The class (balance)

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reecew

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Archer - should be high damage low hp to single target like they were ment to be...

Warrior - were ment to be meat shield.. but on here they have crazy HP and crazy damage best of every world they should never be able to use TDB every single hit..

Assassins - are ment to be high damage DPS with low hp being able to assassinate people..they are the closest class to being balanced but PVE is fine but PVP isn't so good..

Wizards - they seem to be the worst iv ever seen on mir 2 non of the spells seem up to scratch at all there ment to be mass killing class and there and there sat just tu'ing hours and hours a day and in PVP wizards are completely useless..

Taoists - are fine tbh... only thing that could be changed to balance PVP is to make deva miss some times that's the only thing i could possibly think of with Taoists.

some people will agree some people wont..

Add one what ever else you could possibly think that could balance or if you disagree rather no one flame/rage or troll this really needs sorted before the server lose's more than it already has..
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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Wizards need their icestorm fixed so i just hear? with icestorm 3x3 its no prob for a good wiz. Icestorm Flinch Frotcrunch, rince repeat. Lightning Bolt is still awful.

A sin should stand a chance of beating a warrior, but does not.

An archer, well i guess it should be the same as a wiz, we dont have a foothold to go against, but as they have low hp, they should have high damage output.

Taos shoul be a support.

Warrior should hit hardish** Lots of health.

Private servers started the word balance. Balance is ballshit, no 1 should be balanced, its a game with different classes. This aint WoW.

You think There was balance on euro? Ballshit

Fastest player won, just like here, but you keep nerfing classes for no reason.
 

Follower

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++1 to first two posts



Assassin - A-speed max of 12 (Keep warriors at max 8), bringing the use of gale items back into play on the class. HP could be slightly lowered and Flash Dash should proc at least 20% more often than it currently does.

Warrior - Slaying should NOT be toggle-able. Fencing and Slaying are mandatory skills for a warrior. Whoever suggested toggling this skill needs sectioning. Warriors are already big hitters, hitting TDB every hit is not right, especially when it lands 2 hits in one anyway...
You may as well delete Assassin, roll a Warrior, get a speed 8 and voila you just made a class redundant by a more powerful class (which is happening as we speak the more smash sets come in game).

Taoist - Are a support class, never has a Tao been a damage dealer. SFB is currently hitting more than the Archers AB. Deva, keep the target system all you like, but this pet is nothing more than a flinch to give the Tao a chance to get away from a mob, it's been said multiple times now on the forums in bugs and main sections that this needs a serious look into, but to no avail. iI hits anywhere from 35-50 damage per hit and DOES NOT miss, Swift Feet and Shadow Step or not, this needs to miss and do less damage.

Wizard - I guess no great detail needs to be gone into here as we know their current state. A once prominent class now almost redundant. I'll let davey fill you in here, he knows all about this class... LOL

Archer - Obviously this is under review as of today. high damage, single target class. Goes without saying really. Hopefully once the bug is sorted we can get back to playing somewhat effectively.

Thorough testing procedures need to be put in place.

A test server with 5 neutral players, playing one of each class, needs to be introduced for future changes/patches. Testing through an array of levels and kits before applying to main server.

You can't expect 2 people to test over a few weeks and everything to run smoothly. Things are being rushed. It's showing. Players are already leaving, players will continue to leave if there are more mistakes on future updates.

A server horde of people constantly pushing for the same changes can't all be wrong. A set of changes need to be arranged and tested thoroughly. Once implemented, if people don't like it, they need to leave.

SAM and BH need to stop listening to the people who are proposing the silly changes and run the server how they want it. Asking for votes, polls and opinions of the community may seem like a good idea, but as it stands the community are running the server and the game masters are taking commands from the players.

Just my $0.02c
 
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Insinia123

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May 6, 2013
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Agreed tbh with all tbh
sins just need flash dash fixed as currently not work using
( before it starts I know some sins have luck 7 and hurt a lot but that's the same with any class with luck 7 so shouldn't even be taken into account)

warrs need a damage reduction maybe introduce so more items aimed more at ac/mac specifically for warrs

Wizzies need work on everything never seen them so weak before.

Taos just need the pets adjusting if master target staying then pets shouldn't hit every time they always an op class even without master target

archers need crit looking at as the way it sounds it's basically giving archers luck without the need to use benes.
 
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reecew

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tbh BH this server is completely going down hill with all these random nerfs of class's like i stated..

Archer should be high damage on single targets..

War should be tanky with average damage with ni TDB every hit...

Sins should be able to chop people down (assassinate) with high DC what isn't possible with 65 dc and 65 dc with +8 attack speed should be crazy...

no idea whats going wrong your completely ignoring what people are getting at.
 

davey_boyy

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Lmao im loving this.... before the AB change no archers were posting "class balance" its unbalanced when clearly it was haha now finally we have class balance with the change to Archers AB now all archers are suddenly making threads and complaining! its absolutely hilarious don't like the tables being turned do you?? its now fair for the other 4 classes.

Class balance has finally been restored now well done samuel/Babyhack for having the balls to do something about it its made the server much better.
 
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Carribean

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Lmao im loving this.... before the AB change no archers were posting "class balance" its unbalanced when clearly it was haha now finally we have class balance with the change to Archers AB now all archers are suddenly making threads and complaining! its absolutely hilarious don't like the tables being turned do you?? its now fair for the other 4 classes.

Class balance has finally been restored now well done samue/Babyhack for having balls to do something about it its made the server much better.
**** womble
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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Lmao im loving this.... before the AB change no archers were posting "class balance" its unbalanced when clearly it was haha now finally we have class balance with the change to Archers AB now all archers are suddenly making threads and complaining! its absolutely hilarious don't like the tables being turned do you?? its now fair for the other 4 classes.

Class balance has finally been restored now well done samue/Babyhack for having balls to do something about it its made the server much better.

You my friend are a Complete nob. WE have all agreed since day one that Wizzys are ****ed yet your moaning at us and not the GM's Ur a tool, your opinons are not wanted.
 

ziiid

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Feb 18, 2013
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Been mentioned but worth mentioning again.
With all skills to 44 it WILL change this, Wizard with FF and mirroring will be more to worry about, Warrior with Pro wall and Rage will kill everyone, Tao with curse and PF will be good for sure.

In my opinion

If you leave warriors and tao's where they are.
Archers would be fine assuming there skills all go back to what they were before this patch (except AB)

-Wizards could use ratio buffs on a few spells, FW, flame Dis etc, we will have to see what tstorm is like now in BDD.

-Sins..if warriors are the measuring stick for where sins need to be there would have to be some changes here.
Suggestion:I was going to make a suggestion post on this but Flash Dash is such a clunky spell right now not too mention super frustrating, slow cast, no damage, interrupts double slash, doesn't work 75% of the time....some possible things that would help
1)best solution-remove the cast delay so it can be used in between double slashes, This has a secondary benefit of adding some dynamic game play to the sin (get to actually press buttons lol) Since it only hits by like 20 damage with 65 DC this will not unbalance anything.
2)leave it the way it is but make it proc 100% of the time
3)drastically increase the damage (although this seems like it would be problematic)
 

NewHope

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Nov 18, 2005
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Archers should learn from wizards and stfu and re-roll.

Wizard class should be deleted from the game.

Taoists.

Warriors.

Assassins.

Lets make it 3 heroes again.
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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Archers should learn from wizards and stfu and re-roll.

Wizard class should be deleted from the game.

Taoists.

Warriors.

Assassins.

Lets make it 3 heroes again.

What impact are you having on these forums? your just chatting shite.
 

NewHope

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What impact are you having on these forums? your just chatting shite.

Stop stalking me.

These threads are just repeats of the 20 others that have come before them and haven't been acted on.
Issues with wizards have been there since week 2 of the server... we're now in the 4/5th month.

I'm taking this thread as seriously as the people who run the server have for the past few months.
 

HarryH

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Apr 25, 2014
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Remove masters target from deva, make it hit between 25-50 but it ignores monsters amc and takes into account players amc with chance of missing.
 

davey_boyy

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Sep 8, 2011
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Archer - should be high damage low hp to single target like they were ment to be...

Warrior - were ment to be meat shield.. but on here they have crazy HP and crazy damage best of every world they should never be able to use TDB every single hit..

Assassins - are ment to be high damage DPS with low hp being able to assassinate people..they are the closest class to being balanced but PVE is fine but PVP isn't so good..

Wizards - they seem to be the worst iv ever seen on mir 2 non of the spells seem up to scratch at all there ment to be mass killing class and there and there sat just tu'ing hours and hours a day and in PVP wizards are completely useless..

Taoists - are fine tbh... only thing that could be changed to balance PVP is to make deva miss some times that's the only thing i could possibly think of with Taoists.

some people will agree some people wont..

Add one what ever else you could possibly think that could balance or if you disagree rather no one flame/rage or troll this really needs sorted before the server lose's more than it already has..

I actually agree with most of this..... Wars will always be strong they always was pretty much guaranteed what your gunna get tanky AND high damage, Taos do slightly too much combined damage with 100% hit deva and extra strong red pois and sfb (stronger than usual) wizzys are just completely irrelevant as they cant even mass kill in 90% of the caves on the server. sins.. I don't know how they supposed to play but id rather pvp against a sin than a war 100% of the time..

This has to be the worst update Iv ever seen its made everything WORSE I went to visit hellcave and was shocked to find it is like Lava cave... with lava erupting hitting you making you flinch all the time like the run to Evil mir its a god awful cave also has NO mini map also numa has NO MINI MAP jesus most of the server content is broken really is at rock bottom now..

---------- Post Merged at 07:04 PM ---------- Previous Post was at 06:58 PM ----------

++1 to first two posts



Assassin - A-speed max of 12 (Keep warriors at max 8), bringing the use of gale items back into play on the class. HP could be slightly lowered and Flash Dash should proc at least 20% more often than it currently does.

Warrior - Slaying should NOT be toggle-able. Fencing and Slaying are mandatory skills for a warrior. Whoever suggested toggling this skill needs sectioning. Warriors are already big hitters, hitting TDB every hit is not right, especially when it lands 2 hits in one anyway...
You may as well delete Assassin, roll a Warrior, get a speed 8 and voila you just made a class redundant by a more powerful class (which is happening as we speak the more smash sets come in game).

Taoist - Are a support class, never has a Tao been a damage dealer. SFB is currently hitting more than the Archers AB. Deva, keep the target system all you like, but this pet is nothing more than a flinch to give the Tao a chance to get away from a mob, it's been said multiple times now on the forums in bugs and main sections that this needs a serious look into, but to no avail. iI hits anywhere from 35-50 damage per hit and DOES NOT miss, Swift Feet and Shadow Step or not, this needs to miss and do less damage.

Wizard - I guess no great detail needs to be gone into here as we know their current state. A once prominent class now almost redundant. I'll let davey fill you in here, he knows all about this class... LOL

Archer - Obviously this is under review as of today. high damage, single target class. Goes without saying really. Hopefully once the bug is sorted we can get back to playing somewhat effectively.

Thorough testing procedures need to be put in place.

A test server with 5 neutral players, playing one of each class, needs to be introduced for future changes/patches. Testing through an array of levels and kits before applying to main server.

You can't expect 2 people to test over a few weeks and everything to run smoothly. Things are being rushed. It's showing. Players are already leaving, players will continue to leave if there are more mistakes on future updates.

A server horde of people constantly pushing for the same changes can't all be wrong. A set of changes need to be arranged and tested thoroughly. Once implemented, if people don't like it, they need to leave.

SAM and BH need to stop listening to the people who are proposing the silly changes and run the server how they want it. Asking for votes, polls and opinions of the community may seem like a good idea, but as it stands the community are running the server and the game masters are taking commands from the players.

Just my $0.02c

Good post tbh, the problem is that Samuel doesn't play mir he never played euro even tho he says he did, not sure is babyhack or any of the others(is it just BH+sam now???) actually play their server to check the content themselves it just feels like they are so far from the actual players they are clueless what makes it enjoyable/fun simple things like no mini maps in half the caves, amount of ranged mobs that Hit you from 3 screens away, removing OKS from oma cave takes out a fun PVP element to fight over it mass guild wars were so good things like this are 100 times more important than rolling out a load of new content that they are really not ready for at all.
 

Zed

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Feb 24, 2014
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Warrior I agree needs slaying as a mandatory and needs to hit less like a truck, its not fun that a 'sin literally does less damage, has less hp and takes more damage then an equal level warrior >.<

Archer (Is being looked at) but I still stick by IT SHOULDNT be able to wear Steel Gloves and BIH's, you want a high damage class, then you need to compensate with body weight, 'sins are high single target damage, but can't carry squat, same as archers should be if they want such high damage

Taoists sort out devas a bit - sometimes miss or take tiger necklace into effect or something, sfb possibly lowered damage

Assassin Flash Dash either do more damage, proc more (as it breaks the flow of sins dps)

Wizard Sort out their mass killing potential (doesnt help no flamefields are in play but still) - also make a pet store to 'freeze' tame times if you need to go afk
 

kickey

LOMCN Veteran
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Jun 5, 2010
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tbh BH this server is completely going down hill with all these random nerfs of class's like i stated..

Archer should be high damage on single targets..

War should be tanky with average damage with ni TDB every hit...

Sins should be able to chop people down (assassinate) with high DC what isn't possible with 65 dc and 65 dc with +8 attack speed should be crazy...

no idea whats going wrong your completely ignoring what people are getting at.

Archers got nerfed, they needed nerfed, everything apart from that is fine in pvp, apart from the deva master target, although taos need something to stop them being slaughtered without a fight? (this happened prior to the addition of master target)

Sin's are out classed by a warrior for some reason, yes a sin has haste, but a warrior in semi decent gear e.g. swampduck(excluding the heavenarmour his gear is average) can still 3-4 hit a level 44 assassin / Tao - What is the penalty for warriors gaining the bigger hp pool/dash/other attacking spells? Surely there damage shouldn't be equal to a assassin? whereas a sin has roughly 50% of a warriors hp pool and the damage isn't as beneficial as the hp increase would be?

To summerise - warriors seem to on par with a Assassins damage but have a greater hp pool / a common escape spell (shoulderdash)
whereas a assassin should surely do alot more damage than a warrior considering they have a great health disadvantage?

Wizzards seem fine after getting FD/tbolt damage increased.

Taos are pretty solid all round ( just as a support class should be)

Archer's needed AB nerfed, in my opinion fireshot was also abit over the top damage wise,

Dont think that alot of people are going to leave the server due to archers being nerfed considering they were stupidly strong to begin and a nerf was long over due..

---------- Post Merged at 07:27 PM ---------- Previous Post was at 07:24 PM ----------

Warrior I agree needs slaying as a mandatory and needs to hit less like a truck, its not fun that a 'sin literally does less damage, has less hp and takes more damage then an equal level warrior >.<

Archer (Is being looked at) but I still stick by IT SHOULDNT be able to wear Steel Gloves and BIH's, you want a high damage class, then you need to compensate with body weight, 'sins are high single target damage, but can't carry squat, same as archers should be if they want such high damage

Taoists sort out devas a bit - sometimes miss or take tiger necklace into effect or something, sfb possibly lowered damage

Assassin Flash Dash either do more damage, proc more (as it breaks the flow of sins dps)

Wizard Sort out their mass killing potential (doesnt help no flamefields are in play but still) - also make a pet store to 'freeze' tame times if you need to go afk

Agree with everything here, although reducing SFB damage? with 58 SC mine only hits 40-70 lol
 

Woodiex3

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Aug 25, 2013
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although AB from an archer needed to be nerfed in pvp.. trying to balance all these classes when the majority of ppl dont have there skills is madness..

archer should have high single damage.

warrior fine

tao fine

wizzards need really lookin into

sins need looking at once all skills are in.
 

Exwizz

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Feb 1, 2010
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The main problem here is that archers have gotten there main spells before any class really, book drops need to be lowered to let other class's catch up then you need to start trying to balance the server.

on that note... any eta on archer fix?