Server Status - Balance & Economy

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TheDayIDie

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3.6m exp from 39 to 40

12m exp from 40 to 41.

No chance.

Only thing I really dislike is this sunpot change. It's just made the poor people even more ****ed in fights. The rich will always spare cash for suns as they're vital.

They only thing he needed to do was make gings unstackable and remove (M) sun pots. Gings should have been a luxury to have in bag. Small suns would have sufficed for fights and pve and you'd go through them quicker, so gated by your bag space heavily.

I log in for about 4 hours an evening. Some people on here are definitely playing 8-12 hours a day.
 

ibby

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Every server that has a forum to post on has these type of posts, great input but some wildly over stated claims about the warrior . Unless stat hacking.

Appreciate the effort in your post but why can't people understand some classes have benefits over others.

sins are mainly PVE. I soloed a rme and the entire room at 29. Cant see any other class doing this. We out dps every other class except mass luring wizzys.


just accept your class is designed to do some things better then others, as a sin you are missing some great skills being level 30 ish

gold I've found easy, if I hunt subs I make gold if I sooo level I brake even or lose a bit.

Question: Have you played a sin on any other server? How on earth could u solo an RME at lvl 29. i got raped in full AC AMC kit, i even tried MR.. Sins are meant to be high damage in PVE and maybe in pk.. This is because they got **** hp.. they can die easy and are squishy as ****.. but when i realised damage was **** in pvp i just lost abit of interest. but Dying to 2/3 Tdbs in pk? no no. Also i was pvping a lvl 26 warrior, i done 6 slashes i got 60 dc and he didn't die =). It just seems a lvl 32 warrior with tdb can be called a sin, because of the high Damage on tdb, as they have epic hp, high amount of dc, almost hit as fast as a sin, good ac mac. Also gold can be good to make on sins but it goes just like that as ppl buy gems. What annoys me is, if a Warrior with the same dc as a sin, the Sin should win, not the warrior as this shows sins are weak. Like with their skills, they are meant to be Assassins, multi skills to take out people and bosses. And the thing is, these skills don't seem strong enough.. only Heavenly sword, poison sword doesn't do much damage too. I also understand warriors are meant to be tanks.. but they shouldn't hit stupidly hard.. As i have 258 hp and can die just like that from a warrior, and as TheyDayIDie said, once your flinched, game over due to the **** hp.

Hope jamie can look at sins because they cant do fk all except die lol

Also If sins are good at bossing, Try solo a IWT or WT without suns. or a EC, RME =)))
 

MonoxideLenny

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Jan 23, 2014
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Well i dont know where all this is coming from every sin iv fought has held there own even 3v1 and also managed to do decent damage on me and im a highish level tao in pretty decent gear i think maybe some people need to get some levels and kit behind them and some pvp practice.

Oh and tao heal is no way overpowerd infact its terribal lol
 

TheDayIDie

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Well i dont know where all this is coming from every sin iv fought has held there own even 3v1 and also managed to do decent damage on me and im a highish level tao in pretty decent gear i think maybe some people need to get some levels and kit behind them and some pvp practice.

Oh and tao heal is no way overpowerd infact its terribal lol

Practically a second pot ticking 8hp/s? I don't know I think tao's I fight are always tanky. Maybe the ac/amc buff is to take into factor too.
 

Martyn

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kinda agree, things like reducing warriors TDB mp usage.. that's insane!

Attack speed doesn't feel right, it feels slower, + other spells such as Haste's CD effects other skills, it's not right.. CD should be on that skill not overal..

Next to a +0 speed warrior it doesn't seem any different, as for coming out of stealth when hit, when FF becomes the norm this will be crap, as wizards will just FF everywhere.. and rape everyone as always! -.- give it another day or two and were have an FF wizzy

I honestly regret picking a sin >.< tbh regret even playing.. but that's my own fault :)
 

ibby

I'm a massive prick
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Jan 10, 2017
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kinda agree, things like reducing warriors TDB mp usage.. that's insane!

Attack speed doesn't feel right, it feels slower, + other spells such as Haste's CD effects other skills, it's not right.. CD should be on that skill not overal..

Next to a +0 speed warrior it doesn't seem any different, as for coming out of stealth when hit, when FF becomes the norm this will be crap, as wizards will just FF everywhere.. and rape everyone as always! -.- give it another day or two and were have an FF wizzy

I honestly regret picking a sin >.< tbh regret even playing.. but that's my own fault :)

Same =), i just cba to reroll either though.. lets see what will happen to em
 

Jamie

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Mar 29, 2003
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Had to do an emergency reboot to fix something.

But along with the reboot:

  • SunPotion restored to its Original State (Drops from mobs/bosses, non stackable), However still available in the Shop for 15k
  • SunPotion(M) removed from game.
  • OldGinseng Non Stackable (Not in shop anymore)
  • Warrior HP: Reduced. (EG Level 40 Warrior 810 HP -> 748 HP)
  • Wizard HP: Increased. (EG Level 40 Wizard 216 HP -> 232 HP)
  • Taoist HP: No Change I am happy where they are
  • Assassin HP: Increased (EG Level 40 Assassin 368 HP -> 468 HP)
 

TheDayIDie

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Had to do an emergency reboot to fix something.

But along with the reboot:

  • SunPotion restored to its Original State (Drops from mobs/bosses, non stackable), However still available in the Shop for 15k
  • SunPotion(M) removed from game.
  • OldGinseng Non Stackable (Not in shop anymore)
  • Warrior HP: Reduced. (EG Level 40 Warrior 810 HP -> 748 HP)
  • Wizard HP: Increased. (EG Level 40 Wizard 216 HP -> 232 HP)
  • Taoist HP: No Change I am happy where they are
  • Assassin HP: Increased (EG Level 40 Assassin 368 HP -> 468 HP)

I'm not sure a HP boost was the right move.In this context it just means that warriors require 1 more tdb to kill us. The root is the damage out put of classes (specifically the speed/dmg of tdb). I have to wait and see what the result of this change actually has had. I guess it's a step in the right direction.

I still don't like how sunpots are in the shop. Your still trying to dictate the economy. Why do you want to do this? The only reason I can think you would do this is that a couple of players are super rich and want the ability to become super unkillable.

P.S. Selling 1x SunPotion(M) -> Legacy item: Nostalgia factor 1billion. Cost: 10million.
 
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deano13

Golden Oldie
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Oct 31, 2004
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iv not experienced much yet as i'm only level 16 War, what i have noticed though is for a lowrate server, there's already a **** load of rare items ingame for a 4 - 5 day old server lol? the TM is full to the brim!
 

Pez

twitch.tv/the_pez
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Dec 4, 2010
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Disclaimer: I am an assassin; my opinion may be biased but from my point of view this is the state of the game and points from upcoming / past patches that are destroying the game.

Taoist
  • Healing is over powered.
  • Poisoning is broken; you can green every mob and still get the kill credit even if you tt and go afk (going to be fun when Pcloud is introduced).

Seems poisoning and healing is of value here; hiding is a good spell for losing agro and is as I expect from a taoist. Green poison is broken and Jamie is aware; nothing yet implemented or mentioned it in his update thread.

I just encountered a fight with a tao; i done 3 full doubleslash swings on the tao; one didn't even hit the taoist 'blocked' which is surprising considering how much accuracy a assassin is equipped with (including the permenant buff and mirpackage). The other two slashes barely took the taoists HP down 1/8th.

Warrior

  • TDB hits harder / just as fast as sin can (approx same level). TDB has the luxury of being able to stun whilst doing maximum dps.
  • Is really tanky (which is what you expect from a warrior).
  • Thrusting hitting really stupid high. Basically 1 hitting assassins.

Warrior is stupid on most mir 2 servers; they should never have TDB. They should be equipped high cool down big burst damage spells like mir 3 has (BladeStorm and FlamingSword). Currently a warrior can kill me in about 3 tdb swings. It seems to be hitting stupid fast as when I was trying to get away from the warrior in question at the PB fight I would walk 1 step and get hit again (making it impossible for me to get away; using sunpots was pointless - had to rt). I on the other hand as a sin can't do this; the delay between each double slash is too slow even with attack speed 8. Of course there may be other factors such as internet connection but TDB itself is a broken spell; barely even level 1 and out performing assassins (supposedly the highest dps class).

Wizard
  • Shield was fairly tanky (which was / is being addressed).
  • Firewall was really strong and is one of the only spells being used PVE and PVP. The odd tbolt (which would do ok damage and randomly spike - i guess a critical hit which can half hit my HP. Also note: Firewall don't vanish on wizards death; which is stupid if they spam the whole room die and i still got to stand around the edge and wait for it to time out. Especially if it's a time critical situation; taking out the wizard is hard enough. Jamie doesn't seem to like to respond to me when I tell him about this; and hasn't acknowledged it being a bug or a feature.
  • FrostCrunch can paralyse you. One of the most overpowered elements in the game because you can't tt (e.g. can't use the teleport spell).

Wizard are always squishy early on until they get their shield which is fair enough. I don't agree with the nerfs so much I think a 30%,35%,40%,45% reduction would have been more suitable. Yet the nerf was much needed (as seen in other servers) was fairly strong. The firewall is really strong; being main damage dealer which is a bit silly. Wizards are not utilising all of their spells because why would they when they can just sit inside a spell which makes you rt as soon as you take 2 steps into it. As mentioned in my point I don't know if there is some random crit element or something but on the occassion i'm being tbolted I get hit for average of 30damage and 1/4-1/5 get hit a 70.

Assassin
  • I have about 290HP. I can tank about 2 mobs in any average leveling cave before needing to sunpot whilst killing the mobs.
  • I can poison a mob for about 3 seconds (level permitted it is still level 0). JFKDaniy's seems slightly better.
  • My damage in PVP/Survivability is shocking (i can't say for PVE vs other classes because I solo and don't see others potential).
  • Must sacrifice my dps for the ability to be able to stun. Even when i get a stun off; the person runs away and it goes.

Sure I can kill mobs fairly quick PVE wise; which I enjoy. Anything past killing 1 mob at a time in PB of BDD I suck. I can't tank any bosses (even with a full bag of sun pots prior to sun pot nerf). Agility seems to do nothing to help. PvP wise (early game pre lvl30 was fine; ever since it has gone down hill). The only way I could potentially kill something is poison it and run around kiting it until I regen fully and hit it twice and run around again.

The recent changes and the problems caused;
Code:
[LIST]
[*]MagicShield Damage reduction Reduced from [COLOR=#FF0000]40%/50%/60%/70%[/COLOR] to [COLOR=#FF0000]20%/30%/40%/50%
[/COLOR]
[*]FlashDash will now break hiding
[*]FlashDash will now trigger firewall when moving onto it
[*]Moonlight will now end if attacked. (Poison not included)
[*]TwinDrakeBlade MP cost Reduced (Was slightly too high for my liking)
[*]SunPotion and SunPotion(M) are now stackable like OldGinseng / Pots (to 5000)
[*]SunPotion and SunPotion(M) drop Rate reduced to be more inline with OldGinseng.
[/LIST]

Moonlight change; this was (in other servers) good for the ability to kill one mob at a time without being hit by others. The fact that you will get taken out when being hit takes this away meaning it then is a nerf PVE side.

TwinDrakeBlade buff. Already expressed my opinion on this..

SunPotion; a big no no. The server was fine before the stackable potions. You have no bag weight and potentially infinite amount of sun potions. You should never have made these stackable - if you want to add stacks add bundles which you can craft; this way you have to work for the ability to carry more sun pots and you don't get an endless spam of sun potions. The potions should NOT be in shops - STOP DICTATING THE GAMES ECONOMY.

Which also brings me onto the 'gold sink' element. You keep saying that you want more gold sinks however you keep dictating the economy by changing prices of benediction oils in shops; adding sun potions to shops; increasing ore values and so on. Have you noticed that a gem costs 500K to make. I barely have 700K in my bag. Like you keep wanting me to sink gold in random things whilst taking away my ability to make gold. You can't win on here; sorry you need to spend more gold permanently and i'm also making it harder for you to get it because there's too much gold in game.

You gave positive for all classes bar the Sin. You forget the amount of DC output you guys have. You make all warriors (with TDB) wish they made sins.

In effect you have basically explained what makes each class great.
 

Koriban

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lol JFK can comfortably take on myself and 2 warriors with the hp boost. Please, for the love of god, stop whining about sins being crap. It's nonsense.
 

DeathSentence

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Nov 14, 2013
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I cant wait for tao's to get curse and poison cloud... so many people will complain about it, thats if it hasn't changed from beta.
 

WargodSius

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Aug 5, 2013
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I cant wait for tao's to get curse and poison cloud... so many people will complain about it, thats if it hasn't changed from beta.

Its vastly different. Or different from I saw it in beta. Omni was showing us last night
 

<SOSO>

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Jun 8, 2012
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Ok so a sin makes a post and u suddenly nerf warrs ACC and HP while boosting theirs...woow!

1) Cba to read all, but one person was saying that we dont need ACC fe every 5 lvls...

Edit, found it :P

lvl 3 flaming sword with decent luck/dc is a far bigger scare for sins than tdb but yet to reach this point yet, i do question the acc vs agil and i'm not exactly sure why warrs are gifted so much accuracy passively in comparison to old euro, does a warrior even need to rush accuracy stat to be fairly good in pvp? i think it's a low priority as far as i can tell.

We didnt get ACC on euro. Guess what? Euro didnt have sins with LightBody skill that boosts their AGIL innit !
Remember AGIL IS A LUXURY STAT (both players and mobs have a change to miss while hitting u) , while ACC is a BASIC stat (it allows u to hit ****) . Now, u have gems , u (SINS) can add more AGIL on ur kit while it already has ACC (Weapons, Armours)! U dont see that on warrs kit.
Now tell me, how the **** am I suppose to hit u if u stack AGIL on ur kit and cast LightBody, with my nerfed ACC ? If I gem ACC it would just compensate the AGIL u have gemmed, leaving us with the LightBody deficit while the ACC on your armours and weapons is FREE. And warrs still get acc nerfed.
How exactly are they squishy if they @ lvl 40 have double the HP of a lvl 40 wizz?

2) Saw some ppl complaining about the A SPEED , that it doesnt FEEL RIGHT ! Do you ppl realise that when we hit TDB it swings 2 times , but that is actually 1 TDB ye? On other servers it swings 1 time but gets dmg x2 , maybe thats why u think its fast (when we hit 2 times it looks like we've hit 4 times). Im positive that Jamie coded it right and the time in between TDB's is set accordingly to the warrs a speed.
Now as for sins, u get "TDB" @ lvl 15 innit? Double slash means u hit 2 times / hit. After that, you get a skill which gives u full a speed @ lvl 3. As you should, because your class should be the highest sustained DPS .
Jamie did it so we (warrs) can not gem our kit with a speed, so we could not even come close to you on that.
Hence the leveling speed. I remember when I was lvl 30 and started to kill a mob, when a lvl 25 sin came and killed 3 before I killed mine.

3) Another one said..

What annoys me is, if a Warrior with the same dc as a sin, the Sin should win, not the warrior as this shows sins are weak. Like with their skills, they are meant to be Assassins, multi skills to take out people and bosses.

What makes u say that? Just curious...
Personally I like mir because of the PvP side, not just locking on a target and smash your keyboard sort of game. FE u cant expect some1 just to stay face to face on a pvp.
From what I see, u want to both be the best @ soloing bosses and killing the tanks of the game which are BURST DMG dealers , opposed to you being DPS class. I wonder...if u want to be able to kill us that fast , what would happen to wizzies, taos?
Hell let's just all make sin and be the class to run this server, cuz they will be if this **** goes on like this.
 

deano13

Golden Oldie
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Oct 31, 2004
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Ok so a sin makes a post and u suddenly nerf warrs ACC and HP while boosting theirs...woow!

1) Cba to read all, but one person was saying that we dont need ACC fe every 5 lvls...

Edit, found it :P



We didnt get ACC on euro. Guess what? Euro didnt have sins with LightBody skill that boosts their AGIL innit !
Remember AGIL IS A LUXURY STAT (both players and mobs have a change to miss while hitting u) , while ACC is a BASIC stat (it allows u to hit ****) . Now, u have gems , u (SINS) can add more AGIL on ur kit while it already has ACC (Weapons, Armours)! U dont see that on warrs kit.
Now tell me, how the **** am I suppose to hit u if u stack AGIL on ur kit and cast LightBody, with my nerfed ACC ? If I gem ACC it would just compensate the AGIL u have gemmed, leaving us with the LightBody deficit while the ACC on your armours and weapons is FREE. And warrs still get acc nerfed.
How exactly are they squishy if they @ lvl 40 have double the HP of a lvl 40 wizz?

2) Saw some ppl complaining about the A SPEED , that it doesnt FEEL RIGHT ! Do you ppl realise that when we hit TDB it swings 2 times , but that is actually 1 TDB ye? On other servers it swings 1 time but gets dmg x2 , maybe thats why u think its fast (when we hit 2 times it looks like we've hit 4 times). Im positive that Jamie coded it right and the time in between TDB's is set accordingly to the warrs a speed.
Now as for sins, u get "TDB" @ lvl 15 innit? Double slash means u hit 2 times / hit. After that, you get a skill which gives u full a speed @ lvl 3. As you should, because your class should be the highest sustained DPS .
Jamie did it so we (warrs) can not gem our kit with a speed, so we could not even come close to you on that.
Hence the leveling speed. I remember when I was lvl 30 and started to kill a mob, when a lvl 25 sin came and killed 3 before I killed mine.

3) Another one said..



What makes u say that? Just curious...
Personally I like mir because of the PvP side, not just locking on a target and smash your keyboard sort of game. FE u cant expect some1 just to stay face to face on a pvp.
From what I see, u want to both be the best @ soloing bosses and killing the tanks of the game which are BURST DMG dealers , opposed to you being DPS class. I wonder...if u want to be able to kill us that fast , what would happen to wizzies, taos?
Hell let's just all make sin and be the class to run this server, cuz they will be if this **** goes on like this.

Wait what?! Warrs cant gem a.speed!?!?!! Fk this for a laugh im rerolling sin.
 

Jambo

Mir 2 Moderator
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Dec 9, 2006
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Getting bored of seeing changes thats completely changes certain stuff. WIPEEEEEEEEEEEEEEEEEEEEEEEEEE
 
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