Revert ship change

Mu online season 21 - grand opening

deathking

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Not sure how you can change a cave when so many people obtained an advantage of in some cases 5 levels, seems unfair on rest of server who just found out who now have to struggle with it
 

deathking

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Mobs so much faster, more damage

---------- Post Merged at 04:43 AM ---------- Previous Post was at 04:42 AM ----------

CleRly done to shallt warrior thrusting...
 

Koriban

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Sounds like it was a mistake on their part in the first place and shouldn't have been so easy/slow.
 

MonoxideLenny

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Sounds like it was a mistake on their part in the first place and shouldn't have been so easy/slow.

Kinda not the point tho i got to admit warriors aint got it easy on here and that was a nice leveling area for them plus people have made gains there kinda shitty to stop others doing the same
 

deathking

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Once it’s in unless it’s game breaking or within first hours you shouldn’t remove it...
 

Notwhatyouthink

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lol are you joking?

only just got online and was gonna go do some lvling

whats next, buffing the howling cavern mobs after some wizzies been in there for days?

one mistake after another it seems with this admin team >.<
 

deathking

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Wish I was joking, now to grind for days to catch up what people done in hours
 

Xx69xX

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We changed several mobs, and this included lost ship. However maybe lost ship is not the best for you anymore, but we have sped up mobs, wizards should not be complaining, they should be very happy. Speedy mobs = Very quick deaths through Firewall. This was something in mind when making the changes to give wizzies a little boost.

Please can you test a few areas and let us know. From what i tested last night, i would have been very happy as a wizard with these changes.

-Apocalypse Team
 

deathking

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I’m a warrior with **** all going for me except thrust and ship, now you ****ed that for me probs quit cause I’m not staying in psc till 32.

---------- Post Merged at 09:26 AM ---------- Previous Post was at 09:25 AM ----------

Make wiz better for hunting but **** on wars how’s that fair? Wiz already had hallow
 

Notwhatyouthink

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We changed several mobs, and this included lost ship. However maybe lost ship is not the best for you anymore, but we have sped up mobs, wizards should not be complaining, they should be very happy. Speedy mobs = Very quick deaths through Firewall. This was something in mind when making the changes to give wizzies a little boost.

Please can you test a few areas and let us know. From what i tested last night, i would have been very happy as a wizard with these changes.

-Apocalypse Team


Are you clueless or just not read the post?

Wizards shouldnt be complaining, period. They have it the easiest out of all the classes what with your lack of ranged mobs in any cave thats actually decent to level in....

I've already thrown the towel in on my warrior, as it seems your hellbent on working on the other 3 heroes.
 

deathking

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Even if it gets changed it’ll be tonight when the rest of server pulls away from warriors under level 32 even more. Gg apoc team gg
 

Chriz

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We changed several mobs, and this included lost ship. However maybe lost ship is not the best for you anymore, but we have sped up mobs, wizards should not be complaining, they should be very happy. Speedy mobs = Very quick deaths through Firewall. This was something in mind when making the changes to give wizzies a little boost.

Please can you test a few areas and let us know. From what i tested last night, i would have been very happy as a wizard with these changes.

-Apocalypse Team

Looking forwards to testing out the changes... However my wizard at level 26 and HP stone gets floored in 2 hits in there, so whether the increased damage through movement in FW out weighs the additional risk of being hit we will see :)

Edit* definatley more difficult on a wiz, but still do-able.
 
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daneo1989

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While changes are expected to happen the question is are the Apoc team favouring ranged classes over melee?
 

Martyn

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Revert mobs back to "normal" speed

[Merged Post] - Didn't notice someone made one already >.<

with the last update, you changed the speed of boss movement, but you seem to have made other less boss like mobs move faster, such as the wrecked ship, which is the only good place a low level warrior can level, as always other classes are doing well there, but impossible for a low warrior.

Since you didn't metion it in your update post, I can only assume it was done in error, and you somehow change the normal mob speed while updating the bosses speed.

thanks :P
 
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Martyn

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While changes are expected to happen the question is are the Apoc team favouring ranged classes over melee?

seems so with this one, warrior has no choice now but to go kill 200-300 exp mobs rather then the 1.3k odd mobs in wrecked ship.. tad annoying as I'm a casual player I've missed out on grinding past that area.
thing is Assassin of the same level will kill so much faster.

Can quest information be moved over to another character? if so I'll happily just reroll a Sin. there's no way I'm going to go through all those quests again lol - I just won't log on, put so much effort into the warrior lol
 
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Notwhatyouthink

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also pissed off that certain ppl now have the ac2-2 belt . yet no mention of reseting the quest for those who didnt get the item when handing in the quest initially.

fuming
 

Koriban

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^ gotta admit loving the rage from this guy lately.

So err, personally I think all euro caves need readjusting. BC hits too strong for what it is, used to be THE go to lvling place for warrs with halfmoon and even before then in thrusting lure spots. Make sure exp there is decent enough. ST also used to be decent, again mobs hit a bit too hard here.

Maybe the issue is that euro caves feel too lack luster to hunt in compared to the newer places. A buff to their exp may seen people heading back to those caves rather than everyone clogging up the new ones.
 
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