What are we doing to keep players interested?
Our current plans look a little like this at the moment (no dates given, but in order of planned release):
- Road to 2.0 - Finishing off what was promised in 2.0, our next update is going to be a vault full of spells including ThousandSwords, FrozenSword, Traps etc, etc... As well as some fixes to some of the existing skills (DarkBody, SlashingBurst, Meteor/Bliz), AND the introduction of some new spells HealingField, QuickLoad, MassEntrapment etc.
Can I suggest that you look at damage mitigation whilst Lilcoole finishes these spells off. We all eagerly await the new spells and look forward to hunting them down however damage is already off the chart, with fights lasting 2-3 seconds. The last thing we need is more damage without some form of mitigation.
Your idea preciously regarding a 50% reduction in pvp damage has some legs, please give it some thought.
- SabukWall 2.1 - Finally introducing SabukWall, we had some background issues with it that needed to be fixed and have been put off, but the plan is to introduce the first Sabuk Game (Headquarters) in 2.1.
We need this, but we need it to work. please test it thoroughly before implementing. A botched up implementation of this would not be good after the long wait.
- Hunting grounds 2.2 - We currently have 2 High level hunting grounds planned and half complete... I suspect we will have more than 2 by the time we reach this point as I will mostly be working on SW allowing LCD to work on monster AI's.
These are long overdue, please remember that the most popular places for leveling are places with high density and ranged mobs that are stationary or travel towards you instead of the ones that maintain their distance. for an area to appeal to all classes hard hitting ranged mobs that run away just don't cut it.
Numa Ruins could possibly be added sooner than 2.2? high density numa infested temple with super numas in amongst them to offer some fear when mass luring.
People like 1-2 hit spots. mass luring spices up the leveling process.
- Item patch 2.3 - Introducing a new set of items, including a new class armour (for all 6 classes) and a bunch of level 55/60+ kit.
Please make these drp in the new areas only. allow the old content to be farmed by up and coming players while the higher levels go about their business in new areas.
adding these items to existing bosses will only frustrate the lower levels still finding their feet. would love to see the likes of blackwidows going for OKS unchallenged.
- Gauntlet 2.4 - Introducing a new style of competitive game where players can randomly group up to kill onslaught of monsters and rank up points (more details will be released closer to the time).
Sam
This sounds great, I hope that consideration has been given for the single target classes.
All in all a lot of content "coming" I really do think that a solid swift delivery of some of it is very much needed as soon as possible.
Great work. Keep it up.