Suggestion into added stats identification, and future gemming of items.

MCDONALDS

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Right so i mocked up a picture in MSPaint of what i think would be a good way of identifying added stats to items, which i don't think (I may be completely wrong) would be THAT much work.

Images23.jpg


This is my monk bracelet, most of you have probably seen it, its epic.

So on the left, i have the current way added stats are shown. Its been gemmed 4 times with SC and has 3 slots in it.

On the right is my idea for how things should be displayed.

We have 3 categories of added stats.

Yellow: On drop added stats; this should include any stats that are added when the item has dropped (Yellow item on floor) In my opinion these stats should be independent added stats. As its the whole thing of finding an added item is that its rare, and should be stronger than a fresh one.

Red: Slots; added stats from slots shown in red. Simple enough.

Teal: Gem added stats; now with the fact 7 added stats are allowed on a item before its max upgraded, i like the idea of gem stats being shown independently. With lower down showing how many gems have been used on the item in total (That worked)


This is just my idea. But i think it could stop a lot of confusion about items and make things a lot clearer for everyone.


/Ceef
 

Reverance

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I like the idea of showing each individual stat increase differently.

I am however still very much against the sheer number of gems that can be added to an items (Not to mention that The chances of breaking items seems to be so low)

Also as mentioned I like the idea of additional stats when dropped being completely independent of total stats that could be added to an item.
 

MCDONALDS

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I like the idea of showing each individual stat increase differently.

I am however still very much against the sheer number of gems that can be added to an items (Not to mention that The chances of breaking items seems to be so low)

Also as mentioned I like the idea of additional stats when dropped being completely independent of total stats that could be added to an item.

Well now you can only add +3 of a single stat to an item, so this means future items wont be made that much stronger.

Could always go the option of removing orbs from game and just having gems ingame.

That way, if you want to go for +3 you can't do it without chance of breaking stuff.
 

Reverance

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The problem with that fix will always be those (such as yourself) who have massively added/gemmed items getting a fairly large advantage over newer players.

Obviously they can't just remove the stats from the item (Monk Bracelet) unless they can provide some form of compensation or such.

It's similar to those who still have stores of platinum after mass mining.

Personally I'd like to see the chance of breaking with gems increased (Especially for each gem added)
 

MCDONALDS

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The problem with that fix will always be those (such as yourself) who have massively added/gemmed items getting a fairly large advantage over newer players.

Obviously they can't just remove the stats from the item (Monk Bracelet) unless they can provide some form of compensation or such.

It's similar to those who still have stores of platinum after mass mining.

Personally I'd like to see the chance of breaking with gems increased (Especially for each gem added)

The likeliness of breaking an item does increase with each gem added, but its also based on body luck. I spend a fortune on gems, 30mill a week on average. I have broken a LOT of stuff, that is considered high level gear trying to make it better than what im wearing. When something does finally work i equip it. Like my TaeGukRing thats SC+4. So don't think we don't work hard for these items, WadeStreet alone is probably keeping the economy ticking over for the miners lol.
 

TravisW

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Right so i mocked up a picture in MSPaint of what i think would be a good way of identifying added stats to items, which i don't think (I may be completely wrong) would be THAT much work.

View attachment 13589


This is my monk bracelet, most of you have probably seen it, its epic/Ceef

Made me lol, thanks.

And it's a good idea.
 

d1craig

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i thought that stats that where added on drop where always considered gemmed/orbed. every server ive been on that could gem/orb+9 would always be +9 regardless.

if it dropped +1 you could then only add +8
 

WhiteTiger

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I really like the idea of showing what stats are what looks good Ceef. Its also helpful if you are buying items. I think I agree with d1craig though imagine a decent item that drops with a +3 stat with +3 runes then gets gemmd/orb'd 3 times with the same stat.
 

combie

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I do quite like the itea of it being split out in that manner so that the upgades are clear cut, and again it'll allow for the in/exclusion of a specific added stat type to the max count.