Sick archer dmg?

FaithKING69

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Emm just tested arrow barrage with kingtony. Tht wat i saw its fking not good.

2 hits im dead by archer ... How will look pvp? 2 archers 1 hit all sins arround?

Tony got 1 luck on weap. Wonder what will hapend when he get 3 or more and better dc.

I cant even wear tanky items like bih cos of my **** body weitght... Have to use shaman helm if i want wear belt.

my 42 lvl skill is shadow step with dnt help with any point to pvp archer. I bet ghost gona be broken or will be for lvl 50 and till 50 lvl i will be fked by 1 archer ...


Any ideas how fix it or even add/change some skills?

Im saying from sin vs archer point of viev no idea how looks archer vs other clases. Including arrow barage archers cos rest just hit and run tactic whole life with i hate and never 1 v 1 like tht.


PS: Why assassin arent able to 2hit archer/wiz? Flash dash nerfed to 1.2. Cant get close to enemy. I can miss 1 hit and make 50 dmg because 2 small accuracy. Archers never miss same as tao war and wizz. (wars always hit iwt while i missing 5 x2 hits in a row than land 1 hit and again miss 5x2 hits cos of accuracy)

Why Assassins so fking weak ? ;/
 
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Carribean

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you need booting of the forums faithking your a massive drip

PLEZZA BRINGA BACKA 1.5X POISON DAMAGINGS ALSOO
 

Xx69xX

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Lol. i hit u like 3 times was hardly testing.

his point is flawed atm as AB is still rare, but soon it wont be, and this makes his point valid. I don't think archers are OP, but Assasins are underpowered.

Archers when caught are fked quickly. and imo its fine as it is because an archer from what iv seen, has to have high damage and get floored quick. But sins are in no mans land at the mo.

We do good damage vs monsters I think, but awful in pvp apart from archers if we can catch them.. but any 1 squishes archers, its the choice of having the high damage I suppose.
 

Koriban

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Tiger neckies make Archers pretty redundant, just pop one on.

If a sin has shadowstep or swiftfeet on top of that, archers don't stand much of a chance even if they have ArrowBarrage.

It's only fair they do serious damage in return for low survivability, same for assassins but they get a tonne of utility to make up for it.
 

FaithKING69

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Imagine 3x 150 dmg evry hit...


Yes tony this few hits u try on me its enough to say its gona be fking nightmare for sins if more archers get tht. I dnt even can wear proper items cos of my body weight.
Its not fking real life... why sins have to wear fking noob items cos cant wear somthing heavy? I will say again ... its not real life.. LVL and DC cap shud be all stoping me from wearing better items not body weight...

Shadow step wont change much till u get ghost. U have to sneaky come to archer cos if he can see u will just run away and u cant land single hit dnt including FlashDash + hit with making some dmg.

2 hits by archer with medium items = dead. 2 hits by assassin (mele class) maybe if im lucky take u half hp. See difrence?
 

FaithKING69

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Explain me how tiger necky block DC dmg from archers. Or arrow barrage is a magic dmg? ;/

Ah and forgot.

My dmg max is 2x79.

Archer (range class) dmg its like 3x i dnt know like 120-160 with arrow barrage.

Emm still somthing wrong for me.

In my opinion archer shud make lower dmg than sin cos of range. Archer on top of tht got sloww + push + decoy and with 2.0 get some trap and somthing with hp. Gona be epick fail tht class.
 
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Koriban

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Explain me how tiger necky block DC dmg from archers. Or arrow barrage is a magic dmg? ;/

All of archers attacks are Magic Damage. AC does nothing to help you against archers, AMC does.

This is why Tiger Necklace blocks 50%+ of archers attacks completely.
 

reecew

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tiger necky is effective vs archers... if you don't carry them in your bag anyways your a utter clown.
 

davey_boyy

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You think Archers hurt now? lol most archers got average kit and no one even has barrage lvl 3 yet, this skill is the most OP ridic skill on server atm its the one thing that unbalances everything it needs to be nerfed big time when ppl have barrage lvl 3 with high dc it will be 1 shotting 44+ Taos, wizzies and 2 shotting wars/sins no exaggeration here archers are able to get far too much DC on their weps/arrows they should never have the same dc as a war, just look at archers vs sin weps loool

---------- Post Merged at 05:22 PM ---------- Previous Post was at 05:12 PM ----------

Tiger neckies make Archers pretty redundant, just pop one on.

If a sin has shadowstep or swiftfeet on top of that, archers don't stand much of a chance even if they have ArrowBarrage.

It's only fair they do serious damage in return for low survivability, same for assassins but they get a tonne of utility to make up for it.

yes serious damage but not INSANE damage no class shud be able to hit 300-400 In ONE hit from RANGE that is completely ridiculous if you cant see that it is your a moron. Also I think that no class shud be able to be 1 shotted of the same lvl same kit, its just unfair as their is no defence for it.... Also find It pretty shocking your on the Team but still don't realise tiger neckies only make 25% of hits miss it Is not actually 50% half of hits blocked lol
 
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FaithKING69

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Tiger necky still dnt change fact archer can 1 hit 400-500 dmg when sin if lucky hit 150+80 in my case. 150 - critical with is rare and tht is dmg vs mobs not players with better ac/agility.

Sins shud be able make more dmg in 1 hit than any class on server cos of mele champion and verry squishy.
Archers are squishy but have more dmg and range with make them unkilable 1 v1 by sins and wars shud dnt be able to kill them to in 1 v 1.
 

Jacko

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Tiger necky still dnt change fact archer can 1 hit 400-500 dmg when sin if lucky hit 150+80 in my case. 150 - critical with is rare and tht is dmg vs mobs not players with better ac/agility.

Sins shud be able make more dmg in 1 hit than any class on server cos of mele champion and verry squishy.
Archers are squishy but have more dmg and range with make them unkilable 1 v1 by sins and wars shud dnt be able to kill them to in 1 v 1.


Assassin's attack twice as fast as an archer and deal tons more sustained damage and once you have ghost or w/e it is you go sneaky in tf's in caves and then istagib all squishy's and then it'll be Assassin op it's true that assassin is in a bind because they don't have a stealth which is what assassin's are build around normally.

but archers are in no way overpowered and the new patch will only lower their position of power towards the other classes since the skills they're getting are just utter ****.
unless i comprehended the trap wrong and it could root people for 1/2 seconds then i'd think they would be fine but actually the higher level people get the worse archers get.
 

MOKA

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ArrowBarrage:
spawns two shadows selves either side of the caster for a triple full scale attack, reasonable cool down.
sam

i guess we should nerf ff at the same time? That does 200+ hp (officially more)... Multiplied by 30 spaces... Oh and flaming sword, as that can do 300hp... Actually, what's the point in spells all together, they don't need to do damage right?

Arrowbarrage does high damage, yes.
Arrowbarrage has a large cooldown, yes.
Arrowbarrage is a single shot skill, yes.

Sam
An Assassin with SwiftFeet and CresentSlash is going to be a force to be reckoned with... Thats not taking into consideration when we introduce haemorrhage...Sam

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