The future of sun bundles...

Mu online season 21 - grand opening

SunBundles... Should they stay or should they go... now...

  • Keep the sunniest of bundles

    Votes: 41 39.8%
  • Remove the little buggers

    Votes: 62 60.2%

  • Total voters
    103

Corbu

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Mar 26, 2014
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The same for anyone who can play their class properly.

---------- Post Merged at 05:33 PM ---------- Previous Post was at 05:26 PM ----------



AMC REDUCES damage taken from wiz. Magic Resistance, avoids it.

AC REDUCES damage taken from sin. Agility, avoids it.

Archers and Taos attacks can be avoided with MR.
Sins and warriors attacks can be avoided with Agil.

You can't avoid a wizards AOE attacks.

Re Blizz : 8 Damage more, 3-5 Ticks? 9 Space AOE? That's not too bad, really? I assume you're in Max MC, which is what it scales off?

For your agil speculation:

Accuracy 17 vs Agil 15 = Always hit.
Accuracy 17 vs Agil 21 = 80% chance to hit.
Accuracy 17 vs Agil 26 = 65% chance to hit.

Agil3 boots, 2belt, 2braces and 2armour gives you agil 26. Not too expensive to make it either.

Now how much MR does everyone need to avoid a wiz AOE? ... Oh yeah, you can't avoid it :)


W8ing for sin a war 48+spels 2 drop so i can moan.WAR and SIN r OP as FKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK. need CD on Dash and SS

Wiz cand run in fights.

War dash away
Sin SS away
Arch SS(rip decoi) away
Tao Hide pets and he is free
Wiz stuck in lure AND ****ING REP.> IS BUGED AS FKKKK
Stop your moaning about wiz u Bellend.
 

ILovePie:D

Golden Oldie
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Apr 22, 2003
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W8ing for sin a war 48+spels 2 drop so i can moan.WAR and SIN r OP as FKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK. need CD on Dash and SS

Wiz cand run in fights.

War dash away
Sin SS away
Arch SS(rip decoi) away
Tao Hide pets and he is free
Wiz stuck in lure AND ****ING REP.> IS BUGED AS FKKKK
Stop your moaning about wiz u Bellend.

You don't need to run when you can stand and tank damage with your OP shield.
 

Muh

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Feb 13, 2014
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Depress, clueless and biased. Remove damage from ff n bliz and up the spells negated by Mr...FD and fc...so 75 ℅ of hits miss you in Mr kit? You really are class biased and should be ignored on all cases of 'testing'
Come back with sketchy **** desperately seeking that forum ego, fact stands...you're biased.

---------- Post Merged at 06:38 PM ---------- Previous Post was at 06:35 PM ----------

Unless Mr was edited then wow....simply wow.
 

CantTouchThis

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Dec 9, 2012
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that's not depress dude. hes fighting your corner btw/defending your class to the hills so i wouldnt lay into him too heavily as he's doing his bit to keep sins ahead of the game
 

Muh

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Feb 13, 2014
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I don't want a biased sin defending me when I play all classes. . . equality.

---------- Post Merged at 06:59 PM ---------- Previous Post was at 06:58 PM ----------

If I only played a sin I guess I'd be up his batty. But I don't =p
 

ziiid

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Feb 18, 2013
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This would be a knee jerk reaction change. There are better ways of changing things and upgrading the game. Like it or not both PvP and PvE encounters are designed around sun potions (and has been on all official versions) before you consider changing suns consider changing design, after which you could do w/e you wanted with suns.
 

Corbu

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Mar 26, 2014
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Arches nerfed to extinction.
Wizz have more nerfs then all classes togeter.
Sin hp nerfed and Aspeed fked from start.


War is good no nerfs no big CD on dash,have F8 for slaying,CHM use as a AOE lvling skill,nonstop TDB and more.
Sam loves war he didnt do anything to nerf war @ the star of server ther waz no ON/OFF on Slaying,all wars cry on forum and thei got it, wars cry wizz is OP Sam cuts wizz damage skills, lvl 48+ skills on war will be OP sa FK and there will not be NERFS.


THIS IS NOT A WIZZ FRENDLY SERVER
 

kickey

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Jun 5, 2010
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Arches nerfed to extinction.
Wizz have more nerfs then all classes togeter.
Sin hp nerfed and Aspeed fked from start.


War is good no nerfs no big CD on dash,have F8 for slaying,CHM use as a AOE lvling skill,nonstop TDB and more.
Sam loves war he didnt do anything to nerf war @ the star of server ther waz no ON/OFF on Slaying,all wars cry on forum and thei got it, wars cry wizz is OP Sam cuts wizz damage skills, lvl 48+ skills on war will be OP sa FK and there will not be NERFS.


THIS IS NOT A WIZZ FRENDLY SERVER

Don't agree with the changes you want. lol But there have been a few questionable things "adjusted" (in my opinion) namely...

Masters target shouldn't be in-game what so ever.

Sin's agility boost that they got at the start of the server is now not needed.

And obviously allowing a warrior to toggle slaying.



But these are here to stay unfortunately.
 
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Koriban

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Don't agree with the changes you want. lol But there have been a few questionable things "adjusted" (in my opinion) namely...

Masters target shouldn't be in-game what so ever.

Sin's agility boost that they got at the start of the server is now not needed.

And obviously allowing a warrior to toggle slaying.



But these are here to stay unfortunately.

Completely agree with you on these ones and actually, is probably something the server team should start looking at towards class balance.

The changes made to make classes "catch up" done way back, are pretty much no longer needed. As more of the new spells come into the game, I hope they'll monitor the situation.
 

ziiid

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Completely agree with you on these ones and actually, is probably something the server team should start looking at towards class balance.

The changes made to make classes "catch up" done way back, are pretty much no longer needed. As more of the new spells come into the game, I hope they'll monitor the situation.

It is however always better to address any of these concerns USING the new skills rather than readjusting everything else.
 

TheMainVein

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May 21, 2014
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Remember when Slaying got changed and everyone whined warriors were OP for ages?

How many of you hear about that these days? Oh yeah none.

Deal wih it and adjust.

All of you are terrified of any change and it's hilarious.
 

PackardBell

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I am not keen on sunnies myself anyways... But I don't want to make any rash decisions without first trying to grasp a bigger picture of what the community would like as a whole (not sure a small vocal number).

bad idea lol

if you think bosses are to easy with sun bundle, just buff up the bosses, sunbundles are part of the game and some people hunting for SunPotions and bundle them to earn gold by selling them in TM, why should this good way for low lvls to make gold cut off?

i think how it is now its perfect, buff up bosses if you like

Please start looking into adding new skills, new places to hunt, new bosses , new items instead of removing stuff from the game :D we really bored playing with same old skills for years now...would love to see some of the skills you been describing for long time now, they seem nice but lets have them?:)
 
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HarryH

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Buffing bosses only widens the gap between 'budget' and high end players. I remember on euro taking 15 people to kill ZT, I know that's a little extreme but currently I cannot think of a SINGLE boss that requires more than 4 people.
 

ziiid

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Feb 18, 2013
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This is progression. It makes no sense to make old content harder (this would also just not be fun) I have no desire to start 15 manning ZT again (extreme). Old content is always going to get easy, new content and new skills is the way to go (this would be fun)
 

Jamole

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Not read all posts, at work.
But if you remove sun pots all together then the higher players will benefit most, good luck trying to survive a met strike/blizz or a sin jumping on you.. your HP pots won't be enough to keep you alive.

You need to think about the repercussions if you remove them, effects on PvP, bosses, no doubt some bosses may need to be amended slightly - orc room before KR as an example, that can be chaos in there.. as for PvP, stated above, people will just get killed so much quicker and the stronger players / pay to play / will benefit - you could possibly introduce a tao spell as a replacement..

Tbh, I think just increasing the weight and putting them back to how they were would be fine, or with 1 sec delay, not fussed. the problem before the delay came in was people exploiting and having some kind of auto pot macro that made it unfair for most players - increasing the weight (lowering the amount you can carry) and keeping the delay (avoids spam) will solve the problem, so it seems.

No need for drastic measures.
 

CrazyBear...

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Not read all posts, at work.
But if you remove sun pots all together then the higher players will benefit most, good luck trying to survive a met strike/blizz or a sin jumping on you.. your HP pots won't be enough to keep you alive.

Sam missed out a key point in his post, the whole purpose of what we are saying is, the removal of sun bundles will see the removal of the one second delay. This will mean you are much more likely to survive a met strike/blizz or a sin jumping on you.
 

kickey

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Sam missed out a key point in his post, the whole purpose of what we are saying is, the removal of sun bundles will see the removal of the one second delay. This will mean you are much more likely to survive a met strike/blizz or a sin jumping on you.

Highly doubt sam will removed them with the poll not being too 1 sided ... but you never know i guess.

Agree with Ziid don't make old stuff harder.... add new caves and items ...something to hunt for....

Or re-use some old caves.#

Let new starter's start at lvl 30 and revamp and the cave's that aren't used ingame.

oma cave , oma natural cave , bichon mines , serpernt mine's, insect cave (altho some kill khazard maybe spawn it on f1 instead)?
 

HarryH

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I think you missed my point, I'm not saying make old stuff harder.. I'm saying game mechanics such as sun bundles, holy pots and luck weapons means you just 1 man anything.
 

Mordor

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Highly doubt sam will removed them with the poll not being too 1 sided ... but you never know i guess.

Agree with Ziid don't make old stuff harder.... add new caves and items ...something to hunt for....

Or re-use some old caves.#

Let new starter's start at lvl 30 and revamp and the cave's that aren't used ingame.

oma cave , oma natural cave , bichon mines , serpernt mine's, insect cave (altho some kill khazard maybe spawn it on f1 instead)?

I think you misunderstand the way a poll works....