and is effected by QuickLoad.

Level requirement for QuickLoad is still pending, but is likely to be a high(ish) spell, so not to through the balance of the lower levels off...

Sam


1 small question Samuel , at some point BabyHack or Lilcooldude ( not sure who it was i always mistake them ) said they will change the crafting Arrows for archers aswel , for eg for PlatinumArrows , you need Platinum p12+ ... he said he will change so that you can use multiple platinums to make the arrows just like you use for eg x4 adamantines to craft a gem ... any news on this or did they forget ? :P
 

Razarus

Sour Sally
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Dec 6, 2013
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Not sure I want Sins teleporting next to me and dropping a 300+ FD and 200+200 double slash, but it happens!!

True, but they do need to get right next to you.
Archers will only need to get 1-2 spaces from you, giving them a very strong offence boost that is maybe not needed. Testing will confirm.

I'm not dreading it though, My archer is kitted and ready to go.

One question for Sam.
Will Decoy have a chance to fail?
Currently you cast the decoy 100% effective then you have X chance to fail swapping places on the second cast,
If the first cast is now going to be the teleport itself will the chance to Fail now apply to the first cast instead of the second?

If its 100% effective Archers will have a better teleport skill than an assassin can get at level 48.. as level 3 shadowstep still fails 20% of the time in my experience.

as always I just want a good implementation of a balanced change. I may come across negative but without someone playing devils advocate and looking for breaking points or issues then the final product wont get polished.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
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True, but they do need to get right next to you.
Archers will only need to get 1-2 spaces from you, giving them a very strong offence boost that is maybe not needed. Testing will confirm.

I'm not dreading it though, My archer is kitted and ready to go.

One question for Sam.
Will Decoy have a chance to fail?
Currently you cast the decoy 100% effective then you have X chance to fail swapping places on the second cast,
If the first cast is now going to be the teleport itself will the chance to Fail now apply to the first cast instead of the second?

If its 100% effective Archers will have a better teleport skill than an assassin can get at level 48.. as level 3 shadowstep still fails 20% of the time in my experience.

as always I just want a good implementation of a balanced change. I may come across negative but without someone playing devils advocate and looking for breaking points or issues then the final product wont get polished.

So the same implementation remains, the decoy will always spawn, but there is a chance for the swap to fail, the only change is it is now on a single key press.

Sam
 

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
48
135
LOMCN HQ with Tai, eating bagels.
True, but they do need to get right next to you.
Archers will only need to get 1-2 spaces from you, giving them a very strong offence boost that is maybe not needed. Testing will confirm.

I'm not dreading it though, My archer is kitted and ready to go.

One question for Sam.
Will Decoy have a chance to fail?
Currently you cast the decoy 100% effective then you have X chance to fail swapping places on the second cast,
If the first cast is now going to be the teleport itself will the chance to Fail now apply to the first cast instead of the second?

If its 100% effective Archers will have a better teleport skill than an assassin can get at level 48.. as level 3 shadowstep still fails 20% of the time in my experience.

as always I just want a good implementation of a balanced change. I may come across negative but without someone playing devils advocate and looking for breaking points or issues then the final product wont get polished.

I agree with you mate and I hope after Archers and Monks are sorted we can do something similar and get a few people on a test server with the Team and check other classes for balance/bugs/improvements too.

Achieving balance is a constant struggle and with an Archer fix and introduction of a new class, the other 4 will undoubtedly be affected and potentially need little tweaks.
 

Samuel

Mir Chronicles Dev
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Feb 8, 2011
2,614
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I agree with you mate and I hope after Archers and Monks are sorted we can do something similar and get a few people on a test server with the Team and check other classes for balance/bugs/improvements too.

Achieving balance is a constant struggle and with an Archer fix and introduction of a new class, the other 4 will undoubtedly be affected and potentially need little tweaks.

5460ed121e92e1c0c67faf0d90e2434f5717e6bd436807a44adad0048ae904bd.jpg


Sam
 

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
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With out using an my self but sercombing to the fact it fking hurts..

But what is the cd on ab at lvl 3 and is ql going to have a long cd??
Given a couple archers can hit 600 easily and if u stand in mw long enough u will see who. Decreasing that cd by 50% is extreme..? Ab static Ab dead all in a matter of seconds.......


Not saying they don't need looking at but so many measures in 1 go is going to cause mayhem