Let's not have warriors that can compete with wiz AOE skills...
This is the issue trying to incress war leveling speed but not turn them into high hp/ armoured wizzards
lmao @ all that
even CHM is good but u guys need DC !
tbh on mir cummunity if you open a subject, any subject....you always will get moaners... even if things are good they will find something that isn't lolz
CHM is good? no its like BA a niche skill it has its solo useful point but out side of that its pointless. Its nothing to do with the amount of DC we have its to do with simple damage out put and damage input, when you look at the speed of killing 8 mobs at a time with chm and the cost in pots/dura it soon fulls well behind TDB.
The only real issue for me is because mobs are so quick on here and flinch less than other servers it means us warrs take more damage then normal. Thus making it harder to level solo especially in places such as vipers.
Saying that, I'm level45 and I'm a really slow leveller so it can't be all that hard to level a warrior.
It's not hard to level as a war, its just harder to level on a war then the other two class's i think is most peoples issue. I personaly have only played a tao on this server to 34 and loved leveling it plus it was as fast and cost alot less then my war did but my pets are still useful and with what most High level's say that comes to an end at about 38/40ish.
IMO the problem with Warriors in PvP is that pretty much every skill either doesn't work or is useless. We have 2 skills to use (TDB and FS) and we only use TDB because FS is on CD. I guess Rage is useful too but it's too rare to even mention. In PvE the issue is we can't tank as well as a Wizard so we're pretty much useless against most bosses in small groups.
There's only 3 changes I'd like to see to improve the Warrior without making it OP:
1: Entrapment - Make it work in PvP (without the para function). We had Beckon in Mir3 which didn't cause any issues.
2: ProtectField - Needs to buff more AC and also grant AMC. It's shocking that a warrior is probably the worst tanking class in PvP and PvE.
3: TwinDrakeBlade - Needs to use slightly less MP, I feel embarrassed asking wizards to drop me MP pots half way through a hunt.
If it's true Assassins might be introduced soon I'd be interested in seeing what skills they get. Having been one for years in Mir 3 I know they can make the Warrior much more useful in PvP at-least. eg: I used to grip opponents to the floor while our Warriors jumped on them and ganked them.
/Aldor (level 46 Warrior after 2 weeks, still resisting the urge to re-roll Wizard so I can PvP and kill bosses).
Edit: Also being at war with my opponent makes PvP so much harder. Having my char "lock-on" to SonOfaDog only helps him. Whereas with shift-click I can run circles around him <3. I'd love an option to turn this function off.
I really can't talk to much about pvp as i don't attack people, just not my way so can't really comment to much tho in regards to the PVE comment i think its less wizzards are better tanks and more a wizzard in BDA is a better tank, would that be a better assessment?
This, but still going to say again, leveling a warrior is easy until 47/48. It's not untill i hit 48 that i can't be assed leveling anymore. (still am now and again, need to get 50) Feel sorry for any wars who feel leveling is hard 43+ XD.
Tho you know the server has more to come and we have more levels to get! Add to this our level 50 skill is not going to be useful for leveling means that we will be back to the same old grind plan, tho Tao's might be in the same boat depending on whats going on with his "new pet".
The comment about lucking war weapons... ask Sam outright maybe? could just be wars curse more often have less luck or we sell more bene's then we use (As whitetiger said war gear costs more, plus we just cost more.) as a class which is why there are so few high luck weapons.
So with people saying and Sam pushing the whole CHM/BA idea forward how is it going to be done?
CHM
The reason we don't use it comes down to we take to much damage and it takes longer to kill a group of mobs with it than it does to just single target them down with TDB. What about adding a passive +4 A.Speed to CHM when turned on, tho it would then need to block the ablitly to use FS/TDB (plus slaying while we are at it.) so people can't abuse it for the A.Speed buff.
BA
This... is hard tbh, unlike CHM this hits every target for our 100% white damage to a max of 9 targets that means if you hit 9 targets its already doing insane damage (TDB is only 2xhits for 1.2, even taking into account AC pen and +50% damage debuff its not even near.) and only cost 5/8 more mana a cast.
To that affect if the damage goes up wars dura issue could be solved! As i'd start spaming this and walking off so the mob could never hit me. If the mana cost goes down... lets be real unless its cut in half we won't bloody use this and even then most of us still won't.
So not sure how you could bring BA into the fold with out just shunting TDB out.
Also as a side note BA is classed as a magic spell like SD meaning its unaffected by A.speed/PA/Slow so these would then become less useful stats to a leveling war.
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