Server Team.. Please just test deva on your accounts.

Guccci

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Its ruining pvp... All a tao needs to do is poison and run, it is actually impossible to catch up with them. All i ask is that you test it, vs each class! Something really does need to be done about it.

I know there have been a silly amount of posts about this, maybe if you just replied to one of them people would stop complaining.
 

Xx69xX

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This is sooooooooo TRUE!! in town, or with no mobs, fine, ill accept that, but in IZT room with 50mobs chasing us both (me and the oppossing Tao), and still deva is only hitting me, whilst he runs around laughing.... its fking stupid...
 

Samuel

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Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam
 

Follower

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Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam

On euro, they didn't have masters commands and deva missed some hits giving the opponent a chance to actually get away without the use of RT or TT.
 

Swampduck

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Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam
Pretty sure the masters target is fine mate, but the constant flinch is absoloutley OP, you cannot get away from them, if your in a group fight and they target you, you have to rt cause there is absoloutley no way of getting away from it and with the high dps classes we have its stupid
 

Turrican

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A possible solution is giving deva a cooldown. Make it a pet worth while in keeping alive but also a pet players will try to take out.

See'ing as it has a long range unlike shinsu / skele (who have to travel once summoned to their target) deva can be summoned instantly and put to work on someone.
 

Xx69xX

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on Euro and other servers, when u lure mobs onto a tao, deva changes targets lots. (pets always have been and should be crap for Loads of mobs) Also Deva was easily killed on euro, where as here its quite strong.
 

lancelot1

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A possible solution is giving deva a cooldown. Make it a pet worth while in keeping alive but also a pet players will try to take out.

See'ing as it has a long range unlike shinsu / skele (who have to travel once summoned to their target) deva can be summoned instantly and put to work on someone.
No, because we need to spam pets to be able to solo bosses. And we'd rather not have to spam level 3 skeles at level 38.

Jesus, why are people being so annoyingly bitchy about the tiniest mechanic that has virtually no impact on the game whatsoever. You're all talking as if the main attraction of this server is 1 on 1 Tao vs melee fights in KRs. Get a grip. Don't want to fight a Tao? Don't fight one. Is he PKing you? Call guildies. Don't want him to have the ability to get away from a fight without having to RT/TT? Nobody cares.

You know what? Fully remove Deva. Just boost SFB damage by about 50%, to compensate for the lack of the pet which is there because all our damaging spells (read: our ONE directly damaging spell) does **** damage compare to a TBD/TBolt/whatever Sins and Archers attack with.

I swear to God, I'm going to start an online petition to have anyone who opens yet another Deva thread permabanned from the forums, it's getting ridiculous to log in every day only to see 5 new posts from whiny Sins who didn't have any problem with Taos when they were PKing them at pot shop 5 levels earlier.
 

ILovePie:D

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Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam

1vs1 deva would always aim for the other person (sometimes missing because its power wasnt great and Amc on the other person.

However deva used to lock onto whoever was also attacking the Tao, so if you had a room full of mobs it would switch archers between the mobs, it wouldn't focus target on the person who the Tao had poisoned.
 

noisound

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Deva is a huge pain in the ass always has been on the servers I have played in the past, Just RT , ignore your pride :P
 

The NightAngel

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No, because we need to spam pets to be able to solo bosses. And we'd rather not have to spam level 3 skeles at level 38.

Jesus, why are people being so annoyingly bitchy about the tiniest mechanic that has virtually no impact on the game whatsoever.

You know what? Fully remove Deva. Just boost SFB damage by about 50%, to compensate for the lack of the pet which is there because all our damaging spells (read: our ONE directly damaging spell) does **** damage compare with tbolt.

Tbolt hits harder than sfb? Lol
Lance please stop posting until you understand this server.
You are trolling woth nonsence drawn from previous memories.

No impact on the game? I spose not to a lvl 30 idiot but to the people with deva and against it, it does have an impact a fairly big one.
 

jez

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Pretty sure the masters target is fine mate, but the constant flinch is absoloutley OP, you cannot get away from them, if your in a group fight and they target you, you have to rt cause there is absoloutley no way of getting away from it and with the high dps classes we have its stupid

deva is fine, so what if u have to rt away?, we all do that at some point, even tao when they got devas on them and a war with cheats.
Deva on euro always hit and did damage.

these constant calls for nerfs really are becoming a bore. what next after deva? Archers again?
the balance of power always shifts about as kit improves and ppl get new skilz, dont cry nerf everytime coz the class you play isnt top of their game at any given time..

---------- Post Merged at 06:14 PM ---------- Previous Post was at 06:13 PM ----------

Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam

well said. +1.

as shadowstep gets more common and some of the other awesome skilz, we gonna get constant "op" shouts, you gotta nerf it!.
its bolloks Sam.
 
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Darkans

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It's common sense really, just coordinate better, get your group to dick the tao first then focus the archers, its hardly a problem in group fights
 

jez

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On euro, they didn't have masters commands and deva missed some hits giving the opponent a chance to actually get away without the use of RT or TT.

they dont want to get away, they want tao's as an easy kill.
 

Swampduck

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deva is fine, so what if u have to rt away?, we all do that at some point, even tao when they got devas on them and a war that cheated.
Deva on euro always hit and did damage.

these constant calls for nerfs really are becoming a bore. what next after deva? Archers again?
the balance of power always shifts about as kit improves and ppl get new skilz, dont cry nerf everytime coz the class you play isnt top of their game at any given time..

---------- Post Merged at 06:14 PM ---------- Previous Post was at 06:13 PM ----------



well said. +1.

as shadowstep gets more common and some of the other awesome skilz, we gonna get constant "op" shouts, you gotta nerf it!.
its bolloks Sam.
I fixed it up for you in bold. Also, no deva did not always hit you, it sometimes didn't and gave the opposition a chance to atleast run a few steps where as here you cant, you have a deva that hits for 50+ with red, sfb with good sc..unlike yours can hit for 90-102 as i tested today and previously with other tao's plus shinsu that hits for 20-30+ so let's add that damage together for a support class ay, 90+50+20 = 160dmg, that's a typical tdb hit with 65+dc, not to mention the dps a tao is usually with, so add all that flinching together you do not stand a chance, where as a deva nerf that doesn't hit you every tbolt, u have a chance of getting away. Better still, keep OP deva's in for **** ****s like this guy who still manages to get floored as OP as his class is. It isn't a case of wingeing about whats OP and what's not just to suit other people, the fact loadsa people have complained about this issue goes to show there needs to be a solution to it to find the balance.
 

jez

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your very emotional swampy, would you like a glass of water?
Re wording a quote, isnt that fraud?
 

Woodiex3

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deva isnt a 1 hit skill its your choice to fight, deva is fine annoyin as hell but hey i play a warrior
 

Samuel

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So each class (to my knowledge has a counter to Deva) I think the issue is more than Deva has started droping before the other classes potentially get their counter skills/levels high enough to counter it.

Don't take any of this as biblical as I am not currently in Chronicles HQ to confirm, but:

Warriors - Have Shoulder dash (which will only work so well if deva is set to follow), and Entrapment should work on Deva paralyzing it (granted I ported entrapment straight out of official code, so it is limited to 800x600 resolution atm, but when BH reboots next this will be fixed).

Assassins - Have SwiftFeet which has started dropping, which tbh is the best counter as there will be no walk after flinch, this + ShadowStep will keep a taoist on his toes (and keeping a tao on his toes is a fantastic achievement in my opinion as they have always dominated pvp in my eyes).

Wizards - Wizards have elec shock (although I am not sure if this will stop deva from attacking, might make it stop following) and eventually their mirroring will have the same commands as Deva (apologies this is taking longer than expected to get in)... In addition 2.0 should see the arrival of a new high level pet for wizards.

Archers - I feel like archers get to short straw a little as their counter is a bit sucky, however, Decoy might distract deva for a couple of seconds whilst your able to get a arrow barrage off, this + AttunedBody (coming in 2.0) should keep you steady in pvp against a tao.

Deva (in my opinion) has always been a game changer for taoists and pvp, I will have a look at it not missing as all mobs/skills should have a chance to miss depending on your magic resistance.

My ten pence :D

Sam
 

Kalamonde

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Its ruining pvp... All a tao needs to do is poison and run, it is actually impossible to catch up with them. All i ask is that you test it, vs each class! Something really does need to be done about it.

I know there have been a silly amount of posts about this, maybe if you just replied to one of them people would stop complaining.
LR, entrap? Guilds got 300m and you can't stun/kill the slowest pet in the world with 600 hp, archer can probably 1 hit it. It's the slowest being on the planet, one shoulder dash and the deva is sodding miles away, meaning the tao has to spend the entire fight recalling the deva - that means no poison (eventually no curse) no poison cloud, no ue, puri, buffs, heals etc...

Not to mention the deva following a tao around through mobs (especially in higher end cave) lasts about 10 seconds before the mobs down it, meaning you have to resummon and redo your @deva masterstarget everytime you resummon.

None of the other 2 heroes could ever take on a tao either way, so I fail to see how this has any effect on anyone. Just get a good tao in your guild mate and it'll all be ok ;)


Oh, and unless a tao lands poison or a sfb in the first place, the deva just stands around like the lazy bastard it is and does sod all, and seeing as the majority of "fighters" on this server run at 100mph that's not exactly the easiest of tasks. You're making out as if as soon as a tao pops up on the edge of the screen the deva shoots fireballs from its eyes and bolts of lightning from its arse.
 
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Rollcage

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Correct me if I am wrong, but I can't remember a server (specially euro) where deva didn't do this? Taoists have always been impossible to pvp, this is their perk for slow leveling.

Sam
You are wrong.