- May 13, 2014
- 698
- 25
- 95
Just a general question, no salt required.
"Should RT's be disabled on all dungeon floors when the KR of that dungeons opens / Boss of that dungeon spawns?"
Personally I think it would be great in some dungeons, offering that little bit of a reward to the group that have been hunting there in order to meet the requirements of opening the dungeon. It also provides them a small opportunity to make their way to the KR and have a try at the boss before anyone else can get there. At the moment you can pretty much go from seeing the global message to being at the boss within 2-3 mins, this change would make it more difficult for a guild/group to roll up after you've done the hard work to open the KR. I wouldn't want to see any changes made to Wizards Teleport spell, as that's a class perk and a big risk sending your Wizards teleporting round a dungeon to attempt to get to KR and secure the boss.
"Should RT's be disabled on all dungeon floors when the KR of that dungeons opens / Boss of that dungeon spawns?"
Personally I think it would be great in some dungeons, offering that little bit of a reward to the group that have been hunting there in order to meet the requirements of opening the dungeon. It also provides them a small opportunity to make their way to the KR and have a try at the boss before anyone else can get there. At the moment you can pretty much go from seeing the global message to being at the boss within 2-3 mins, this change would make it more difficult for a guild/group to roll up after you've done the hard work to open the KR. I wouldn't want to see any changes made to Wizards Teleport spell, as that's a class perk and a big risk sending your Wizards teleporting round a dungeon to attempt to get to KR and secure the boss.
