Yeah but, that was so like, 6months ago!
Honestly, I think it should be added. Sabuk War should be a fight of guilds, not a bunch of randoms. Would love to see SW spruced up a little, throw in a wrench into it's current (and i'm quoting here) "useless" iteration of it, as people put it. Need to encourage more PvP on this server anyway, even though I'm aware Mir3 is mostly PvE orientated. Really hoping I can sort a PvP event out at some point, bit like the good old Last man standing days.
mir3 has more PvE content that mir2 but it was full of pvp. Mainly because there was things to fight over.
On here its a tempest door/entrance/choke point fight for control of map/boss
When bosses would spawn at the same time it would be a fight for them.
You would have to head there ahead of time and be prepared to fight. You would have to either split guild/group between bosses and risk losing them in fights or focus on just 1 with the guild/group to ensure you got it. That's been removed due to randomised spawns and global shout which just encourages above tempest door fight by first to react to the shout.
Best levelling areas would be contested by guild fights. It was more beneficial to guild hunt, cheaper pot/repair costs/longer hunts etc but on here its easier to solo/duo to gain best exp while also making tonnes of gold doing so. Previously solo/duoing would provide the best exp but it would be expensive to maintain. When solo/duo it is easier to rt to avoid a fight and continue hunting than it would be if in a guild hunt.
Server has always seemed very geared to 1-3 man hunting which in turns means people are more likely to avoid fights, where as if there was more guild/group content it would create more fights as players are more inclined to fight with backup than not.
Itemization is geared from farming normal mobs and cash. No need to group up to fight over bosses.
In essence this server has very little to fight over, as all the best gear and gold is achieved through general exping/farming