Suggestion Taoist's need some love!

Mu online season 21 - grand opening

WelshSteel

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I have a lot of salt to give which i cba with but right now I'm after a serious discussion about the Taoist (I'm a lvl 49 tao with mass heal and magic res lvl 4).

Here are the the main problems I have :

- Magic Resistance, EI +1 is not good enough and if enemies can Purify buffs of you this makes little sense. Reward the Tao more for smarter elemental defense decisions.

- Blood Lust / Elemental Superiority lacks power when you compare it to the amount of DC/EA people have equipped. Along with Magic resistance grouping with a Tao for grinding isn't all that necessary unless you need to hold ground under the empowered mass heal umbrella/pet wall spamming. Sins love us and besides boss runs the others can ignore us! (Warrior's want to ignore all with those BP/JP drop rates!!!).

- Pets need to be tougher against Dark/Holy/Phantom, the fact that they have heavy disadvantage in 3 major areas with drop rates worth your time (dd/bp/jd) is extremely dis-satisfying. Until you get empowered healing (aoe>heal>aoe rinse repeat) continuous pet summoning is a chore not a pleasure. On top of this the beauty of levelling pets has been taken away, an easy reward for a good tao is to keep their pets alive by using healing and ctrl+a properly and by doing so increases their health and defenses quite substantially. I don't even want to talk about how bad pet's behave in pvp btw! With all this said Strength of Faith doesn't end up being as strong as it should be.

- Transparency is good for making sure i'm safe from a hit in goru and can I guess be used pre-emptively to save you from a Warrior's interchange etc but beside that this is an extremely under used spell and it's just simply not good enough and ofc i do not want it broken (using pots with increased CD on use is an example of a nice buff).

- Celestial Light would have great potential...if only you could buff others with it! Tempest is a **** block and I should have the power to help others break through it!

- Max SC, inferior when you look at how other classes are benefiting from max dc/mc. Buffs power increase? no, poison? no, res? no, sof? no, I won't go on. I'm under lvled but I've easily looked like the best grouped Tao on this server by prioritizing health and amc.

- Tao items, Weapons are in a horrible state atm where a 38 superior runed staff is of practically similar strength to a lvl 49 weapon, now I don't need to tell you the massive gap between a lvl 38 player and one who is 49! Also league's apart is how you obtain these weapons, the 49 is from a sub boss deep in the dangerous caverns of DD where you have to kill a sub boss with an incredible amount of HP/resist and the other is from a Warrior casually on his BP grind runs, nonsense!
Shamal's Divine Blade (an s2-4 holy+5 lvl 42 wep), a rare drop from Numa Ruins, again nonsense! Give me a lvl 44 armor I would be more thankful! It goes without saying that the higher lvl weapons need buffing asap.
Next up is rare/superior Tao accessory drops, Max SC only and as mentioned what is the major need for max sc, not. a. lot. ​we are benefiting a great deal more from holy so why isn't this at least included? If that would be too powerful (beats me if it is!) then make a superior blessed exorcism ring because that is my kind of accessory! The crit rate alone overlaps the SC as you are losing your sanity in NR/FD spamming the tali shots...

- Make Banya Temple a lot better (exp, drops etc)! I've killed literally thousands and I've had one superior item, 1 nice black bracelet, 1 good gold brace add but the funny thing is I've killed 20+ mino subs solo and gotten absolutely nothing to show for it. In one of the most hectic spawn heavy places vs the ease of Lost Paradise Skele Lord hunting which one is the most rewarding? yep....
Banya Temple can be potentially a great place for Tao's to enjoy themselves, buff it!


It's Just a shame really, this imo is not fit for role and If Tao's are balanced around possessing Demon+Explosion then what's the point? I already have killer's and I can't imagine the average Tao player not having these 2 skills for months+++ while only feeling useful with 3 skills in the mean time, empowered mass heal spam, Resurrection and Purification but with the effectiveness of Warr/Wiz grind you can scratch off puri! As well if demon/explode are Tao's main farm skills then you made the place where the books come from extremely difficult solo when all the point's i mentioned above are what's keeping them more or less solo unless any sin wants to take it easy.


Thanks for reading!
 
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Sorry

Audrey
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Agreed with all of the above, tbh regarding Explosion, i'm a Tao myself ( i don't yet have the skill but i heard it's extremly good ) I don't like the ideea of that skill, maybe just remove it and give another skill buff, maybe something to buff our pet's to make them a bit more Tanky? ... It's a pain to re-summon the pets every 3 seconds because they can't last longer... Also when it comes to pvp, pet's are pointless, because people just lure 2-3 mobs and pet's will just go for the mobs and leave alone the player that is atacking you ...
 

Codenamev

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totally agree with you. Weapons are horrible from 42 + specially for tao's, also.. how can u hit a tao in transparency when mobs.. ppl can actually run thro them? they can't use pots and if u know where they standing they are ****ing dead!
 
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LightBringer

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- Tao items, Weapons are in a horrible state atm where a 38 superior runed staff is of practically similar strength to a lvl 49 weapon, now I don't need to tell you the massive gap between a lvl 38 player and one who is 49!

this is the case with all weapons to be honest.
 

Selaine

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Main issue I've come across is the SC vs Element. With other classes you can see benefits of being either but Tao you viable choice is to choose a element and stick with it. For that it was Holy as every area we come across and to level efficient was to use it. (Monday might have it different with Hyunmoon & Lair changes but will test it out) But literally no point having SC compared to element (Unless trying to get better duration)

BloodLust / Elemental Superiority - I agree, scaling of this when we get higher level will seem less at its current static values (Possible give a reason for SC builds if we have caps to reach to give out higher stats?)

Life Steal - Needs to stay the same as OP for Sins

Magic Resilience would be broken if it gave a extra EI at level 4 due to nature of high end bosses (AoE ones) needing 1 less EI on gear allows more people to be properly geared which in turn makes it lot easier to kill.

Magic Resilience/ Resilience - Now focus on using basic talismen to give AC or MR think could do with scaling (Again like Elemental Superiority and BloodLust)

Purification - Thats resolved really as being higher lvl than the tao or same level renders it 25% chance of working so keep leveling. (Although if you look at leader boards taos are dropping off slowly due to book farming -.- )

Weapons - Thought more of them as cosmetic for a tao (Hence use of Fan) and like other classes we can abuse the refinement and reset to get stats we want (Until Elite Weapons start dropping)

Trans - Hard one as its OP as hell if you think about it we can cast whenever we want and drawback we cant pot or do anything. Observer mode can **** us using this as people can see allies onscreen so can see the trans tao. But this skill alone has saved my life and helped in pvp fights loosing shift lock so not sure whats more to do about this

Tao Pets - Tao Pets and skills based on this think all based around the inferno solider (Rare 50 book which 13 days hunting straight ive found 1 book and 3 Pet Explosion books....) But if you think of SoF on that pets its OP as hell. Shinsu in a good place as boss runs people throw shinsu out and soaks enough damage to be viable. Honestly thinking Jin Skeleton our problem, sure hits harder but not enough to warrant full coverage at times. Possible solution have these scale with Phantom? Make it worth putting Phantom on other than to "Blow Demon up" Just a idea.

CL - 60 Second Duration level 3 40% hp recovery, spam that on your guild and you can see a problem (unless we apply a cool down like in Marble) Again can be puri'd. Counter to this is we have a 100% chance to Ress. Arguing saying to use this in PvP for guild if all fights going to turn to tempest fights on doors people can bring resistence gear to combat this. As seeing some changes in future both guilds going to bring either 2 sets of gear for boss and get to boss (Case and point FD Boss change and Enraged MTK) or gear half group to get down and other half for boss kill.

Solo/Duo Lvling - Lvling from 42-52 was done in WD and FD solo (Odd time to duo with warr luring) Our killing potential is pretty good with our empower skills as we are more hardy than a Wiz and can solo these caves earlier using the pets as a blocker for range until level we can comfortably take hits. Damage wise our 2 main attack spells are good.

Group wise higher up I dont see Warr/Tao combo efficient as two ways this goes. Tao becomes heal bot due to Warrior going DC and lack of defense is covered by tao or Warr go AC/MR and Tao is DPS but Tao can cover this just using Pets 30MP for a shinsu to hold them for a second to group them up for our AoE

Sin/Tao - Great Combo extra life steal given and sins in general a tao more focused on DPS unless multi pull where pets can tank and tao heal/dps situation
Wiz/Tao - Tao becomes lurer but both dps down large groups (Very efficient in Hyunmoon farm. Oh thank god Advance Renounce drops in their Monday for the ****ing Wizzys to come :D)
Tao/Tao - My preferred group as you can melt mobs in your lvling caves quickly (Even better married as rt around for large groups)

Input from the only Tao with the Pet and Pet Explosion would be good to compare how he is leveling now than before (Comping using the 2 skills or AoEs) As his current build thats his damage method (Lack of Holy/Dark so GES and AES are pretty much weak)
 

WelshSteel

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Magic Resilience/ Resilience - Now focus on using basic talismen to give AC or MR think could do with scaling (Again like Elemental Superiority and BloodLust)

Bosses are already super easy with empowered healing, I like Jamie's efforts with WT and whatever but really now he just needs to stop thinking about "his super interesting content that's only going to be for the top 20% of people in the top guild" and prioritize balance and improving on the caves/temples we have (xp/drops/more suited to groups).

You don't cast Puri at 25% chance on someone if you are good at pvp and trans is only saving your life when you are farming Goru/FD and some mobs are around (only thing that will save you from tony! :)) because otherwise this skill is useless.

FD lvling is incredibly boring/slow and I lvl faster duo'd with a sin in Goru/TT.

Is this boolcrap? stick to PvE ; /
 

Selaine

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Bosses are already super easy with empowered healing, I like Jamie's efforts with WT and whatever but really now he just needs to stop thinking about "his super interesting content that's only going to be for the top 20% of people in the top guild" and prioritize balance and improving on the caves/temples we have (xp/drops/more suited to groups).

You don't cast Puri at 25% chance on someone if you are good at pvp and trans is only saving your life when you are farming Goru/FD and some mobs are around (only thing that will save you from tony! :)) because otherwise this skill is useless.

FD lvling is incredibly boring/slow and I lvl faster duo'd with a sin in Goru/TT.

Is this boolcrap? stick to PvE ; /

Firstly think the name gives it away :P

Secondly Empowered Healing helps a lot with bosses have you tried the enraged counter bosses healing will do only so much with AoE Para that hits everyone.

So end game you think a lv40 tao should be able to 100% puri a lv80?

Aint going to lie but Trans has worked a lot in PvP mainly because people are idiots and that's across the board in all guilds. Trans remove shift lock so you do have that as a bonus. Hard to balance this as stated earlier as we can use this on bosses also.

For larger groups don't think we have many caves that will suite it but well see today's change about exp group amendment but with south expansion he hammering on about maybe well start seeing caves efficient for larger groups?
 

Annddyy

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Dec 16, 2013
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I have a lot of salt to give which i cba with but right now I'm after a serious discussion about the Taoist (I'm a lvl 49 tao with mass heal and magic res lvl 4).

Here are the the main problems I have :

- Magic Resistance, EI +1 is not good enough and if enemies can Purify buffs of you this makes little sense. Reward the Tao more for smarter elemental defense decisions. No opinion

- Blood Lust / Elemental Superiority lacks power when you compare it to the amount of DC/EA people have equipped. Along with Magic resistance grouping with a Tao for grinding isn't all that necessary unless you need to hold ground under the empowered mass heal umbrella/pet wall spamming. Sins love us and besides boss runs the others can ignore us! (Warrior's want to ignore all with those BP/JP drop rates!!!). No opinion

- Pets need to be tougher against Dark/Holy/Phantom, the fact that they have heavy disadvantage in 3 major areas with drop rates worth your time (dd/bp/jd) is extremely dis-satisfying. Until you get empowered healing (aoe>heal>aoe rinse repeat) continuous pet summoning is a chore not a pleasure. On top of this the beauty of levelling pets has been taken away, an easy reward for a good tao is to keep their pets alive by using healing and ctrl+a properly and by doing so increases their health and defenses quite substantially. I don't even want to talk about how bad pet's behave in pvp btw! With all this said Strength of Faith doesn't end up being as strong as it should be. Agree with pets in pvp, although i think this is being addressed.

- Transparency is good for making sure i'm safe from a hit in goru and can I guess be used pre-emptively to save you from a Warrior's interchange etc but beside that this is an extremely under used spell and it's just simply not good enough and ofc i do not want it broken (using pots with increased CD on use is an example of a nice buff). Trans is fine as it is, if you are using it as a last resort you are using it wrong

- Celestial Light would have great potential...if only you could buff others with it! Tempest is a **** block and I should have the power to help others break through it! CL is fine, making it castable on others is just stupid

- Max SC, inferior when you look at how other classes are benefiting from max dc/mc. Buffs power increase? no, poison? no, res? no, sof? no, I won't go on. I'm under lvled but I've easily looked like the best grouped Tao on this server by prioritizing health and amc. Agree high SC doesn't have much use although i don't really care

- Tao items, Weapons are in a horrible state atm where a 38 superior runed staff is of practically similar strength to a lvl 49 weapon, now I don't need to tell you the massive gap between a lvl 38 player and one who is 49! Also league's apart is how you obtain these weapons, the 49 is from a sub boss deep in the dangerous caverns of DD where you have to kill a sub boss with an incredible amount of HP/resist and the other is from a Warrior casually on his BP grind runs, nonsense!
Shamal's Divine Blade (an s2-4 holy+5 lvl 42 wep), a rare drop from Numa Ruins, again nonsense! Give me a lvl 44 armor I would be more thankful! It goes without saying that the higher lvl weapons need buffing asap.
Next up is rare/superior Tao accessory drops, Max SC only and as mentioned what is the major need for max sc, not. a. lot. ​we are benefiting a great deal more from holy so why isn't this at least included? If that would be too powerful (beats me if it is!) then make a superior blessed exorcism ring because that is my kind of accessory! The crit rate alone overlaps the SC as you are losing your sanity in NR/FD spamming the tali shots... TLDR;

- Make Banya Temple a lot better (exp, drops etc)! I've killed literally thousands and I've had one superior item, 1 nice black bracelet, 1 good gold brace add but the funny thing is I've killed 20+ mino subs solo and gotten absolutely nothing to show for it. In one of the most hectic spawn heavy places vs the ease of Lost Paradise Skele Lord hunting which one is the most rewarding? yep....
Banya Temple can be potentially a great place for Tao's to enjoy themselves, buff it! Already good - would make it even better for wizzes.


It's Just a shame really, this imo is not fit for role and If Tao's are balanced around possessing Demon+Explosion then what's the point? I already have killer's and I can't imagine the average Tao player not having these 2 skills for months+++ while only feeling useful with 3 skills in the mean time, empowered mass heal spam, Resurrection and Purification but with the effectiveness of Warr/Wiz grind you can scratch off puri! As well if demon/explode are Tao's main farm skills then you made the place where the books come from extremely difficult solo when all the point's i mentioned above are what's keeping them more or less solo unless any sin wants to take it easy.


Thanks for reading!

I literally cannot be arsed to type how good taos have it at the moment. This is coming from a decent leveled tao also
 

Reverance

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totally agree with you. Weapons are horrible from 42 + specially for tao's, also.. how can u hit a tao in transparency when mobs.. ppl can actually run thro them? they can't use pots and if u know where they standing they are ****ing dead!

Weapons are designed like this on purpose though

You are comparing "Common" rarity weapons (Level 42 and 49 weapons) vs "Superior" rarity weapons (38,45 and 56 weapons).
 

WelshSteel

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Weapons are designed like this on purpose though

You are comparing "Common" rarity weapons (Level 42 and 49 weapons) vs "Superior" rarity weapons (38,45 and 56 weapons).

You can fart out a lvl 38 char in 1 day, a 38 item should never be close to equal power as a 49. The 49 weapons are as rare as "rare" as a superior, what is the purpose of making someone waste their time refining a weapon to at least put it to an even playing field as the 38 weapon they lucked+refined up that they were using before?

@Annddyy "Agree high SC doesn't have much use although i don't really care" "TLDR" what a joke of a person you are although the spelling of Andy should be a clear of enough indication.

---------- Post Merged at 01:02 PM ---------- Previous Post was at 12:49 PM ----------

So end game you think a lv40 tao should be able to 100% puri a lv80?

Ofc not that's ridiculous, in other games debuff resistance is a powerful tool (usually around 20-60%), puri can at least be 60% chance regardless of lvl. 100% if close/equal or higher level than ur opponent is a pretty broken mechanic anyway!

I tried in one EC fight desperately to Puri Chinano1 but at the end up the day you could potentially have a Tao doing nothing after 5+ puri tries remember that is a lot of time wasted you could potentially be dead! If you think 25% is good enough you are just wrong, make a poll on it and see for urself.
 
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Selaine

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Ofc not that's ridiculous, in other games debuff resistance is a powerful tool (usually around 20-60%), puri can at least be 60% chance regardless of lvl. 100% if close/equal or higher level than ur opponent is a pretty broken mechanic anyway!

I tried in one EC fight desperately to Puri Chinano1 but at the end up the day you could potentially have a Tao doing nothing after 5+ puri tries remember that is a lot of time wasted you could potentially be dead! If you think 25% is good enough you are just wrong, make a poll on it and see for urself.

Am in same boat as yourself if going to fight 25% also but what you recommend as a solution? We cant have it work 100% at high lvls or just silly?

Compromise say how 5+ levels higher than the tao and then the skill degrades from 100% but stops at 25%? Need to look for compromises not just complaining about it. Pretty much giving reasons each time how to and throw as lets build up on our weaknesses :)

Regarding Weapons of Common/Superior/Elite (BASED OFF GSP DROP RATE)

Lv38 Base Drop Rate = 50k
Lv49 Base Drop Rate = 200k

Yeah might need more tweaking in regards to quality of items and drop rate
 

ChronicleGM

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They are very strong in PvP
They only need 1 setup until 45/46 which is Holy (other classes dont)
Pets are quite tanky (obviously not in higher level caves)
Buffs are fine
 

holo

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They are very strong in PvP
They only need 1 setup until 45/46 which is Holy (other classes dont)
Pets are quite tanky (obviously not in higher level caves)
Buffs are fine

Buffs are worthless in their current state after about 45. They need to scale, simple as that. It's one of the few spells that don't, and have been fixed on many previous servers for the same reason. There's only 1 setup because there's no interesting choices to make, which is exactly the reason to make them scale based on SC. I don't need an SC set because I'd be nerfing myself. If buff scaling was in, most taos would grab an SC set purely for group hunts where they will happily trade dps to increase the power of all the party. You know, actually being a support class that we are supposed to be.
 

WelshSteel

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They only need 1 setup until 45/46 which is Holy (other classes dont)

Holy - Greater Evil Slayer , Mass Heal
Dark - Explosive Talisman
Phantom - Pet Explosion

Other classes? :
Sins don't need element setup, they only need mana
Warrior's not so much, they only do wind/holy really (some have tried ice for goru)
Wizards are the most versatile but you can't ignore Tempest right now

I could easily slam the rest of the lines you bothered to write, are you able to contribute to a discussion instead of "buffs are fine"?
 
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ChronicleGM

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Holy - Greater Evil Slayer , Mass Heal
Dark - Explosive Talisman
Phantom - Pet Explosion

Sins don't need element setup, they only need mana
Warrior's not so much, they only do wind/holy really (some have tried ice for goru)
Wizards are the most versatile but you can't ignore Tempest right now

I could easily slam the rest of the lines you bothered to write, are you able to contribute to a discussion instead of "buffs are fine"?

You are wrong tbh warriors need ice fire dark wind and holy. They also need full AC kit, full MR kit, full DC kit.

I clearlly stated my points in the post you PARTLY quoted.

Tao's are fine, if you scale their buffs you scale every classes buffs. Assassins are the class that 'need some love'.

I've leveled with a tao since early 20's, they are so overpowered and I cant image what they will be like with the higher pet...
 

Skyline

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You are wrong tbh warriors need ice fire dark wind and holy. They also need full AC kit, full MR kit, full DC kit.

I clearlly stated my points in the post you PARTLY quoted.

Tao's are fine, if you scale their buffs you scale every classes buffs. Assassins are the class that 'need some love'.

I've leveled with a tao since early 20's, they are so overpowered and I cant image what they will be like with the higher pet...

Been lvling with a tao too, and they're much more powerful then me (Warrior).
I was literally just stood there to hold the mobs whilst he kills them. As you say, we need to concentrate on getting decent AC/MR (Depending on where you're going) before you can even think about the damage stats.
Trying to solo as a warr without the right defensive stats is almost impossible.
Then I run past a tao who is soloing letting his SHinny take all damage :P