Teleport Stones

Which would you prefere?

  • Beginners leveling, apprentice leveling, advanced leveling [Tabs]

    Votes: 5 62.5%
  • Just spread out across page 1,2,3,4 etc

    Votes: 1 12.5%
  • Other, I have my own opinion

    Votes: 2 25.0%

  • Total voters
    8
  • Poll closed .

Tom27

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When clicking a teleport stone on a medium rate server, which would you prefere to see?
If you have select "Other, I have my own opinion", please reply below with your opinions
 
Last edited:

Ardbeg

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The teleport stone should simply take you to different locations without explanations, It's up to the player to discover what lies at the other end.

If your server is into the role play style then you could have a notice board NPC or server guide NPC that lists areas and describes Oma caves as a great place for new warriors to learn their trade etc., or Wooma Temple is a tough place suitable only for experienced mirians...
I wouldn't have all the explanations and scene setting on the teleport NPC though.
 
Last edited:

Tom27

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Thats a good idea, so basically your mixed between Option 1 & 3?
I like that.
 

Far

tinmymouthpl0x
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Ultima online teleport stones were great. they would rotate the place they take you too.

so every minute it would switch the location, obviously the notice would tell you where its going at the moment. plus it meant people hovered around the stone chatting, waiting for their location to arrive.
 

Far

tinmymouthpl0x
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implant maybe, implement nah. pretty sure mir2 has a global delay timer, should be able to get one done with that somehow. anything is possible. potatoes.
 

Ardbeg

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Thats a good idea, so basically your mixed between Option 1 & 3?
I like that.

I like creating a storyline or reason for something in game. I believe there should be some sort of logic to gameplay even if its just a task relating to the storyline.
 

Pete107

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Depending which file's, you could use the dynamic string's (Heroes) which could change the locations depending on the level range other than that it doesn't matter really.
 

Far

tinmymouthpl0x
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any version of mir can change the location depending on your level. its the most basic function. obviously heroes could probably make the script shorter using variables, however its still very simple to do without.

#IF
checklevel 10
#SAY
<BICHON/@BICHON>

#IF
checklevel 5
#SAY
<OMA CAVE/@OMA>

done.
 

NewHope

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Could be easily accomplished with the robot system on 2.3
I use a similar one to open specfic caves at different times.
You can easily get a priorit script to run every X minutes.
 

Tom27

Golden Oldie
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This is true, i'll look into implanting this.
Could be part of my secret cave ideas for Tatsunuko I guess
 

TheDayIDie

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any version of mir can change the location depending on your level. its the most basic function. obviously heroes could probably make the script shorter using variables, however its still very simple to do without.

#IF
checklevel 10
#SAY
<BICHON/@BICHON>

#IF
checklevel 5
#SAY
<OMA CAVE/@OMA>

done.

dont like the idea, what if WoomaTemple was level 20-30 and your level 33?
You have to run to the cave to kill woomataurus.. :/
 

Far

tinmymouthpl0x
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no i dont like that type of teleport either, was just explaining that its possible on any set of files and not just heroes.