Server Status - Balance & Economy

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TheDayIDie

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Not been on to test it so will feedback after I'm home.

Also to note to the LightBody buff cries; it was nerfed (I THINK) from the original 8 to 4. (

And @MrDean sure i mentioned sins are strong 1v1 PvE but anything else was pretty poor especially after lvl30ml.

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Jamie

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Mar 29, 2003
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Ok so a sin makes a post and u suddenly nerf warrs ACC and HP while boosting theirs...woow!

1) Cba to read all, but one person was saying that we dont need ACC fe every 5 lvls...

Edit, found it :P



We didnt get ACC on euro. Guess what? Euro didnt have sins with LightBody skill that boosts their AGIL innit !
Remember AGIL IS A LUXURY STAT (both players and mobs have a change to miss while hitting u) , while ACC is a BASIC stat (it allows u to hit ****) . Now, u have gems , u (SINS) can add more AGIL on ur kit while it already has ACC (Weapons, Armours)! U dont see that on warrs kit.
Now tell me, how the **** am I suppose to hit u if u stack AGIL on ur kit and cast LightBody, with my nerfed ACC ? If I gem ACC it would just compensate the AGIL u have gemmed, leaving us with the LightBody deficit while the ACC on your armours and weapons is FREE. And warrs still get acc nerfed.
How exactly are they squishy if they @ lvl 40 have double the HP of a lvl 40 wizz?

2) Saw some ppl complaining about the A SPEED , that it doesnt FEEL RIGHT ! Do you ppl realise that when we hit TDB it swings 2 times , but that is actually 1 TDB ye? On other servers it swings 1 time but gets dmg x2 , maybe thats why u think its fast (when we hit 2 times it looks like we've hit 4 times). Im positive that Jamie coded it right and the time in between TDB's is set accordingly to the warrs a speed.
Now as for sins, u get "TDB" @ lvl 15 innit? Double slash means u hit 2 times / hit. After that, you get a skill which gives u full a speed @ lvl 3. As you should, because your class should be the highest sustained DPS .
Jamie did it so we (warrs) can not gem our kit with a speed, so we could not even come close to you on that.
Hence the leveling speed. I remember when I was lvl 30 and started to kill a mob, when a lvl 25 sin came and killed 3 before I killed mine.

3) Another one said..



What makes u say that? Just curious...
Personally I like mir because of the PvP side, not just locking on a target and smash your keyboard sort of game. FE u cant expect some1 just to stay face to face on a pvp.
From what I see, u want to both be the best @ soloing bosses and killing the tanks of the game which are BURST DMG dealers , opposed to you being DPS class. I wonder...if u want to be able to kill us that fast , what would happen to wizzies, taos?
Hell let's just all make sin and be the class to run this server, cuz they will be if this **** goes on like this.


Accuracy is much better than Agility, The higher the two get the less effective Agility becomes.

For Eample:
10 Accuracy vs 20 Agility = 50% Hit Rate
25 Accuracy vs 35 Agility = 71% Hit Rate
30 Accuracy vs 40 Agility = 75% Hit Rate

Accuracy on the Sin Equipment is mostly to help them fight each other for more explosive fights, and second so there is less demand for the accuracy kit that the warriors need.

The HP pool were adjusted for two things, Warriors were a bit too durable for their damage output, 810 HP is a lot for this level (which would be limiting the room for balanced growth in future), Assassin's needed their Health boosted to just under a Taoist because. This is because when a warrior finally gets level 40 and Lv 3 Flaming Sword, they would have literally 1 Shot an assassin before their change.

The Server's been open for 5 days, for 4 of those days, people have had a double shield, infinite sun pots and god knows what else.

Firstly, Shield had a flat 20% Reduction in potency. It was too strong, Yes you can technically say double shield strength, but taking 2 less damage per 10 damage they took for a few days is hardly going to break the server considering It going to be lasting for a very long time.

Infinite Sun pots? You either haven't played this server or haven't paid any attention. SunPotions are available in original capacity.
 
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Jambo

Mir 2 Moderator
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Jamie/Hello;1051038 Infinite Sun pots? You either haven't played this server or haven't paid any attention. SunPotions are available in original capacity.[/QUOTE said:
Sorry, i meant how you could just get infinite M suns from OW or anything like that, granted you are limited in bag space but you could take a full bag + pots on hot bar. Now you're lucky to get one from an oma warrior or anything like that, thus it's harder to kill bosses than it earlier was, same with shield, earlier it had double the strength and now doesn't. Thus people have had an unfair advantage in the beginning.

What's next, I just think the server wasn't really ready to be released with huge game changing alterations after a few days.
 

WargodSius

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Trying to be a voice of reason here, I do understand what Pop is saying. There have been some pretty damn big (impactful?) changes applied, in pretty quickfire succession. And some of those changes have definitely, without any reasonable doubt provided the current or higher users/player with a benefit of other lower levelled/played chars.

The only factor is by how important those changes are.

-I have 12 M Sunnies in my bag atm, and I didn't really hoard them. So if someone went to the effort to do so, then maybe.... It's minimal concern.
-People killed bosses xyz amount easier than they did before this point? OK, it's a point. But the pot argument is again very minimal - it's not had a massive effect. The shield argument...minimal... wizzies weren't getting hit, if they were they were dying. It's minimal concern.
The main point here is realising that these things happen, and as long as they aren't game breaking (which this definitely isn't) then it's something to be rolled with. If Jamie makes earlier bosses easier eventually, or decreases the amount of exp required for lower lvls, should the people who didn't benefit get bonuses?

Overall you are right. They are significant changes, which simply dont have that big an impact as you feel.
 

deano13

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Are all these items spose to be ingame so early? there's pretty much every item up to level 40 dropped and its a low rate server? in 5 days... it doesn't really bother me but im thinking of the life of the server here? all this in 5 days give it a month everything will be shop junk lol
 
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Reverance

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Are all these items spose to be ingame so early? there's pretty much every item up to level 40 dropped and its a low rate server? in 5 days... it doesn't really bother me but im thinking of the life of the server here? all this in 5 days give it a month everything will be shop junk lol

You should treat level 40 as the first milestone - XP normalises at that point and levels will be much harder to get.
 

SinGod

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Only thing I really dislike is this sunpot change. It's just made the poor people even more ****ed in fights. The rich will always spare cash for suns as they're vital.

That's what I told Jamie right after the announcement, but yeh, Jamie doesn't reply to PMs...

My biggest frustration is having to hunt chestnut trees to be able to buy pots...
Some people of the same level got a full kit, and their cheapest piece is still more expensive then my most expensive piece.

I know these guys have no job or stuff like that and play 12 - 14 hours a day, but some people do have a job/life and it's just a bit frustrating.
I think pots should be a bit cheaper or be dropped more often from mobs.
 

WargodSius

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Should sin's (who are in full DPS gear, no defense on items apart from the standard belt/boots/armour/helm) be able to face tank 2 warriors + 2 taos + a wiz hitting them?

I personally think not. Sin's are still too strong and need to be re-balanced.

https://www.youtube.com/watch?v=iQ23wlewgsE
https://www.youtube.com/watch?v=9bt2WJ_Ut1w

Interesting. JFK has arguably the best gear in game, but that is a lot of dmg he is taking that doesn't seem to be doing much. Didn't see his HP jump so i dont think he even sunn'd either time.

It's hard to hit a sin however, so maybe it was just a lucky dodge streak? Still seem pretty badass to take that many people on for that long.
 

Ali3n

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Interesting. JFK has arguably the best gear in game, but that is a lot of dmg he is taking that doesn't seem to be doing much. Didn't see his HP jump so i dont think he even sunn'd either time.

It's hard to hit a sin however, so maybe it was just a lucky dodge streak? Still seem pretty badass to take that many people on for that long.

I'd be inclined to agree with you about a lucky dodge streak, but this is EVERYTIME you fight the guy.

Sin's should be high risk high reward, quick to kill but quick to die. This isn't the case currently.
 

WargodSius

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TBF the two fights I've had against him have been like that, although it was 2vs1 or 4vs2, so I can't really say. I have full faith in Jamie though.

If anything dodgy is going on, he will sort it. If it isn't dodgy, and that's how sins are, he will look at it.
 

Shane/Banshee

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Should sin's (who are in full DPS gear, no defense on items apart from the standard belt/boots/armour/helm) be able to face tank 2 warriors + 2 taos + a wiz hitting them?

I personally think not. Sin's are still too strong and need to be re-balanced.

https://www.youtube.com/watch?v=iQ23wlewgsE
https://www.youtube.com/watch?v=9bt2WJ_Ut1w


i didn't see face tanking, I see good movement and to not become a standing target. Soon as he stood still he rted. He probably on full buffs anyhow so this would help against people 5-10 levels lower then him.
 

kickey

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Interesting. JFK has arguably the best gear in game, but that is a lot of dmg he is taking that doesn't seem to be doing much. Didn't see his HP jump so i dont think he even sunn'd either time.

It's hard to hit a sin however, so maybe it was just a lucky dodge streak? Still seem pretty badass to take that many people on for that long.

Am sorry but you must be watching different video's that what i just seen... What i just seen was a sin running for his life because he was out numbered by a lot of lesser kitted lesser leveled players. And he only managed to stay on screen for 19 seconds ....


a40nqp.gif


I'd be inclined to agree with you about a lucky dodge streak, but this is EVERYTIME you fight the guy.

Sin's should be high risk high reward, quick to kill but quick to die. This isn't the case currently.

I play a sin and i'd disagree, the balance of the game seems good to me.
 

Martyn

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are you guys blind? you nearly killed him.. how do you guys expect to kill the highest level best geared assassin with a bunch of newbs? hes using XL pots and probably sunnies just to keep going.. all he did was a kill a few wizzies..

its his level and gear your fighting agaisnt not his op'ness of a class..
 

MonoxideLenny

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That's what I told Jamie right after the announcement, but yeh, Jamie doesn't reply to PMs...

My biggest frustration is having to hunt chestnut trees to be able to buy pots...
Some people of the same level got a full kit, and their cheapest piece is still more expensive then my most expensive piece.

I know these guys have no job or stuff like that and play 12 - 14 hours a day, but some people do have a job/life and it's just a bit frustrating.
I think pots should be a bit cheaper or be dropped more often from mobs.

Totally agree pots should be a little cheaper and drop a little more it does get very exspensive
 

Exwizz

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best part of the swings were missing lol are people actually blind or something? his agil will be kinda high also with his level and kit.
 

Shane/Banshee

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Am sorry but you must be watching different video's that what i just seen... What i just seen was a sin running for his life because he was out numbered by a lot of lesser kitted lesser leveled players. And he only managed to stay on screen for 19 seconds ....


a40nqp.gif




I play a sin and i'd disagree, the balance of the game seems good to me.


agreed I think he got hit 3 times by a tdb which is when he had to rt


he could t even kill that wiz in 4 hits.
 
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