Slow and deadly warriors

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Mosai

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Feb 19, 2015
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Seems to me that sins seem to think they are warriors and should be in the thick of the fight killing everything with speed. Tanking in mir does not really work how it should so why not change warriors to slow but amazingly high damage? if you get hit with a big axe your going down in 1.

Im suggesting a major change here like -2 or -4 speed on weapons but dc raised ALOT

Warriors should be deadly when things come close it is what they do.
Sins should be dancing and using there speed to fight a slow warrior

Seems like how it should be to me.

warriors with max speed is silly (i play a warr) slow but deadly attacks would be amazing i think. You could even add a chance to stun on cfm or halfmoon to stop mobs beating down on you since your slower.
 

Jicaa

Pooslice
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Jul 9, 2003
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Reasonble suggestion but 1 hitting shouldn't ever happen, fights should be all about getting the right hits at the right time but never 1 hitting.
 

Koriban

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Aug 18, 2006
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I think sins just want to have a niche in the game and be able to compete with the current top dog classes.

Currently, they really don't have anything going for them other than a good class to kill "mediocre" bosses - but then any high level boss they can't solo, they'd need a group just like the rest, and even then you're better off taking a warrior due to him being able to take twice the hits you can.

In evenly spent kit/same level:

They lose to warriors, they get raped by wizards and with archers it's a skill matchup, whoever lands a hit first wins.

There's a few things you could do. You could either increase the effectiveness of agility (make it scale better than X1.8) so that they do properly counter warriors. Or, you could revert the agil buff to their agil spell and lower the scale, (+4 instead of +8) but allow sins doubleslash to cut magicshield and AMC.

Making sins hit faster or warriors hit slower isn't going to change anything.

Either of these changes makes them stronger against one class but weaker to the other.

As it stands, if a sin gems his kit up to defend against a warrior, it's too easily negated by accuracy and then wizards just one hit them. Give them a significant boost over another class and then they'll have their niche and then they can't, or shouldn't complain.

No class should be able to beat every other class. Some classes should be better at beating others. Class diversity is important.
 
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joking

Golden Oldie
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Sep 22, 2003
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I think sins are missing the element 9f suprise that they had on previous servers. I reckon if moonlight worked the same way it did on official on here. They would have that back. And the niche they need to get that upper hand In the right situation.

id be all up for even putting their a.speed up to official too.. if they had to work for accuracy like they did previously, which here just isnt the case. They start off with way too much accuracy compared. Pretty sure flashdash used to actually dash too.... which it doesnt on here. Sins have been screwed from start.
 

Tai

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May 11, 2003
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I think sins are missing the element 9f suprise that they had on previous servers. I reckon if moonlight worked the same way it did on official on here. They would have that back. And the niche they need to get that upper hand In the right situation.

id be all up for even putting their a.speed up to official too.. if they had to work for accuracy like they did previously, which here just isnt the case. They start off with way too much accuracy compared. Pretty sure flashdash used to actually dash too.... which it doesnt on here. Sins have been screwed from start.

They also get more a.speed for free here. Free speed and accuracy, hard knock life bro
 

d1craig

Golden Oldie
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Aug 12, 2010
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Wizards without shield and archer that haven't stacked AC should be able to be one hit at a similar level. I recall it being that way on almost every server I have played after level 45 with decent kits.

why not make aspd reduce acc when put on a warrior aswell and that would work great I think.