- Aug 29, 2018
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Never known a server to be so heavy with the damage from mobs and pvp, wars/sins are becoming less and less useful vs mobs and bosses even team fights norm end up in range vs range.
We have already started adjusting melee attacks from bosses to make warriors and sins have their places in boss fights, however we still need to have the end game bosses have high damage.
-Apocalypse Team
As a suggestion, and it wouldn’t fix every situation but you could split melee boss damage between the players around the targeted player also, so a 10000 hit could say spread over 5 players for 2000 each. Would add some form of tactic required also and limit small groups killing some of harder bosses alone. Provided it can’t be kited easily with ranged.
Id say look at wizzies damage too, 200-280 FD’s from most wizzies with a UE now, 425 hp as a 41 Sin.. gg ... fw still doing 70-80’s in pvp can be silly at times as melee just die instantly it’s a jokeThis is exactly the same thought process we are currently having, we are in the middle of testing/coding a new AI which does something similar. Will share more once we know more.
-Apocalypse Team
ZT mobs are a joke! Especially considering what the boss drops lol
ZT mobs are a joke! Especially considering what the boss drops lol
I feel your hate for wizards is more of an obsession since you lost to Koriban in a 1v1.Very easy simple fix dan that you guys seem to use on here for your new bosses but forget it also makes them easy, is their run speed. Remember when fwalls down and its running through it at lightning speed your letting it get killed so much quicker.
I feel your hate for wizards is more of an obsession since you lost to Koriban in a 1v1.
Never known a server to be so heavy with the damage from mobs and pvp, wars/sins are becoming less and less useful vs mobs and bosses even team fights norm end up in range vs range.
