+stat Bug

ziiid

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Feb 18, 2013
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Not sure if this is intentional, but on any official servers gems/orbs on items capped at +5 stats and +7 on weapons. With the mass availability of lesser orbs and with sockets there are items with +13 stats, +15 stats and maybe others, just a couple I saw around. If there is no cap you can eventually have +30?+40? stat items? Any clarity on weather this is a bug or intentional would be great.

Regards
 

bayya

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Aug 19, 2012
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yes looks as if server already heading to stupidly overpowered. Why is it that all the new versions of mir seem to want to make it easier for the players? More of everything seems to be the the way every servers goes. This is fine if its balanced by harder more difficult maps/mobs/bosses. I know people like boasting that they have dc million and do 4855 damage with FS but that just means everythings boring sooner because theres no challenge no risk and its easy easy easy. Cap the stats take away runes and slots Nice idea but needs balancing out somehow
 

dgferrin

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Sep 19, 2012
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some ppl said about remove runes slots etc, what i think is it can be fixed fine just making get harder items with +3 stats, and about slots i think would be better if every slot count like a gemmed stat, for example a item with 3 slots shud be harder to gem to +1 cos already has +3 stats.
 

d1craig

Golden Oldie
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Aug 12, 2010
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most servers ive played it has been +9 of each stat. doesnt matter if an item has +6 of 1 stat, if you have norm of other stats they are still easy to gem the other stats on.
 

dgferrin

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Sep 19, 2012
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ye i think that shud be like u said, but ppl cry and dunno why cos stats are for everyone the same, all can get +9 if they work, ye its easy to die against that stats if pk, but its the fun of the game lol, i came from a server with 5000 hp and amazing stats but noone dies cos ur life never drop eating suns, whats the fun on there? lol
 

Rollcage

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May 11, 2013
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Official servers were +7 stats on all items, and only +20 on weps with refine
 

Kamikaze

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Jan 21, 2005
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it was plus 5 for each stat but had a higher rate of breaking on gems on euro
 

deano13

Golden Oldie
Golden Oldie
Oct 31, 2004
2,514
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The rune slots are fine, it's the stupidity of gems/orbs what's runing this server big time, doesn't seem that your chance changes on every gem, it's the same going from +1 to 5, don't think there's an increased chance of breaking the more you use, either that or orbs are stupidly easy to obtain which they shouldn't be... I no this isnt euro, but euro was a lowrate, an to find an orb on there you wear talking millions upon millions to buy one, this is spose to be a lowrate, the only lowrate thing about it is the exp, which to be on honest is easy, this is now a more an med rate server, soon to be high rate.... Which is such a shame :(
 

Insinia123

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May 6, 2013
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Problem with this warrs use multiple stats we use Dc/att speed/PA/ACC/Slow also the norm that everyone uses ac amc magic restist agil so limiting the amount you can add wouldn't work and reducing the chance on gems/orbs working is unfair to as we need to add so much. If you can limit each stat that may work so say only +5 of dc +5 ac on a brace etc.
 

bayya

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Aug 19, 2012
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The problem is that players become overpowered. Either have slots or gems but not both or slotted items cant be gemmed. Make gemming less likely to succeed. Something. Anything. Cap the +++
 

demonical

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Sep 20, 2010
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the only problem is you can add +7 stats to each item of each stat it seems eg a ring sith spd 7 dc +7 ac+7 etc if its capped at just +7 total per item there would not be any problem.
 

ziiid

Dedicated Member
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Feb 18, 2013
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If this is truly staying and not a bug I believe the server is already dead. It has unbalanced the game to far too fast. In either of the official versions 2 years into the game running the discrepancy between those who had the best gear and the average was perhaps 30 dc and 20 dc/mc. This means that it is still a fight for bosses, people level at a relatively similar rate and the content is scaled fairly appropriately for the server.

Now on here the discrepancy is much much higher. Those with the best gear have double the stats of the average. Now this is not a dig on those people, nor the work that went into it. Against the classic flame that is sure to come, yes some people play less, some people have a different play style and some enjoy playing with more or fewer people. What does this mean? It means that content is not balanced, fights don't make sense and the gap to get to the higher levels discourages anyone from wanted to start or to continue playing this server. Three months in and people are so far behind that its not a game anymore. This coupled with making content harder for the unbalanced server/gear makes it harder yet again for the average and or new player. There should be nothing like this so soon. 2 years into euro +2 boundless rings were still amazing. Now we have +20 stat bracers so it doesn't even matter.
 

Nemo

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Jun 10, 2009
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There is a few +20/30 stat items already floating about, and that's not including the runes, just purely gem/orb...

I haven't seen a single item with even remotely that much added? unless I'm missing the point?
You are aware the anti-magic gems etc. don't only do 1%? they do 10% = 1gem/orb/drop+ = 1stat
 

MCDONALDS

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Jul 24, 2008
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Southampton, UK
There are no +20 or +30 Stat items ingame, the most added stat item ingame is CaptainKirks Largebracelet which has had a guild throwing orbs at it for god knows how long.

The exact stats of it are:

AC0-4 (+3)
AMC0-3(+3)
DC1-4(+3)
Accuracy+1 (+1)
Agility+1(+1)
DCRune x3

Making it DC1-7.

This isnt THAT op? But its taken alot of work on that bracer to make it that good...


We operate differently as a guild than others, and it shows in alot of our gear. We haven't exploited any bugs or anything. So please, stop crying.
 

WhiteTiger

Golden Oldie
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Aug 4, 2004
711
9
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There are no +20 or +30 Stat items ingame, the most added stat item ingame is CaptainKirks Largebracelet which has had a guild throwing orbs at it for god knows how long.

The exact stats of it are:

AC0-4 (+3)
AMC0-3(+3)
DC1-4(+3)
Accuracy+1 (+1)
Agility+1(+1)
DCRune x3

Making it DC1-7.

This isnt THAT op? But its taken alot of work on that bracer to make it that good...


We operate differently as a guild than others, and it shows in alot of our gear. We haven't exploited any bugs or anything. So please, stop crying.

. .
 
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