Server Future

Mu online season 21 - grand opening

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
Only just been on the forums to read this thread but nice to see updates are coming!

Imo, some very quick "fixes" can be done to improve the server until the next big patch.

1. REMOVE the sun pot 1 second cap. No, the previous exploiters will go to town on it once again, as you to well know.
2. REMOVE sun pot bundles. agreed
3. Make all 5/5 HardTorches 12/12.?????
4. Make the shop HardTorches 20/20.??????
5. Add more pots drops to turtles.
6. Add strong items to drop files in turtles. Who even uses strong sets.....unless for refine maybe?
7. Orange attack mode. ?????? only reason i can think of this is to protect luck 7's ?

These have all been things suggested in the suggestions area that were well praised, but put "on the list" or never replied to

It would be nice to see them done, then work on leveling areas/SW like people have asked for months and months ago, we don't need any more broken skills introduced at this point

..
 

CantTouchThis

LOMCN Veteran
Veteran
Dec 9, 2012
582
4
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Forgive me for being naiive but who was actually confirmed as having used of some sort of auto sunpot cheat? Im not saying no one did but i know there were a lot of rumours. Or do you mean the script that enabled them to sun pot whilst holding shift?

Also, i dont have luck7 but id still really like to see an orange attack mode - NO ONE should risk getting murder due to griefers, regardless of if they have luck1 or luck7.
 

DeeKayDee

Loyal Member
Loyal Member
Mar 26, 2014
391
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43

1 is in conjunction with no.2 .. If you remove sunpot bundles, even if someone was using a script (i find it hard to believe more than 1-2 people were anyway) they won't have a bag full of sunpots to use it with anyway. Mir has lived fine without a sunpot cap, no need for it.

3 & 4 .. This is so that everyone can take advantage of wearing and hunting in their best kit, it should not be for just the people who buy GG ..that said, people who want to buy GG can pay for the longer lasting ones. Most people agree that d5/5 goes too fast

6. Hey a small addition to please people will never hurt, people do use them so even if you don't you can sell them and make some gold ?

7. It's to protect griefs in general, most noticeable in MW when the big fights break out of town and noobs follow trying to make people red. Not just for lk7


Hope that explains
 

Cleopatra

Dedicated Member
Dedicated Member
Mar 28, 2004
148
59
110
It seems to me that the server team really like to create a lot of work for themselves when they really don't have to.

The long-awaited Sabuk Games idea. Sorry to break it to you, but Sabuk is fine the way it was. Just fix it. With your wondrous idea you essentially created what looks like over 50 hours work, I'm going to bet fixing the original Sabuk system will take way, way less time than creating a whole new system.

Leveling areas / new content - there really is no need to waste time creating new content when we already have 90% of the content in game not actually getting used. Instead of introducing new areas, make the existing ones better to level in.

At 46 warrior the only viable places for me to level are PT and Numa. Sometimes Past Bichon or Turtles when I am truly sick of PT/Numa. This isn't anything new to me though, I was in the same places when I was level 33. I'd love a change of scenery from same old PT/Numa, but if I want that change then my exp/hour has to suffer. Ideally, I'd like there to be a choice of 10 or more caves that I can level in, that will offer me a similar exp per hour - the only difference being the mobs, the drops and the scenery.

Some caves that could easily be made better with little to no effort (changing the spawn rate / HP / exp of mobs is not hard):

- Bug Caves
- Stone Temple
- Zuma Temple
- Prajna Stone Cave
- Wooma Temple
- Ant Colony
- Frozen
- Fox Cave
- Red Valley / Spider Caves

The above caves are all decent potential leveling areas, but in their current state they are always dead. Why? Because Numa and PT are way, way better for exp.

Give the existing, redundant content a refresh; it'll please the existing players, motivate people to level/spend time in-game and will save a lot of time for the self-confessed part-time GM's.

/Cleopatra
 

DeeKayDee

Loyal Member
Loyal Member
Mar 26, 2014
391
0
43
One thing I'll add is on other private servers they had a duplicate map of the area for higher levels, such as normal WT 0-45, so if you were 45+ and you went in the same door you would go to a version with harder mobs (you can even spice up further by having 2,3x WT spawn instead of 1)

That way, the low levels still have chance to get a boss and the high levels get better exp caves and better fights for bosses

Can do this for most caves.
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
One thing I'll add is on other private servers they had a duplicate map of the area for higher levels, such as normal WT 0-45, so if you were 45+ and you went in the same door you would go to a version with harder mobs (you can even spice up further by having 2,3x WT spawn instead of 1)

That way, the low levels still have chance to get a boss and the high levels get better exp caves and better fights for bosses

Can do this for most caves.

I hate this lazy way of scaling and re-using content but it does have its merits, especially if you cannot keep up with the content demand of hardcore players. It obviously works for WoW and D3, they do it for items and dungeons.
 
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Darkans

Dedicated Member
Dedicated Member
Mar 10, 2011
128
1
44
Let's be honest the future of the server is ****ing grim if you listen to the vast majority of the people on these forums, they are either crying their eyes out so you don't nerf something they've spent thousands of ££££s on or complaining that they aren't getting enough support despite the fact that they talk so much bollocks you couldn't possibly filter through it to find the relevant information. You need to actively go ingame, perhaps message some people in the smaller guilds and then some of the players you know don't post on these forums, get input from the player base that doesn't have an ego the size of a ****ing planet.
 

Scampi

Banned
Banned
Mar 23, 2009
235
29
54
It seems to me that the server team really like to create a lot of work for themselves when they really don't have to.
/Cleopatra

I pretty much agree with what you said, but in particular this.
They big a big song and dance routine about all the work, all the effort and hours, all the time wasted dealing with trivial matters - but you just need to make a few tweaks (2 hours work?) to make a big difference.

Orc, JT should probably be on that list.
 

kickey

LOMCN Veteran
Veteran
Jun 5, 2010
686
1
104
1 is in conjunction with no.2 .. If you remove sunpot bundles, even if someone was using a script (i find it hard to believe more than 1-2 people were anyway) they won't have a bag full of sunpots to use it with anyway. Mir has lived fine without a sunpot cap, no need for it. You may find it hard to believe but there was quite a few , rethinking the sunpot buns, they're kind of necessary for small group hunting.

3 & 4 .. This is so that everyone can take advantage of wearing and hunting in their best kit, it should not be for just the people who buy GG ..that said, people who want to buy GG can pay for the longer lasting ones. Most people agree that d5/5 goes too fast. should be happy there ingame at all, making kits last longer will just make the economy worse than it already is.

6. Hey a small addition to please people will never hurt, people do use them so even if you don't you can sell them and make some gold ? true i guess, but id say the server is long past these items.

7. It's to protect griefs in general, most noticeable in MW when the big fights break out of town and noobs follow trying to make people red. Not just for lk7 No town is counted as a war zone so this makes no sense. if they were war zone's then yeah this would be great.


Hope that explains

" "
 

Azz

Loyal Member
Loyal Member
Jul 12, 2014
226
0
42
uk
Forgive me for being naiive but who was actually confirmed as having used of some sort of auto sunpot cheat? Im not saying no one did but i know there were a lot of rumours. Or do you mean the script that enabled them to sun pot whilst holding shift?

Also, i dont have luck7 but id still really like to see an orange attack mode - NO ONE should risk getting murder due to griefers, regardless of if they have luck1 or luck7.

+1 hate griefers
Gms confirmed a auto sun pot / TT was in use, obviously they didn't say who. Would love to see a list of the scum using it.
 

CrazyBear...

Golden Oldie
Golden Oldie
Veteran
Mar 25, 2003
851
2
155
+1 hate griefers
Gms confirmed a auto sun pot / TT was in use, obviously they didn't say who. Would love to see a list of the scum using it.

Koriban
BadBoy
OwenSmith
IRiseYouFall
Skibadee

There you go.