Skills in shops as of 2.0 [community feedback]

Skill books in shops?

  • Yes

    Votes: 116 52.5%
  • No

    Votes: 105 47.5%

  • Total voters
    221
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Jicaa

Pooslice
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Jul 9, 2003
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EVERYONE is MEANT to have curse/flamefield, their skills and as such are part of the core make up of a class. It's a bit retarded to say Only 10% of the wizards on the server should have flamefield. FF/Curse are spells which turn a wizard/tao from a piece of crap, into a class worth playing.

<3

The only people who should hate not having access to all skills are the one's that can play over 40 hours a week and want to be one of those very few people who become overpowered cause they have a spell no one else will get for a long time(possibly ever). I do not have this luxury, and with all spells accessible(even at a big cost) would keep me happy for the amount I do play.
 

Raider

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Jun 26, 2003
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Perhaps we don't want every skill in the shop, but do we think that the only way people deserve to be able to play their class to the full is to hunt 5,000 ZTs? I don't want to hark on back to the days of Euro but I agree with some people in this thread; If you had a chance, even a very small chance, of a decent book from normal mobs, then that could be enough.

If skills were dropping from normal mobs at a rare rate the chances of you getting at least one skill over time wouldn't be that bad, even if its not the right skill that you are looking for you will still be able to sell/trade it for somthing of more use for your character. If people are put off this idea already knowing the server was intended as a low rate then I am sorry but that is just tough luck.

/Xele
 

Sanity

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Nov 7, 2007
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Should of made this poll say "Who would leave if all skills were added to the shop" because i can only see 1 outcome to this change and it's your usercount being hit very hard.

I would certainly drop my Warrior and make a Wizard because of FlameField and i can guarantee you i would not be the only one, certain skills should not be in Mir but for some stupid reason they added them and FF is one of them, bitch as much as you like about this comment, FlameField is and will always be overpowered.
 

Jacko

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Jul 7, 2011
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Should of made this poll say "Who would leave if all skills were added to the shop" because i can only see 1 outcome to this change and it's your usercount being hit very hard.

I would certainly drop my Warrior and make a Wizard because of FlameField and i can guarantee you i would not be the only one, certain skills should not be in Mir but for some stupid reason they added them and FF is one of them, bitch as much as you like about this comment, FlameField is and will always be overpowered.
Skill could get a 10% damage reduction to bring it in line
 

Aldor

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Aug 16, 2013
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I would certainly drop my Warrior and make a Wizard because of FlameField and i can guarantee you i would not be the only one, certain skills should not be in Mir but for some stupid reason they added them and FF is one of them, bitch as much as you like about this comment, FlameField is and will always be overpowered.

That's a completely seperate issue and if anything supports the argument for making these skills more common. If FF is that good why should only a small handful of Wizards have it?
 

Woodiex3

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Aug 25, 2013
181
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also this poll only aimed at the ppl that use the forum not to the hundreds in game
 

Jicaa

Pooslice
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Jul 9, 2003
2,386
36
184
Skill could get a 10% damage reduction to bring it in line

Exactly, with all spells in game and accessible to all, it is a hell of a lot easier to balance them. With a very small percentage of people having skills they cannot be balanced.

Example 1 - With books being rare:

FF finally drops, all the wizards in the guild jump for joy , it gets handed to highest roller(or most deserving blabla). The wizard then goes to try it out, find it absolutely amazing, level's nice and quick and destroys people in PvP.

People getting killed easily by this wizard then complain that it's too powerful, Sam does his magic to check if this is true, see's how it is and finally decides yes it is too powerful. The wizard then asks why it was nerfed, starts crying that its now useless(in which it isn't its just not stupidly overpowered like it was) and starts saying why did they bother to spend all the time getting the skill if it gets made useless(again it isn't useless).

Example 2 - With access to all spells:

Everyone is happily leveling, excited about being able to reach the next level and getting a new spell to use. Many others already have it, but the slower levels are that more excited that they finally get a cool spell to use.

A huge fight breaks out with everyone attacking each other with all these accessible spells, to which some are showing how overpowered the skill is and others doing less damage then you expected. Everyone shows their opinion on the forums to what's too strong and what seems weak.

Sam looks into each spell described by the players as weak/strong and then decides the best course of action. A patch for spell updates is added and now everyone feels in line with each other in battle, some nice even fights break out and the more skilled(if you can be skilled in mir) players end up victorious and the losers admit it was a nice balanced fight(or more likely cry cause they lost saying the other guild cheats)

I do feel there is more benefit in all spells being accessible then being rare and some people never seeing them. But from the poll it looks like it doesn't matter what I think :D

The team could always run a second server for the ones who actually want it(fresh start). But then that's also a stupid idea cause then the user count would be half on 1 server half on another :/
 

Shak

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Sep 9, 2013
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This will only benefit big guilds, while some guilds hunt on grps of 5, tao/wiz/archer/war/sin, others do it in grps of 30.. making it much harder for every1 to have it ( easier boss hunts harder to get drops )

You could also put level 40 weapons on the shop, as the books are way a lot harder to get... it would even make more sense lmfao
 

TheDayIDie

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Jul 29, 2011
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Pros:
- Skills have been reported as being to rare and unrealistic to achieve in a given time frame.
- Players would rely more on skill of the game rather than advantage of skill(s).
- Each class would have access to his or her tools to be able to pvp/hunt at full potential.
- Potentially eradicate some balance issues.
- Provides incentive to level.

Cons:
- Skills have been reported as fine and achievable.
- Potentially introduce some balance issues.
- Not in line with Mir's traditional grind factor.
- Potential increase of bots to gather gold to buy skills.

No, the reason - well as you mentioned alot of MMO's have skills already in shops or they have a skill point / skill tree system (more common and popular in recent MMOs). Introducing books into shops at high prices would increase the gold flow a little (if books were still in drops) meaning the player could sell the book to the shop for half the price (e.g. 2mill for a book then sells for 1mill in the shop), also it will set a guideline for players reselling the books to other players at a slightly higher price than the shop sale.

My opinion is that if you take away the 'find a rare book' drop element then whats the point in playing this game? People come back to play Mir because they like the gameplay. Yes the mir community is dying but people like me keep coming back because they like the original system. I think that finding a rare book gives people that satisfaction of firstly finding the book but also being at that advantage due to finding it. It also gives people the reason to hunt and compete for bosses if they know its dropping a rare book.

All in all - fine if you want to increase drops 'slightly' but don't hand it to us on a plate.
 

DaBop

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Speaking from a lvl44 pushing onto lvl45 wizards prespective.. ridiculous idea, I no its gonna take me a long long time to get FlameField, as its one of the rarest skills ingame, But don't bloody put them in shop. I could have bought Flamefield first day of server opening. But no instead I reported the bug to you Sam, Make them drop 1/100,000 not 1/40million. Put skills upto lvl38 in Shops. But above level 40-Rediculous idea.

Will there be a poll on heaven Armours and 40 weaps in shops in 2.0?
 

TheDayIDie

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Speaking from a lvl44 pushing onto lvl45 wizards prespective.. ridiculous idea, I no its gonna take me a long long time to get FlameField, as its one of the rarest skills ingame, But don't bloody put them in shop. I could have bought Flamefield first day of server opening. But no instead I reported the bug to you Sam, Make them drop 1/100,000 not 1/40million. Put skills upto lvl38 in Shops. But above level 40-Rediculous idea.

Will there be a poll on heaven Armours and 40 weaps in shops in 2.0?
Is this true though? :P
An account of an account of an account of an account it has been hidden under possibly? :P
haha only joking, even if it's a lie and you did buy the book then your the fool ruining a game you enjoy. ;)
 

alison87

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Jan 29, 2014
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Whiplash reported the bug with the junk npc where stuff from beta had been accidentally left on. The npc was immediately disabled. He cud av bought ff but didnt

---------- Post Merged at 10:49 PM ---------- Previous Post was at 10:38 PM ----------

For the people voting yes, ppl who think coz they dont av much time to hunt etc buying skills from a npc will be a gud idea...u do realise ff for eg mite be like 30m? So, u will still have to hunt many hrs to acquire the gold anyway. Really cant see how thats very different to saving up and buying a book that drops.Wud just av to be at least 1 a week droppin maybe
 

Koriban

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That's a completely seperate issue and if anything supports the argument for making these skills more common. If FF is that good why should only a small handful of Wizards have it?

Because they worked hard for it instead of bought gold for irl cash then bought the spell. Which is exactly what will happen if this goes through.

The ultimate problem here is FF used to drop on Euro from OmaWarrior, GiantWorm, PB oma's, loads of mobs at (albeit at crazy rates, but still possible) - on here there's none of that besides PoisonCloud at 1 in 600 million.

This means that even a noob could find FlameField and he would then sell it on to those who need it, noob would get rich and start his Mir journey, person who bought it would now have a very good spell.

What needs to happen, in my honest opinion is this:

Put decent RARE spells (and 36weps) into common mob drop files... bc mobs, anything, but very very rare. All of them except for the new ones made in 2.0.

Drastically reduce rarity of the current rare books (FF,swiftfeet, etc etc) from BOSSES, then add the new spells coming in 2.0 as the new "rare" spells at very rare chance of dropping (from bosses only)

This allows the server to evolve gradually over time as it should do, instead of throwing it off a cliff and hoping for the best. Then we can adjust the power of the ridiculous spells (FF, Curse, so forth) as they come.
 

superscampi

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Am i the only one that notices its mainly apex asking for this change?
 

Sanity

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When will we know if this is happening? was going to put some time in this weekend but not if this change happens.
 

d1craig

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2.0 is along way away few weeks i would think.

i dont get it... why is it people only get excited from making cash from a skill book drop but not an item drop? there are plenty more items than there are skills. i understand its a big change but the game needs the change. we will still have the grind for levels and items, andskills if you choose not to buy them.

you are forgetting gold isnt very common on this server and the main aim of this server seems to be "make gold rarer than anything". do you really think they are guna make these skills affordable for the few? i dont but it gives me hope that if i do get a good item i can sell to maybe buy some of these skills.not once have i had over 500k gold. BC doesnt give 100k per hour no matter what anyone says. you get about 40-60k in items plus cash and then you have to repair and ****.
 

thebigcheese

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Feb 17, 2014
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As many have suggested, just implement them to drop properly.

Have spells up to 35 as shop accessable (level 35 books could cost like 500k so if someone gets one dropped they can still sell it for some money).

Up to and including 38 should be rare of normal mobs but quite fair from bosses.

Up to 42 should be rare off of bosses and really rare off normals.

Anything 43 and upwards should be rediculously rare off euro content, should need to hunt places like frozen/orcs to have a good chance of accessing them.

---------- Post Merged at 11:42 PM ---------- Previous Post was at 11:39 PM ----------

2.0 is along way away few weeks i would think.

i dont get it... why is it people only get excited from making cash from a skill book drop but not an item drop? there are plenty more items than there are skills. i understand its a big change but the game needs the change. we will still have the grind for levels and items, andskills if you choose not to buy them.

you are forgetting gold isnt very common on this server and the main aim of this server seems to be "make gold rarer than anything". do you really think they are guna make these skills affordable for the few? i dont but it gives me hope that if i do get a good item i can sell to maybe buy some of these skills.not once have i had over 500k gold. BC doesnt give 100k per hour no matter what anyone says. you get about 40-60k in items plus cash and then you have to repair and ****.

BC gives more than 100k per hour if you do it properly, I make far more than that just halfmooning in LDC or w/e. You don't even neeed to take pots to bugcave. I think, excluding rare drops from mobs etc I've made up to 160k in 1 hour (alot of armors dropped), including drops well depends what ya get :P. I probably average around 120k or so in there per hour.
 
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