As someone who came back to the game with some friends a couple of weeks ago with no spells, no gear, no cash, I would like to add my comments on the current situation of the server.
Leveling has improved vastly, it is now a steady increase and feels a lot smoother leveling from level to level, not noticed any major jumps at certain levels yet. It would be nice if other areas such as battlegrounds were added or somthing as decent as bdd just with a different change of scenery.
Sub bosses have all been re-vamped since we last played and always drop a bene/marble/rune, they are a really good source of cash especially if your gear is limited and bosses are being contested. It would be nice if they had the chance of the odd rare item, nothing to major, I don't really have any complaints about them though.
Mid tier bosses such as ZT/MTK/MK/RME all seem worth killing and I have been enjoying the fights for them. We were getting completely destroyed when we tried contesting at the start but as we started gathering some drops its becoming more bearable even though we are still a long way off competing for higher bosses.
Mid-High tier bosses such as Frozen/Fox/Collosus, not killed many of these yet and not had any drops but I have heard they can drop decent.
High tier bosses - JD/Warlord/EE/GK/DK - not even attempted any of these yet so I cannot comment.
Evil Mir - Was really surprised that no one goes here, the times we have killed it since being back it has been completely un-contested, does it even get hunted anymore and is it even worth the time? Mir items are among the best in game so I don't know why people don't hunt it more often with its potential.
On the subject of PvE, I do find shadow step a very forgiving skill when boss hunting too, gives such an advantage to an already extremely powerful and potent class. I understand that PvE is one of their strong points but the tool kit of an assassin is ridiculous on this server.
I can see from a new player or a small guilds perspective that getting started is a struggle, constantly getting pked, nearly all bosses dead on spawn timer and not having the gear to try better dropping bosses, however this is how mir has always been and its somthing you should expect joining a new server. I wouldn't object to some more randomized bosses to give these players a chance though.
The final thing I really wanted to mention is, why did you destroy sun pots to the extent that you did? Having a cooldown on them has never been a part of mir. It makes the game a lot more reliant on numbers to win fights and one of the changes I have disliked most, unless you are playing a class with some decent mobility its almost means you that have to instantly tt in none rt'able areas when a slow lands on you, I dread to think what its like playing a tao with sun pots in their current state.
/Xele