Skills in shops as of 2.0 [community feedback]

Mu online season 21 - grand opening

Skill books in shops?

  • Yes

    Votes: 116 52.5%
  • No

    Votes: 105 47.5%

  • Total voters
    221
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TheRealSphinx

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Feb 2, 2014
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Germany
Sam if you would read this ever.

I mean we are an aged community - sure Grind for Spell is ok but all should get access to them without them it would end too with Shop or without shop...

How u think about

*Level 10 Books drops in Level 0-LvL10 Places Towns...
*Level 20 Books Drops in LvL10-20 Places...
and so on...

Bosses HighRate - Sub MedRate - Normal Mobs normal rate but at least few times day... cause as example 500 Warriors need Spell x ones a day = would take 1.5 Years to have all same spells only from Normal mobs and thats even not ok

---------- Post Merged at 01:16 AM ---------- Previous Post was at 01:07 AM ----------

Am i the only one that notices its mainly apex asking for this change?

I think no1 asked for this Change. But i am sure many Players suggested a change... Not all are common Mir2 Players if Skills was a RARE THING like ParaRings,TeleportRings,ProtectionRings then you got your answer why Mir2(Official EU) Died.
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
Last time I hunted BC was a month ago lol. Before armours got increased value. But it was poor then. Yes I didn't need pots but to fill my bag took about an hour and what I could sell didn't Get me much. Been cashing somewhere else since. Will have to give BC another try now lol.
 

Ellmo

LOMCN Veteran
Veteran
Aug 14, 2010
287
13
45
I don't agree on the high end books being in there at all. Things like FlameField, Curse, PoisonCloud, Rage etc should be something that not everyone has. If you were to do it, it should only be 40 and under books in my opinion. I think though that maybe you should put most books into mob drops as then you still have to hunt a lot to get them.

Put them at a rarish rates in mobs and I think it pleases everyone. I'd be quite happy hunting for 3-4 days in PT for ProtectionField where as if I just bought it tomorrow, it would ruin the excitement factor massively for me.
 

superscampi

Dedicated Member
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Loyal Member
Feb 16, 2014
307
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Why do people think these 40+ books weren't in drops of normal mobs?
Really?

1/660MILLION is still a chance....
 

thebigcheese

Dedicated Member
Dedicated Member
Feb 17, 2014
128
1
44
Why do people think these 40+ books weren't in drops of normal mobs?
Really?

1/660MILLION is still a chance....

Think of this, 1/660mill, but theres about 1000 players so if each player killed 660,000 then 1 should drop (I know alot more could or none could but leaving that aside). Now imagine you've killed 660,000 mobs and the experience you got per mob was averaging around 2000 (PSC or higher is where most people hunt). So now everyone has gone and earnt themselves 1.3billion xp which should equate to around level 48/49/50. That's a long way to go to get 1 of each of those 1/660million chance spells ingame :P (even if a boss offers alot higher odds, it is also on a longer timer so it will probably take just as long). This post isn't to say that I dislike the rarity of books btw.
 

superscampi

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Feb 16, 2014
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Think of this, 1/660mill, but theres about 1000 players so if each player killed 660,000 then 1 should drop (I know alot more could or none could but leaving that aside). Now imagine you've killed 660,000 mobs and the experience you got per mob was averaging around 2000 (PSC or higher is where most people hunt). So now everyone has gone and earnt themselves 1.3billion xp which should equate to around level 48/49/50. That's a long way to go to get 1 of each of those 1/660million chance spells ingame :P (even if a boss offers alot higher odds, it is also on a longer timer so it will probably take just as long). This post isn't to say that I dislike the rarity of books btw.

Fk them we got the book
We defied the odds
 

Shak

Dedicated Member
Dedicated Member
Sep 9, 2013
133
1
44
guys guys stop suckin each others dick, theres another poison cloud already :p
 

reecew

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Veteran
Feb 23, 2010
1,798
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i'v voted no, because there is no reason why the hard earned books should be in shops available for anyone farming gold / buying gold is 0 effort compare the countless hours killing boss's i think im the only one so far with 40+ archer spell and i wouldn't want all that time and effort bossing gone to waste, if books are buy able i can see this server going tits up just takes the rare/fun out of things fair enough items are rare buy why not books?
its just like saying put every item in game in shops and make them cost alot... its not gonna happen or shouldn't.

/ExCaLa
 

yuxinxiao

Dedicated Member
Dedicated Member
Jan 30, 2014
22
0
27
I would say yes, even tho Im an archer and i dont need alot of skills, but Sam couple thing you need to work it out:
1. Fair price, there are solo players vs. small guilds vs. big guilds. It will be easy for strong group of ppl getting even stronger maybe within a day, but weaker groups will just have to stay low for a while until they gather enough gold to gear up their skill books.
-Solution: took this idea from WoW, people hunt Boss, depend on the boss lvl, drop 1-5 quest item, and this quest item will allow the players exchange to skill books at the NPC. (If you just want a way to sink ingame gold, you could still add gold requirement along with the quest item in order to buy skill books. )
2. Remove skill books from Boss dropfile, I still dont know how this would work,
Pros: with the book purchase system opened, everytime players kill a boss and see some crap book dropped is just gonna disgust the hell out of them.
Cons: that will make skill books NPC the only way to get skills
3. balance between gears and skills, as we all know it, most of times upgrade to new accessories only grants you 0-1(2) dc,sc,mc . But a new skill would take you to a whole new level. Here the problem appearance, will majority of ppl agree on rare skill book too much much more easier to get compare to rare gears.

After all, good job on maintain this good server for us to play, and I would say Yes on this idea you brought out.

-XIAO
 

Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
192
1
44
make skills easily available for people who have ingame gold.... as someone has alrdy mentioned, people dont like change much. and this is a DRASTIC change. it would change the game completely.

i for one, am most attracted to this server because of its very old feel. nostalgia etc. change the game like that and you dont know what effect it is gonna have on the community.
people arent quitting and seem happy how it is now so why make such a huge change... its very chancey (in my opinion) and you could lose alot of players. which in turn would lose alot more. do not try and fix something which isnt broken. maybe just tweak the drop rates a bit.

also the people who are voting no seem to be giving pretty damn good reasons.
 

Ellmo

LOMCN Veteran
Veteran
Aug 14, 2010
287
13
45
After reading through all 150 comments made, it's pretty clear what the vast majority of your player base wants, Sam.

A chance of all skills dropping from mobs and bosses. Places like PT / PSC are already being hunted to death for a tiny chance of a level 30+ book or weapon and people seem to enjoy that. I know I do.

My solution would be to adjust mob / boss drops. Make it so that everyone has an equal chance but still has to put the effort in. The bossing guilds should obviously have a better chance but 50% of the user count prefer to hunt either solo, in a pair or in a small group.

It'd provide a lot of incentive to people to know that they can both level and maybe be rewarded with a useful tool to help get strong enough to challenge for bosses in a smaller groups.

This also keeps the excitement factor there. If you make people grind for x amount of gold, they will hit their target and that will be that. They've already planned it and for me, that takes the fun out of the game. Nothing beats killing away trying to get a few percent and a random drop appears. That's what Mir is all about for me.
 
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Nizzles

Loyal Member
Loyal Member
Mar 28, 2014
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After reading through all 150 comments made, it's pretty clear what the vast majority of your player base wants, Sam.

A chance of all skills dropping from mobs and bosses. Places like PT / PSC are already being hunted to death for a tiny chance of a level 30+ book or weapon and people seem to enjoy that. I know I do.

My solution would be to adjust mob / boss drops. Make it so that everyone has an equal chance but still has to put the effort in. The bossing guilds should obviously have a better chance but 50% of the user count prefer to hunt either solo, in a pair or in a small group.

It'd provide a lot of incentive to people to know that they can both level and maybe be rewarded with a useful tool to help get strong enough to challenge for bosses in a smaller groups.

This also keeps the excitement factor there. If you make people grind for x amount of gold, they will hit their target and that will be that. They've already planned it and for me, that takes the fun out of the game. Nothing beats killing away trying to get a few percent and a random drop appears. That's what Mir is all about for me.

exactly what he said ^

couldnt be arsed reading all the comments but most of the decent arguments seemed to be opposed to them being in shops.

on a side note (i dont know if there is alrdy a discussion about this as im new to the forum but :- with the current silly TM consignment of 10k and the further 6%+ deduction from sales though... alot of the noobie/pre 35 books are sold to shop. therefore they should be in the shop. i saw a book on tm earlier which was worth 25k to sell to the shop and someone had put it on tm for 25k, haha :/

also unrelated to the thread topic but weapons like double blades are now being sold to shop as its not worth chancing a loss of 10k to try sell them on TM... so surely these should also be in shop/same with other items. either that or the consignment fee lowered. (this would also solve the slight issue of skele rings and general "junk" items clogging up the TM. (correct me if im wrong)o.O
 
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grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
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I Think now would be a good time make the Junk man public, and selling everyones junk.
It would solve the problem with the lower level books atleast.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
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184
The player count seems to of dropped by over 100 already, sure some were cheaters, but others are people who are either bored or disliked the file leak.

There is more votes for Yes then for No currently(unless it changed since I was at my PC(can't see on phone), so how did you get that most people don't want the change?

Everyone who's saying no and that the server usercount will drop is talking bullshit, you know you will continue to play even if it did change, because there isn't any other good servers worth playing.

Spells make any game more interesting and fun to play, without the spells the game is dull and feels boring, well to me it does. You still have every single item ingame being rare drops from bosses and the odd monster.

Insted of the game being whoever has good that "1 spell" destroys everyone(even in worse kit then a player without it), it turns into a more balanced game where whoever takes the time to kill bosses for powerful items actually wins the fight.

Look at it from a modern gaming scene, PvP and PvE on other games progress through gear(and skill) alone and it works very well. on Mir it is made easier for guilds who have certain skills, they will dominate the server and make the lesser guilds feel depressed because they can't manage certain bosses with missing skills.

I more then likely won't return if this doesn't happen, but that's just me :P good thing D3 feels a lot nicer since RoS and Wildstar is due soon enough that D3 can keep me busy till then ^^
 

Zed

Dedicated Member
Dedicated Member
Feb 24, 2014
350
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44
The problem with this is, books are there for people who want them, you just need to grind in the right places.
If this comes to place, I will reroll wizard to farm easy and get flame field at 44 (not hard to get too if you level properly) and just constantly farm for items - Also wasted many, many hours grinding places for books that I need, still need 2 (but I am happy to wait for them to drop!)

Also if this comes to play, may as well increase drop rates as well, as if you are saying PvP and such would be more balanced, not if you are against people who seriously outkit you, so may as well put that up too.

---------- Post Merged at 08:15 AM ---------- Previous Post was at 08:12 AM ----------

+2 to this

After reading through all 150 comments made, it's pretty clear what the vast majority of your player base wants, Sam.

A chance of all skills dropping from mobs and bosses. Places like PT / PSC are already being hunted to death for a tiny chance of a level 30+ book or weapon and people seem to enjoy that. I know I do.

My solution would be to adjust mob / boss drops. Make it so that everyone has an equal chance but still has to put the effort in. The bossing guilds should obviously have a better chance but 50% of the user count prefer to hunt either solo, in a pair or in a small group.

It'd provide a lot of incentive to people to know that they can both level and maybe be rewarded with a useful tool to help get strong enough to challenge for bosses in a smaller groups.

This also keeps the excitement factor there. If you make people grind for x amount of gold, they will hit their target and that will be that. They've already planned it and for me, that takes the fun out of the game. Nothing beats killing away trying to get a few percent and a random drop appears. That's what Mir is all about for me.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
Well if it does change then i hope FF ends up being a huge disappointment so all the people saying they will reroll wizz for this one spell did it all for nothing. There is currently no sign that FF is overpowered like it is on every server, as far as anyone knows it could of been nerfed to the point it only does the damage thunderstorm does but slightly more damage to alive monsters ;)
 

Koriban

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Aug 18, 2006
5,842
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Well if it does change then i hope FF ends up being a huge disappointment so all the people saying they will reroll wizz for this one spell did it all for nothing. There is currently no sign that FF is overpowered like it is on every server, as far as anyone knows it could of been nerfed to the point it only does the damage thunderstorm does but slightly more damage to alive monsters ;)

You've clearly never seen an OrcSorcerer lol. Which leads me to believe you've barely played/explored the game as it is.

After reading through all 150 comments made, it's pretty clear what the vast majority of your player base wants, Sam.

A chance of all skills dropping from mobs and bosses. Places like PT / PSC are already being hunted to death for a tiny chance of a level 30+ book or weapon and people seem to enjoy that. I know I do.

My solution would be to adjust mob / boss drops. Make it so that everyone has an equal chance but still has to put the effort in. The bossing guilds should obviously have a better chance but 50% of the user count prefer to hunt either solo, in a pair or in a small group.

It'd provide a lot of incentive to people to know that they can both level and maybe be rewarded with a useful tool to help get strong enough to challenge for bosses in a smaller groups.

This also keeps the excitement factor there. If you make people grind for x amount of gold, they will hit their target and that will be that. They've already planned it and for me, that takes the fun out of the game. Nothing beats killing away trying to get a few percent and a random drop appears. That's what Mir is all about for me.

+3 on this.
 

Razzler

Dedicated Member
Dedicated Member
Nov 22, 2013
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Brighton
After reading through all 150 comments made, it's pretty clear what the vast majority of your player base wants, Sam.

A chance of all skills dropping from mobs and bosses. Places like PT / PSC are already being hunted to death for a tiny chance of a level 30+ book or weapon and people seem to enjoy that. I know I do.

My solution would be to adjust mob / boss drops. Make it so that everyone has an equal chance but still has to put the effort in. The bossing guilds should obviously have a better chance but 50% of the user count prefer to hunt either solo, in a pair or in a small group.

It'd provide a lot of incentive to people to know that they can both level and maybe be rewarded with a useful tool to help get strong enough to challenge for bosses in a smaller groups.

This also keeps the excitement factor there. If you make people grind for x amount of gold, they will hit their target and that will be that. They've already planned it and for me, that takes the fun out of the game. Nothing beats killing away trying to get a few percent and a random drop appears. That's what Mir is all about for me. agree with this
 
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