- Jul 5, 2004
- 126
- 5
- 95
After reading the class balance thread I thought the issue regarding sun pots needed its own thread.
First and foremost I'm not suggesting to remove sunpots from the game. I'm suggesting to make them less readily available. They are the biggest common denominator when it comes to pvp and balance yet I'm not seeing any suggestions regarding them.
I'm sure for the most part everyone is bored of pvp revolving around how many pots/sunpots a player has in their bag. Making them more scarce will change the dynamics of pvp; when a player will engage and retreat.
I'm not going to roll through scenarios as I'm sure we all know the benefits of sunpots!
"Rich players will always have sunpots :mad-new:" Well that's too bad, there'll always be rich(er) and poor(er) players in any game. If one can afford the pots then so be it. There will never be a perfect solution when balancing a game whilst trying to also balance it against player independent variables like the economy.
As for pve this will hinder players ability to go out and solo X boss, however they'll still be in the game so surely players will be able to continue whatever it is that they're doing which requires sunpots.
Reduce OW spawn in GI to that of other maps which OW spawns on.
This is the simplest way to reduce them ingame. Players can still gain sunpots from mini bosses / main bosses - one can assume players would also be using sunpots whilst killing such bosses so it would in theory balance out the useage / gain.
Why not try a reduction on sunpots for a period of time before modifying classes skills?
First and foremost I'm not suggesting to remove sunpots from the game. I'm suggesting to make them less readily available. They are the biggest common denominator when it comes to pvp and balance yet I'm not seeing any suggestions regarding them.
I'm sure for the most part everyone is bored of pvp revolving around how many pots/sunpots a player has in their bag. Making them more scarce will change the dynamics of pvp; when a player will engage and retreat.
I'm not going to roll through scenarios as I'm sure we all know the benefits of sunpots!
"Rich players will always have sunpots :mad-new:" Well that's too bad, there'll always be rich(er) and poor(er) players in any game. If one can afford the pots then so be it. There will never be a perfect solution when balancing a game whilst trying to also balance it against player independent variables like the economy.
As for pve this will hinder players ability to go out and solo X boss, however they'll still be in the game so surely players will be able to continue whatever it is that they're doing which requires sunpots.
Reduce OW spawn in GI to that of other maps which OW spawns on.
This is the simplest way to reduce them ingame. Players can still gain sunpots from mini bosses / main bosses - one can assume players would also be using sunpots whilst killing such bosses so it would in theory balance out the useage / gain.
Why not try a reduction on sunpots for a period of time before modifying classes skills?
