well, i find it rather silly when every items multi stated,
everyone looks same just different spells. SILLY!
1. Should be a good story line to it. Because all i seem to do on servers now is log in and just start hunting deers. No goal to leveling just general hunting to get stronger, stronger for bigger mobs etc.
2. Quests are a big thing. Not many servers have alot of big decent quests what keep you going alway thru the game.
3. Boss mobs should be layed out differently, in a way which stops high levels going to solo the boss all the time stopping the lower level groups from killing it after a hour or so arranging a group to go kill this hard boss to them.
4. Dont have a teleport npc which takes you from
1-10 caves
11-20 caves
etc...
Its so original now, have some sort of teleporting npc to caves, but not a general strict level capability. Make it so people can only hunt in certain places because its too hard to hunt in higher places, inless in a group. I like actualy doing decent size hunts to then gain something big or for a useless pot drop of a boss, makes it feel good.
5. Rebirth, Deffinatly a good thing, when you'v got to say level 50 you get to start again with better items etc, Sounds decent to me.
6. The game should have alot of variaty, alot of games get very repetative in killing a oma after another intill you get to level 6 or what ever level you desire.
7. Make it look and feel more profesional, rather than the uber stats items what allow you to leg it thru the game not even getting touched by the mobs, make it so you actualy have to use pots. Obviously not too hard you use 30 hp bundles staying alive to kill one easy mob.
8. Boss mobs, should always need a small group of people atleast, then have the bigger boss's which allow upto 2 full groups to kill, such as a evilmir figure (somet like that)
It allows people to need to group for boss's, usualy creating a good community.
8.1. try to introduce a sort of queing system for bosses if one or two boss's become constantly killed as it drops well, letting the smaller guilds fight too, rather than the higher guilds running along with their level 200 wep's 2 hitting people.
9. There should be a ioncrease in stats along levels obviously, but dont make it silly how a level 58 warrior can 1 hit a level 47 warrior. Makes it unreal, sort of takes the pvp edge away from it all.
10. Try to include as many unique features as possible, Thats why people go to servers, for the uniqueness of it.
If a new server has every spell upto euro mir's records, then its obviously gona get a decent ammount of players.
(Dont mean you'll need all the spells to get a good user count, just used it for a example)