The new high level items need buffing

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WildGirl

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i think the brig boots are fine, don't forget no other boots like them have SC, MC and DC on them and you can always gem extra stats on

I'll sell u a pair of these fine, best boots now in game...20 mil ? sounds cheap to me
 

Xiler

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boots aren't meant to give good stats, the lvl49 ones are better than any other boots. The dura is low though buff that.
 

WildGirl

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Yes, the boots and belts are all Dura 4 max. I don;t know for what reason tho ....

---------- Post Merged at 08:24 PM ---------- Previous Post was at 08:22 PM ----------

boots aren't meant to give good stats, the lvl49 ones are better than any other boots. The dura is low though buff that.

They should't be only slightly better....do lvl 49 to wear them, go kill 1 million orcs or several OrcLords to get them in a drop and we talk more.
 

Foopah

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Can't win.

You can win. It's just you are traveling a road many others have traveled where they have GM rights (or are part of the development team) and have a normal character. The choice is easy to avoid all of this, pick one. GM or player? Once it is decided no more accusations or what not that you and your guild know more or are getting items made or whatever the complaint is. Fact is, this never works (Or at least I have never seen it end well.)

1-5 DC on a tao ring? Mental... Should be 1-7 or 1-8 SC with a little ac/amc or maybe even a trade off on top end for base, like perhaps 2-4 sc or 2-5 rings. I dunno, just throwing my 2 cents in the mix.
 

d1craig

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1-5 DC on a tao ring? Mental... Should be 1-7 or 1-8 SC with a little ac/amc or maybe even a trade off on top end for base, like perhaps 2-4 sc or 2-5 rings. I dunno, just throwing my 2 cents in the mix.

Taos have become extremely boring because they have become pure SC, if they could provide some extra DC they may become a bit more fun. everyone complains all they can do is SFB and poison, if they could attack with there weapon and cause some harm they may not be so bored.
 

Rollcage

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Taos have become extremely boring because they have become pure SC, if they could provide some extra DC they may become a bit more fun. everyone complains all they can do is SFB and poison, if they could attack with there weapon and cause some harm they may not be so bored.

its like ppl have forgotten tao is mix of magic and melee, ur meant to use ur damn wep to hit stuff, they should shut thier noise moanin about dc on ur items
 

WildGirl

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Originally it was supposed to be a mix, that spirit got lost along the way with the new skills that didn't support that concept anymore. Why should i melee when I got PC/Plague and God knows what semi-wizzy skills ?!
 

Foopah

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its like ppl have forgotten tao is mix of magic and melee, ur meant to use ur damn wep to hit stuff, they should shut thier noise moanin about dc on ur items

For what? 2-3 damage at a time? If you are even lucky to break through the mobs defence that is. No point in swinging at anything after PB (Orcs, PB Omas) as the mobs defence is just too much when compared to the DC (and slow attack speed) of the Tao. Then you get into the whole Accuracy argument as well, warriors have more natural accuracy (to hit more often), taos have more natural agility (To take less hits).

Yes your method does work but only to a certain level then it becomes a disadvantage to stand next to a mob getting thumped having to now heal yourself and that wastes a cast you could of spent on SFB and also you lose precious dura. I'm all for seeing a better... Shall we say "build options" for Taos where a mix of DC/SC works a lot better as appose to just pure SC. I'm sure this is why most Tao weaps had some Acc+ on them, perhaps it might not be a bad idea for the next tier of items to get a little sprinkle of acc. Like perhaps the bracers could have acc+1 on them. Be tasty :) At least it might be something to think about.
 

ViperNight

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Melee and Magic till about 33 maybe a bit higher if you play solo mostly. After that full sc
 

Rollcage

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For what? 2-3 damage at a time? If you are even lucky to break through the mobs defence that is. No point in swinging at anything after PB (Orcs, PB Omas) as the mobs defence is just too much when compared to the DC (and slow attack speed) of the Tao. Then you get into the whole Accuracy argument as well, warriors have more natural accuracy (to hit more often), taos have more natural agility (To take less hits).

Yes your method does work but only to a certain level then it becomes a disadvantage to stand next to a mob getting thumped having to now heal yourself and that wastes a cast you could of spent on SFB and also you lose precious dura. I'm all for seeing a better... Shall we say "build options" for Taos where a mix of DC/SC works a lot better as appose to just pure SC. I'm sure this is why most Tao weaps had some Acc+ on them, perhaps it might not be a bad idea for the next tier of items to get a little sprinkle of acc. Like perhaps the bracers could have acc+1 on them. Be tasty :) At least it might be something to think about.

i used to pk the **** out of warrs with a dc tao on euro, get some dc n hit stuff along side ur pets, ull be surprised how fast they die if u can get 50ish dc, if u use ur brains for a sec ull realise hittin a mob wont even slow down ur sfb if u choose to use em...
 

Foopah

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i used to pk the **** out of warrs with a dc tao on euro, get some dc n hit stuff along side ur pets, ull be surprised how fast they die if u can get 50ish dc, if u use ur brains for a sec ull realise hittin a mob wont even slow down ur sfb if u choose to use em...

Never said it would slow down SFB... I said it takes a cast away from SFB having to heal because you are now being pounded for 40-60 hp per hit while in return you are lucky to hit 10-15. The attack speed and lower acc makes it not worth while in my opinion. Would rather bounce Omas (or some Orcs) between me and Deva with Shinny stood in middle. The bounce method is quick and simple, every cast is used to do damage instead of some for healing.

If your going to have "50ish DC" as you put it then just play a warrior... How much SC you going to really have in a DC kit? From one extreme to another...

EDIT : Also, you can ask anyone in my guild... My base SC is what is high, I don't care for top end SC on my Tao. At the moment my tao has 19-33 SC. I have not gemmed/orbed anything yet or got any slotted gear on her. The most Base SC I could get is 21 if I had a SBF and Coronet. I think the most anyone can get is 21... But yeah basically I am not like some of these other taos with 6-50 SC
 
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WhiteTiger

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By having 19base SC does that make you special? Why not just get the highest SC you can then get some luck?