The Great Koriban Nerf and Buff Thread of 2018

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Koriban

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As title, gm knows most of my thoughts already put figured i'd put them into one thread for ease of reading.

I'll get right to it.

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Wizards:

Firewall - The PvP damage on this spell needs capping at 30 for now. PvE the damage is fine (ranged anywhere from 0 to 80 at my 50MC) but in pvp this spell is dumb and needs capping at 30, perhaps later down the line you can raise this cap once healthpools and kits improve.

Lightning - The PvP damage on this spell needs buffing. I am currently better off tbolting a player than I am lightning them, which is bizarre as it's the hardest to aim spell we have. The range on this spell is also a bit short for some reason, it's meant to hit 7 squares. It is currently hitting 5. PvE dmg is fine.

Thunderstorm - dear god give some love to this spell. It is a disappointment, well and truly. Costs the most MP out of all our spells, does the worst aoe damage out of all our aoe spells, and doesn't flinch. I can live with the no flinch and I can live with the high MP cost but atleast make this thing do some serious damage at lvl 3.

Vampirism - can we remove this joke of a spell or change it to a passive regen over time, but give it a cooldown to cast or something. It's just... yeah I don't get why this spell exists.

FlameDisruptor - absolutely broken in PvP, completely trash in PvE. It would appear the pve damage has zero multiplier against living mobs. But yeah, the damage needs a nerf in PvP without question.

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Warrior:

TDB - Yellow seems to be hitting too often in PvP. Duration of it is fine (appears to be 2-3seconds) but nearly every hit is yellowing players. Damage seems okay but may need a buff, not really been hit by a decent DC'd warrior with it yet. :smilet-digitalpoint

honestly, that's about all I can comment for warriors, my guildies aren't complaining about them so I assume they're alright, warriors feel free to chime in.

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Assassins:

Still trying to figure out what's wrong here. So, I think the class is fantastic it has its free a.speed agil buffs (agil is good here) but their animation for attacking is off, Like I mentioned it would be. It doesn't >appear< to be scaling with a.speed and so feels clunky in PvP especially if you miss due to being rooted to that spot for your two swing duration. Imo this class will start dominating once they get shadowstep and ghost, until then they're just DPS kings. No buffs or nerfs needed at present.

PoisonSword - proc rate is very very low, this could just be due to the skill level. Needs to be monitored.

FlashDash - proc rate not set correctly? idk my sins are moaning about it, fix it.

bout it really.

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Archers

Oh boy... I mean I consider them a joke class but, alright lets give this a go.

Pet aggro seems all wrong, doesn't properly take aggro of mobs.

level 35 "Tank" pet dies in 1 hit.

StaticShock or w.e it's called here cains the dura on an archers wep for some reason. This spell also doesn't animate the bounces properly and can bounce around on a singular mob. The range of the bounces I think is too short atm.

ExplosiveTrap seems weak in every regard.

DelayedExplosion - cuts through a wizzies shield (intentional) but be wary that it doesn't become too strong in the future.

Probably way more, idk I'm not an archer just stuff I've noticed.

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Taoists

Support class, nobody cares :biggrin-new:

Jokes aside I actually think this class is in a decent spot and personally I don't know what needs changing.

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and that's it for classes. I'll post a seperate thread on general problems at some point. Feel free to chime in with your own experiences, bearing in mind it'll probably take you until level 40 to truly get a grasp of the class you're playing.
 

forgot

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Only thing I’d add about warriors is being able to yellow psn any mob regardless of level, been away from Mir for a hot minute but I’m almost certain you could only yellow psn things lower level than you, Euro ofc. Seems to work like a para on bosses too?
 

Koriban

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Only thing I’d add about warriors is being able to yellow psn any mob regardless of level, been away from Mir for a hot minute but I’m almost certain you could only yellow psn things lower level than you, Euro ofc. Seems to work like a para on bosses too?

Nah you could yellow any mob on Euro regardless of level (I remember doing it on PB Oma's) but you are right in that bosses had a much higher resistance to yellow poison.
 

FNG

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very well said Kori.

I only tested Hunter class and its a big Joke class. the explosive trap has zero damage. pet dont agroo and u cant just pet and hit mob with out runing around in circle ..
 

SilvaRoberto

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as a 32 tao ide like to see a lvl 7 skelly move and hit faster, no one bothers to level them they do same damage lvl 3-7 so we just summon him.
green poison is "okay" yes we are support class but i thought we were being brought into line with others, check ranks taos overall miles behind all other classes (as i expected)

where ever i go i get 1/2 shot by archers never played one dont kno much about them but i have thought about trying em are they are alot more interesting than being a heal bot for a skelly who dies over and over?
 

Equinnox

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I like the idea of Vampirism actually healing us back to full HP, but with a massive cooldown - it would make it useful in PVE when you run outta HP pots. It's definitely useless atm though.

I agree on all other points. This is the only server in mir history where ThunderStorm is actually useless and never used.
 

forgot

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Nah you could yellow any mob on Euro regardless of level (I remember doing it on PB Oma's) but you are right in that bosses had a much higher resistance to yellow poison.

ah right fair enough, not gonna complain (as a war main) as it makes life so much easier. can see it becoming an issue with para on tap aka flash dash though. couple 3 sins spamming that on a boss is easy mode surly?
 

Koriban

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I like the idea of Vampirism actually healing us back to full HP, but with a massive cooldown - it would make it useful in PVE when you run outta HP pots. It's definitely useless atm though.

I agree on all other points. This is the only server in mir history where ThunderStorm is actually useless and never used.

Not a bad idea but I was thinking more like ~ Gain a X HP per second regen for 10seconds. Cooldown of the spell is 20+ seconds. If I'm in danger, I'm potting, not wasting time casting a spell to heal me. Idk, just spitballing ideas - I've always despised how useless of a spell vamp is.

ah right fair enough, not gonna complain (as a war main) as it makes life so much easier. can see it becoming an issue with para on tap aka flash dash though. couple 3 sins spamming that on a boss is easy mode surly?

luckily, para's and pro's aren't ingame and apparantly never will be. To be honest, on all the bosses we've killed ive not seen yellow spam be an issue. It does seem bosses are already resistant to it.
 
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forgot

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Would totally make sense if you got the damage increase without the stun effect, on bosses. Thats if it isn't already.
 

good

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warr can clear mob in single target faster than sin really good joke
 

forgot

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warr can clear mob in single target faster than sin really good joke

Get kit? we've had to grind our asses off to 32 while we watch in disgust as sins smash every mob in their sight. this is our 'powers spike' and personally i'm loving it smashed so many sins into the ground since i hit 34, love it.
 

good

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once warr hit lvl 34 with tdb lvl2 he can actually for example kill mob pb faster than a sin hello are we a sin or what?
 

choother

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Good point regarding electric shot, and bow dura, costing a fortune in repairs atm.

Apart from that, I main archer and find it very playable.

Other than traps they are pretty pathetic.
 

Exwizz

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Lmao... firewall need capping? We can be 2 hit most of the time the firewall hits decent because it doesn’t stay long I was fighting a warrior last night he was just walking around in my firewall for fun and I have 47 mc luck 3.

Wiz are completely **** on here at pvp the aiming is horrible on here also to land tbolt all the time currently don’t have FD but I’v been hit by it and it’s really strong needs toned down a little.


Notice how he didn’t mention his p2w mount...
 

choother

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Just to make the point I don’t mind that pet don’t take full Agro, because it would die too fast on bosses with the 30 second cool down too. It’s more effective to share the Agro and bounce the mob a little bit
 

Demus

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Good point regarding electric shot, and bow dura, costing a fortune in repairs atm.

Apart from that, I main archer and find it very playable.

Other than traps they are pretty pathetic.

Ah, so that's where that dura loss is coming from...

Other than that and the excessive aggro gain, archer seems to be in a decent place. Traps suck PvE, but according to some they can be quite deadly in pvp when you can stack them.
 

forgot

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Exwizz;1112781 aiming is horrible on here also [/QUOTE said:
Sounds like a you problem, how about how easy it is or casters to kite melee on crystal files. I had a fight with mel and was raped, violently. Perhaps you need to git gud?
 

Exwizz

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Sounds like a you problem, how about how easy it is or casters to kite melee on crystal files. I had a fight with mel and was raped, violently. Perhaps you need to git gud?

isn't a 'me problem' i fight many different spell casters daily and people miss with single target spells ALOT.
 

forgot

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isn't a 'me problem' i fight many different spell casters daily and people miss with single target spells ALOT.

your problem is you wont admit its you, you're just not as good as you think you are pal, sorry.