Stone Temple (MW)

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Ardbeg

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From my old forum. This relates to old official Mir 2, not necessarily Artificial.

Angled Stone Tomb Maze Route ~ A Graphical Guide

The Angled Stone Temple has always been a favourite place for some and a feared place by others. This fear might be attributable to the maze between the main floors and the Kings Room.
New visitors to the maze can easily become disorientated simply by getting one door wrong but, once mastered, the maze can be completed in quick time.

The route is often listed as ULDUD (Up / Left / Down / Up / Down) due to map orientation running diagonally from bottom left to top right.
As with the Zuma Temple route, I prefer my method of TR/TL/BL/TR/BL (Top Right / Top Left / Bottom Left / Top Right / Bottom Left) based on actual door positions on your screen.
Once in the third room, you don't want to run through any more rooms but just enter the doorway.
From this third room, move into the doorway "bottom left". Move just enough to leave one room and see the next. STOP ! Don't go in. Instead, change your mind and go back "top right". STOP ! Don't go in. Change your mind once again and move back into the doorway "bottom left".
This last "bottom left" should take you into B6, at the stairway to B7, the Kings Room.
The reason you need to STOP is to stop you moving deeper into the rooms. If you do, you can get spotted by mob and even find that mob are between you and your doorway. Easy for some but panic and death for others.

It's quite hard to show the "in / out / in". After many attempts, I came up with the following image.
Once you leave B5, you come down a small stairway into the first room and its fairly straight-forward to then follow the white line through two into three.
The next room is only one door away but is the beginning of the "change your mind" section. Don't move deep into the room but go back (green dashed line) into the next. This is actually another room. Turn round and follow the white line into B6.
That's it !

ast-route.jpg
 
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mir2pion

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Did anyone ever actually discover the path? I mean back then and even on Korean mir. Likely it leaked out in Korea and was passed to EU mir.

As a high level for the place (effectively as a 'gm'), I once tried to figure out ZT maze and failed. You can draw on paper where you went and you can drop coins to see where you were but I doubt very much you can figure the maze out, especially when mobs are actually giving you a good drubbing :D

Also to my knowledge, nobody on private servers ever changed the maze for ST, ZT, probably precisely for the reason it can't be figured out. If I made a server, I would make a rare scroll that would drop from RTZ and it would give you a hint, maybe four parts scroll that you would need to collect to find the maze path.
 
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Jev

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If I made a server, I would make a rare scroll that would drop from RTZ and it would give you a hint, maybe four parts scroll that you would need to collect to find the maze path.
I low key think this is a brilliant idea, maybe have the maze change each day of the week. Different coloured scrolls for the different days?