So now static shot is useless are you....

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Samuel

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Archer was never intended to have a great AOE skill... The fact that when it was used it would stop mobs moving (regardless of stun) was a bug and only one person reported it...

Archers have high single target dps to make up for lack of great AOE's and wizards have weak single dps to make up for great AOE.

Sam
 

Aldor

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Been leveling this morning and it's depressing to see everyone kill things quicker than a high DPS class.
What the hell is the point of an archer?

I don't think the archer was ever advertised as a high DPS class, these were Sam's calculations from 2 months ago:
**These calculations are an average of 10 attempts for each class at level 40 with their best basic gear (no gems)**
Warrior sacrificing 2 rings and 1 necklace for + 4 Aspeed = 121dps
Assassin with full dc and 8 attack speed (from haste) = 212dps
Archer with full dc and the eqiv of 6 attack speed (from rapid) = 77dps

Even before this nerf Archers at best could level around 60% slower than TS wizzies and lets not forget that StaticShot was till now the only spell worth using in PvP as a TigerNecklace can cause more than half of your Fire/Spirit shots to miss.

The class was poor before this nerf and now it's pointless but more than anything I'm worried that a handful of uninformed morons can whine on these forums enough to scare the devs into making horrible decisions.
 

Exwizz

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Archer was never intended to have a great AOE skill... The fact that when it was used it would stop mobs moving (regardless of stun) was a bug and only one person reported it...

Archers have high single target dps to make up for lack of great AOE's and wizards have weak single dps to make up for great AOE.

Sam

LOL, even more bullshit.

Archers have infact very low damage, blade just said to me ingame "archers damage tickled me with static shot, now its nerfed its even more laughable"

Fact is you ruined archer and nerfed it to the ground without buffing any of its kit.

---------- Post Merged at 11:39 AM ---------- Previous Post was at 11:39 AM ----------

Archer was never intended to have a great AOE skill... The fact that when it was used it would stop mobs moving (regardless of stun) was a bug and only one person reported it...

Archers have high single target dps to make up for lack of great AOE's and wizards have weak single dps to make up for great AOE.

Sam

LOL, even more bullshit.

Archers have infact very low damage, blade just said to me ingame "archers damage tickled me with static shot, now its nerfed its even more laughable"

Fact is you ruined archer and nerfed it to the ground without buffing any of its kit.
 

Aldor

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Archers have high single target dps.

Since when?

**These calculations are an average of 10 attempts for each class at level 40 with their best basic gear (no gems)**
Warrior sacrificing 2 rings and 1 necklace for + 4 Aspeed = 121dps
Assassin with full dc and 8 attack speed (from haste) = 212dps
Archer with full dc and the eqiv of 6 attack speed (from rapid) = 77dps
 

reecew

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Totally stupid, so what the **** was beta for? And as for a lvl 44 archer if it WAS a bug that's been a tad abused. Why did it take so long and was fine like it was but nahh moaners get what they want yet again.
 

Tashohnie

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Archer was never intended to have a great AOE skill... The fact that when it was used it would stop mobs moving (regardless of stun) was a bug and only one person reported it...

Archers have high single target dps to make up for lack of great AOE's and wizards have weak single dps to make up for great AOE.

Sam
How come Warriors/Taos/sins at my level can kill single target mobs faster than us while they are in shop gear and I have d rings etc? How is an 8 second yellow on TDB balanced?


I guess now come of the devs Apex archer friends are all high level it's now time to reduce is so that the gap is even harder to close.
 

Breezer

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Wow , make up your minds...


Wahhhh , static shot is too OP


Wahhh, static shot is too weak


... you guys should have put a hold on archer ! lol
 

Tashohnie

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Wow , make up your minds...


Wahhhh , static shot is too OP


Wahhh, static shot is too weak


... you guys should have put a hold on archer ! lol

Sadly it was a knee jerk nerf which has destroyed the class, even with static shot it was putting us on par with our counter parts exp per hour at the same level.

It was OP a simple removal of the yellow would have made this spell more balanced.

---------- Post Merged at 11:53 AM ---------- Previous Post was at 11:53 AM ----------


Wow , make up your minds...


Wahhhh , static shot is too OP


Wahhh, static shot is too weak


... you guys should have put a hold on archer ! lol

Sadly it was a knee jerk nerf which has destroyed the class, even with static shot it was putting us on par with our counter parts exp per hour at the same level.

It was OP a simple removal of the yellow would have made this spell more balanced.
 

Toddwhite

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my archer just leanred it yest and now the change the yellow stun was too much but the delay and the fact it hits only 2 mobs at lvl 1 is pointless i do between 60-108 on average to psc mobs and tht ss does 15-34 on average to 3 mobs was about the same or highier if lucky now it can do 68 damage but i can do over 100 to single ty for ruining it.
 

d1craig

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I dont think you should blame the people that reported it you should blame the people that would blatently disagree and try justify it.

I never brought anything apart front the yellow poison into it but all the archers complained so everyone thought that had to have a battle to see what was in need of a change.

Yellow poison should have been taken Off and then It should have been tested for a week. But as always every change made is overly tuned. We have been followed enough times on boss hunts. So GMs do have time to watch players doing this stuff.

Lessons for future - when you class is being discussed dont get overly aggressive and flame even the smallest thing In The thread Because stuff gets taken Out of context and it effects you worse In The long run. Give some constructive feedback as to how/why what someone has suggested is wrong and discuss it.
 

Breezer

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The thing is you guys bang on about different things , why not make a balancing thread?

Wizards
Fireball -Fine
Thunderbolt - fine

warriors
Slaying - Needs on / off
TDB - fine

Taoist
healing - fine

archers
static shot - Too weak

Assassin


ETC ETC

Make a list of all the spells , give reason as to what needs adjusting and work out how it counter acts / balances itself against other spells players may have ...

Or is that too hard for the team to conjure?

Another thing that would be good to implement to game would be a Damage Meter like they have in WoW to show whose doing more damage / healing in a group.
 
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Skyline

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Personally, I really don't see the point in Archers.

No one wants them in a group, no one needs them in a group. and in PvP they are pretty poor.
 

Tashohnie

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One of two things, to stop other archers closing the gap to the high level Apex members or Apex keep getting owned because they derp and stand grouped together like sheep and static shot would own them.
 

Breezer

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Personally, I really don't see the point in Archers.

No one wants them in a group, no one needs them in a group. and in PvP they are pretty poor.


Desperation to keep players busy I think (from the original creators).
 

Tashohnie

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Personally, I really don't see the point in Archers.

No one wants them in a group, no one needs them in a group. and in PvP they are pretty poor.
To be honest, there really isn't a point to archers. Early game they did rape, up until level 15-20... After that they were/are trash and this nerf just shows how out of touch certain people are.
 

Blank

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There does seem to be a few substantial changes that just didn't have any real thought put into them, Shinsu is too slow as a whole - normally Shinsu was similar to a BlackMaggot, people hated it cause it was hard to escape... you can walk away from a Shinsu on this server, and with the Taoist pets now being TU'able coupled up with this server where TU seems very OP - its lack of speed makes it prime target for a 1 hit KO.

UE, is better now - however a Stronger UE doesn't overwrite a weaker one.. so if someone comes along in expel rings & buffs +1 or +2 then another person comes along in maxed out SC and buffs +5.. all he does is reset the +1/+2 timer.


FrostShot was once quite OP, and needed a slight nerf in PvP, and so they nerfed it to the point it's no longer a viable skill in PvP or PvE.

StaticShot basically made Archers compete with Wizards/Assassins for leveling speed, nerfing it this hard is surely going to cause a lot of re-rolls / quits.

as a result I can't see why anyone would want to play an Archer as its a PvP game at its core and archer's have no utility skills in PvP & there PvE ability has been substantially damaged, I fully expect to see the user count drop,


Although, I'm expecting a ninja reboot soon to fix the taoist pet issues (mobs not dying, not giving loot) so maybe a hot-fix for some archer stuff could happen
 
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Tashohnie

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There does seem to be a few substantial changes that just didn't have any real thought put into them, Shinsu is too slow as a whole - normally Shinsu was similar to a BlackMaggot, people hated it cause it was hard to escape... you can walk away from a Shinsu on this server, and with the Taoist pets now being TU'able coupled up with this server where TU seems very OP - its lack of speed makes it prime target for a 1 hit KO.

UE, is better now - however a Stronger UE doesn't overwrite a weaker one.. so if someone comes along in expel rings & buffs +1 or +2 then another person comes along in maxed out SC and buffs +5.. all he does is reset the +1/+2 timer.

StaticShot basically made Archers compete with Wizards/Assassins for leveling speed, nerfing it this hard is surely going to cause a lot of upset & ragequits/re-rolls... I fully expect to see the user count drop.
Good post, I'm now leveling another character but I really don't know if I cba and I have a fair few archer friends throughout other guilds who are in the same boat. I've donated around £30 (**** you PK points) but I 100% will no longer support the server through donating.
 

Varaka

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The thing is you guys bang on about different things , why not make a balancing thread?



Another thing that would be good to implement to game would be a Damage Meter like they have in WoW to show whose doing more damage / healing in a group.

This would be cool, so I can kick the slackers on guild hunts in the balls.
 
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