Disclaimer: I am an assassin; my opinion may be biased but from my point of view this is the state of the game and points from upcoming / past patches that are destroying the game.
Taoist
- Healing is over powered.
- Poisoning is broken; you can green every mob and still get the kill credit even if you tt and go afk (going to be fun when Pcloud is introduced).
Seems poisoning and healing is of value here; hiding is a good spell for losing agro and is as I expect from a taoist. Green poison is broken and Jamie is aware; nothing yet implemented or mentioned it in his
update thread.
I just encountered a fight with a tao; i done 3 full doubleslash swings on the tao; one didn't even hit the taoist 'blocked' which is surprising considering how much accuracy a assassin is equipped with (including the permenant buff and mirpackage). The other two slashes barely took the taoists HP down 1/8th.
Warrior
- TDB hits harder / just as fast as sin can (approx same level). TDB has the luxury of being able to stun whilst doing maximum dps.
- Is really tanky (which is what you expect from a warrior).
- Thrusting hitting really stupid high. Basically 1 hitting assassins.
Warrior is stupid on most mir 2 servers; they should never have TDB. They should be equipped high cool down big burst damage spells like mir 3 has (BladeStorm and FlamingSword). Currently a warrior can kill me in about 3 tdb swings. It seems to be hitting stupid fast as when I was trying to get away from the warrior in question at the PB fight I would walk 1 step and get hit again (making it impossible for me to get away; using sunpots was pointless - had to rt). I on the other hand as a sin can't do this; the delay between each double slash is too slow even with attack speed 8. Of course there may be other factors such as internet connection but TDB itself is a broken spell; barely even level 1 and out performing assassins (supposedly the highest dps class).
Wizard
- Shield was fairly tanky (which was / is being addressed).
- Firewall was really strong and is one of the only spells being used PVE and PVP. The odd tbolt (which would do ok damage and randomly spike - i guess a critical hit which can half hit my HP. Also note: Firewall don't vanish on wizards death; which is stupid if they spam the whole room die and i still got to stand around the edge and wait for it to time out. Especially if it's a time critical situation; taking out the wizard is hard enough. Jamie doesn't seem to like to respond to me when I tell him about this; and hasn't acknowledged it being a bug or a feature.
- FrostCrunch can paralyse you. One of the most overpowered elements in the game because you can't tt (e.g. can't use the teleport spell).
Wizard are always squishy early on until they get their shield which is fair enough. I don't agree with the nerfs so much I think a 30%,35%,40%,45% reduction would have been more suitable. Yet the nerf was much needed (as seen in other servers) was fairly strong. The firewall is really strong; being main damage dealer which is a bit silly. Wizards are not utilising all of their spells because why would they when they can just sit inside a spell which makes you rt as soon as you take 2 steps into it. As mentioned in my point I don't know if there is some random crit element or something but on the occassion i'm being tbolted I get hit for average of 30damage and 1/4-1/5 get hit a 70.
Assassin
- I have about 290HP. I can tank about 2 mobs in any average leveling cave before needing to sunpot whilst killing the mobs.
- I can poison a mob for about 3 seconds (level permitted it is still level 0). JFKDaniy's seems slightly better.
- My damage in PVP/Survivability is shocking (i can't say for PVE vs other classes because I solo and don't see others potential).
- Must sacrifice my dps for the ability to be able to stun. Even when i get a stun off; the person runs away and it goes.
Sure I can kill mobs fairly quick PVE wise; which I enjoy. Anything past killing 1 mob at a time in PB of BDD I suck. I can't tank any bosses (even with a full bag of sun pots prior to sun pot nerf). Agility seems to do nothing to help. PvP wise (early game pre lvl30 was fine; ever since it has gone down hill). The only way I could potentially kill something is poison it and run around kiting it until I regen fully and hit it twice and run around again.
The recent changes and the problems caused;
Code:
[LIST]
[*]MagicShield Damage reduction Reduced from [COLOR=#FF0000]40%/50%/60%/70%[/COLOR] to [COLOR=#FF0000]20%/30%/40%/50%
[/COLOR]
[*]FlashDash will now break hiding
[*]FlashDash will now trigger firewall when moving onto it
[*]Moonlight will now end if attacked. (Poison not included)
[*]TwinDrakeBlade MP cost Reduced (Was slightly too high for my liking)
[*]SunPotion and SunPotion(M) are now stackable like OldGinseng / Pots (to 5000)
[*]SunPotion and SunPotion(M) drop Rate reduced to be more inline with OldGinseng.
[/LIST]
Moonlight change; this was (in other servers) good for the ability to kill one mob at a time without being hit by others. The fact that you will get taken out when being hit takes this away meaning it then is a nerf PVE side.
TwinDrakeBlade buff. Already expressed my opinion on this..
SunPotion; a big no no. The server was fine before the stackable potions. You have no bag weight and potentially infinite amount of sun potions. You should never have made these stackable - if you want to add stacks add bundles which you can craft; this way you have to work for the ability to carry more sun pots and you don't get an endless spam of sun potions. The potions should NOT be in shops - STOP DICTATING THE GAMES ECONOMY.
Which also brings me onto the 'gold sink' element. You keep saying that you want more gold sinks however you keep dictating the economy by changing prices of benediction oils in shops; adding sun potions to shops; increasing ore values and so on. Have you noticed that a gem costs 500K to make. I barely have 700K in my bag. Like you keep wanting me to sink gold in random things whilst taking away my ability to make gold. You can't win on here; sorry you need to spend more gold permanently and i'm also making it harder for you to get it because there's too much gold in game.