running and ping back

Mu online season 21 - grand opening

knives

100% Hyphonix
Golden Oldie
Aug 3, 2004
797
35
165
dunno if any 1 els ehas noticed this but i spotted it today, if youre running obviously your moving 2 spaces as opposed to 1, now if sum1 runs into the spot your 2 spaces from you that your trying to run into you get pinged back to the space you started running from.

now from what i remember if you went to run into a space that was occupied or got occupied you would walk 1 space instead instead of trying to run into the 2nd space as opposed to being pinged back.

if that makes sense, im sure a few on here will come to flame or w/e but im sure the way it currently is in wrong as it causes hell of a delay and can and does get you killed due to the delay, ill try and get a vid at sum point but its a hard 1 to replicate
 
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Valhalla

Nexus Mir Developer
Veteran
Nexus
Game Master
Sep 7, 2012
2,112
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127.0.0.1
yea i know what u mean but i dont play chron so wouldnt know about it

/ReVulcan
 

Silencer

Comedian
Golden Oldie
Feb 9, 2008
1,853
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LOMCN HQ with Tai, eating bagels.
I understand what you mean, as far as I know, it's been this way since day 1 of Chronicles and has been like this on alot of other servers, probably hardcoded into this set of files. Or any files after 1.9.

Not 100% though.
 

Chriz

Captain Lurker
VIP
Mar 24, 2003
1,198
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This bug drives me mad, it happens alot in pvp, you get very brielfy rooted while you bounce back, enough time for a wiz/archer to be floored.. On official mirs like you said you would either walk 1 space or not move if the space is unavailable but you could instantly run in another direction.. also can make luring a pain because you tend to get stuck more often lol