TDB - the great equaliser

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DavidShaw

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does it penetrate AC AND magicshield like it should?

Its a weird question because we know you have the "proper" TDB availale because it was put in for about a week before being nerfed.

So i guess the question is : will TDB be the Original Euro style (pierces defences) or can you still not find a way to statistically fit it into your model.

Only reason I'm asking is because TDB is as far as I can tell the only spell that was actively moved AWAY from the euro standard.

So before people invest time and energy, perhaps we can find out whats up to reduce the amount of queries later when people are prone to "moaning"?
 

DavidShaw

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Dude, within the first week of testing, someone should have written down the damage Formulae for every single skill ingame USING THE TRAINER.
Not a bunch of people hunting @ iwt .

Most people learned to isolate statistics in primary school. rather than using a Facebook raffle to find testers, they should have just picked their friends with the highest mathematical knowledge and done things in a systematic way.

ie: First we test all skills vanilla on trainer. then all skills on all wooma, then all skills on all zuma etc. once mobs are isolated we test all NPCs function by function. Anyway I'm ranting, but everybody knows I rant anyway, so meh. lol.
 

Javelin

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warriors recieved many nerfs in ace either diresct or indirect, as DS above mentions TDB was nerfed, double flamesword was disabled, and cast speed for wizz and tao was increased, add all that up and warrs are imho weakest class.
 

DavidShaw

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IN all honesty there were advantagous changes too (such as Halmoon & XHM increased damage to 50% rather than 25%) however, even those skills had the defence penetration removed, so on high AC mobs actually turned into a disadvantage too.

All in all I just cant see a way statistically for a warrior to better an assassin.
 

deano13

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I think the main thing was having inactive users, hopefully now 20 more have been thrown in it should speed up the process, hopefully lol....
 

NewHope

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This seems to be your favourite topic. Always.
The reason you ask this question is because on euro this skill was ridiculous in its power.
I'm guessing it will be as good as it needs to be here.

Always the 'great equaliser' is a pretty inaccurate statement.
 

d1craig

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im pretty sure double flamesword was a bug. whether it stayed or not doesnt matter... we all know euro wasnt maintained
 

Aldor

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ie: First we test all skills vanilla on trainer. then all skills on all wooma, then all skills on all zuma etc.

Can new trainers not be added with increased defenses to match certain mobs/bosses? Regardless, there are drawbacks with things such as FireWall dmg not being detected and issues such as not being able to poison trainers. YinDevilNodes would make ideal target dummies though to see how quickly each class can kill them, and I assume multiple different versions can be made with varied defenses... If it was deemed worthwhile.

I did find a really nasty bug with an Assassin skill last night that I'd have not found without help from the trainer :P
 
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daneo1989

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Think people will find bug here and there but there main goal is to find where best places for drops are.
 

<SOSO>

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Dude, within the first week of testing, someone should have written down the damage Formulae for every single skill ingame USING THE TRAINER.
Not a bunch of people hunting @ iwt .

Most people learned to isolate statistics in primary school. rather than using a Facebook raffle to find testers, they should have just picked their friends with the highest mathematical knowledge and done things in a systematic way.

ie: First we test all skills vanilla on trainer. then all skills on all wooma, then all skills on all zuma etc. once mobs are isolated we test all NPCs function by function. Anyway I'm ranting, but everybody knows I rant anyway, so meh. lol.

U do realise u have to test all skills of all classes @ same lvl / same lvl items (kit-wise) @ different luck (from 1 all the way to 10)
 

deano13

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Have you seen the HP on a sin at level 40? 300HP... Any half decent kitted war is going to 2-3 a sin later on Ingame
 

DavidShaw

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This seems to be your favourite topic. Always.
The reason you ask this question is because on euro this skill was ridiculous in its power.
I'm guessing it will be as good as it needs to be here.

Im more interested in why this topic is always avoided???

I mean its the most important warrior question. If I asked would Sin be released on launch or does archer have AoE i bet I would receive a clear concise answer.

Yet nobody ever answers this question.

What is TDB supposed to do?

If you played warrior last time you would know that on a week to week basis what you could or couldnt kill changed based on the way they was changing tdb .. not very fun. So maybe we should establish some things before everything turns into who can moan the longest or hardest? :p
 

Gezza

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Im more interested in why this topic is always avoided???

I mean its the most important warrior question. If I asked would Sin be released on launch or does archer have AoE i bet I would receive a clear concise answer.

Yet nobody ever answers this question.

What is TDB supposed to do?

If you played warrior last time you would know that on a week to week basis what you could or couldnt kill changed based on the way they was changing tdb .. not very fun. So maybe we should establish some things before everything turns into who can moan the longest or hardest? :p

Im sure on acem2 one of the tdb hits penetrated ac the other didn't withe the chance of poison that would stun a normal mob ?, unless in that orc cave it has no effect at all ;p i'm pretty certain this will be the same and has answered youe forever long question but maybe a team member can confirm..
 

DavidShaw

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But maybe a team member can confirm..

Hold your breathe :p

Diehard warriors wont play a server where the warrior primary attack is nerfed.
I think they are playing a smart tactic of avoidance rather than letting us know they cant balance the game properly.
 

Samuel

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I generally look over all and any threads that you have made DavidShaw due to them never containing anything constructive and/or relevance to anyone/anything other than your own selfish wants (hence why it has taken me as long as it has to respond), however, I believe all warriors will be interested in the answer.

So (and correct me if I am wrong)...

TwinDrakeBlade (Official, well at least the phili source):
- Creates a x2 PowerHit (Power hit is slaying hit basically)
- Chance of adding a stun effect which paralysis mobs.
- When mobs are stunned any damage is 1.2x
- Second hit cuts AC.

TwinDrakeBlade (Chronicles):
- Creates a x2 PowerHit.
- Chance of adding stun effect which paralysis certain mobs (we control what is paralyzed via db, so bosses etc are not stunned).
- When mobs are stunned any damage is 1.2x
- Second hit cuts AC.

So to shed some light into the AC penetration on official, this was an obvious mistake (if you look at code you can see where it is), it is an easy mistake to make as any and all damage has to go through a separate method to have the defense calculations added/removed from it and this is done at the end of the method... Whoever coded originally coded tdb added a direct attack to cause the second hit, but forgot to add the ace check (it doesn't apply automatically).

Example of structure:

DoAttack(Attack, Damage, Target) {
if Attack = Slaying then
Damage = Damage + MoreDamage;
if Attack = FlamingSword then
Damage = Damage + MoreDamage;
if Attack = TDB then begin
Damage = Damage + MoreDamage;
Delay = 400ms;
HitMob(Damage, Delay); // This is tdb's second hit which hasn't had the defense calcs taken into account.
end

Damage = Target.GetDefenseCalc(Damage); //this method is what calculates your ac/amc to cause less damage.
HitMob(Damage); //This is the usual hit that happens on a mob.
}

The original Ace skill corrected this issue, but by popular demand it was reverted back to the official broken version.

Sam
 

d1craig

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Sam what you have to do is tell us what it is going to do and stick to it.

If it needs adjusting fine. But don't change what it does.
 

Koriban

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Sam what you have to do is tell us what it is going to do and stick to it.

If it needs adjusting fine. But don't change what it does.

The original Ace skill corrected this issue, but by popular demand it was reverted back to the official broken version.

Sam

It'll remain as it is (imo, broken) because the same people will play thus same conflicting opinions so don't fret. These files also have a way of setting it so certain bosses ignore the AC cut anyway if Sam so chooses, so it's up to his discretion to make certain bosses harder for warriors (and would thus require a group effort)
 

d1craig

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I have no worries about playing this game the way these guys make it. It was the best server I had played since ragezone. With more work im sure it can surpass that. Just hope all classes have advantages (hope warriors advantage isn't going to just be "more hp") and disadvantages.